Player Matchup

Izanami
Izanami
GrizwaldO3
Izanami
Level 84
God Stats
7W - 6L
1,686 SR
Queue Stats
471W - 456L
1,561 Elo+
Party 1
Sol
Sol
Jarrett13
Sol
Level 47
God Stats
50W - 47L
1,584 SR
Queue Stats
160W - 174L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
Nuclearcarpet
Cthulhu
Level 101
God Stats
4W - 2L
1,865 SR
Queue Stats
476W - 465L
1,562 Elo+
Party 1
Bakasura
Bakasura
TinyBoiBinks
Bakasura
Level 45
God Stats
12W - 5L
1,768 SR
Queue Stats
108W - 102L
1,556 Elo+
Solo
Fafnir
Fafnir
toothballs
Fafnir
Level 31
God Stats
5W - 1L
1,938 SR
Queue Stats
24W - 27L
1,583 Elo+
Solo
Team Averages
Level 62
1,768 SR
1,570 Elo+

VS

Team Averages
Level 84
1,558 SR
1,554 Elo+
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AIIFor1
Hercules
Level 85
God Stats
3W - 0L
1,872 SR
Queue Stats
176W - 155L
1,579 Elo+
Party 3
Tyr
Tyr
KaylixRose
Tyr
Level 155
God Stats
6W - 3L
1,602 SR
Queue Stats
387W - 360L
1,557 Elo+
Party 2
Thanatos
Thanatos
Orangutandalf
Thanatos
Level 45
God Stats
10W - 3L
1,536 SR
Queue Stats
205W - 235L
1,518 Elo+
Party 2
Janus
Janus
QenLo
Janus
Level 17
God Stats
7W - 4L
1,282 SR
Queue Stats
48W - 25L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GrizwaldO3
Izanami
13
0 / 6 / 3
8,079
505
3,736
9,916
3,498
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 0
8,212
513
3,705
9,474
3,992
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
13
0 / 3 / 3
7,931
496
9,858
12,343
11,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
TinyBoiBinks
Bakasura
13
5 / 6 / 3
8,332
521
11,522
13,927
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
toothballs
Fafnir
10
1 / 4 / 4
7,005
438
5,696
14,202
13,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
0 / 1 / 7
9,087
568
6,486
10,590
3,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
AIIFor1
Hercules
16
4 / 2 / 5
9,442
590
11,475
13,942
11,402
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 3 / 5
8,163
510
7,047
15,223
9,926
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
Orangutandalf
Thanatos
13
5 / 4 / 2
8,599
537
5,408
12,302
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
QenLo
Janus
17
6 / 1 / 6
10,239
640
15,283
6,604
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
21
21
Deaths
11
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
7
3.5
W
Hercules
AIIFor1
Hercules
4
2
5
3.25
L
Izanami
GrizwaldO3
Izanami
0
6
3
0.25
L
4
2
0
2
W
6
3
5
2.83
L
Cthulhu
0
3
3
0.5
W
Thanatos
Orangutandalf
Thanatos
5
4
2
1.5
W
Janus
QenLo
Janus
6
1
6
9
L
Bakasura
TinyBoiBinks
Bakasura
5
6
3
1.08
L
Fafnir
toothballs
Fafnir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,517
Damage
45,699
59,862
Taken
58,661
39,124
Mitigated
31,151
14,698
Healing
24,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,486
2,086
0
3,740
10,590
3,562
2,883
2,388
7,966
0
60,427
W
Hercules
AIIFor1
Hercules
11,475
3,915
0
5,790
13,942
11,402
0
7,469
6,115
3,875
48,425
L
Izanami
GrizwaldO3
Izanami
3,736
1,806
0
1,668
9,916
3,498
1,186
1,730
8,090
0
60,085
L
3,705
737
0
3,077
9,474
3,992
0
3,363
5,917
46,041
0
W
7,047
830
0
5,560
15,223
9,926
0
4,874
9,578
0
22,158
L
Cthulhu
9,858
896
212
4,311
12,343
11,033
0
2,380
9,164
50,359
0
W
Thanatos
Orangutandalf
Thanatos
5,408
1,507
0
7,218
12,302
4,008
0
2,508
9,318
0
41,528
W
Janus
QenLo
Janus
15,283
646
130
1,664
6,604
2,253
1,064
2,182
4,247
85,871
0
L
Bakasura
TinyBoiBinks
Bakasura
11,522
7,127
0
3,596
13,927
6,980
0
4,233
9,366
0
47,825
L
Fafnir
toothballs
Fafnir
5,696
1,688
0
1,834
14,202
13,621
0
4,151
9,679
15,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,559
Gold Earned
45,530
408
Minions Killed
480
0
Camps Cleared
0
1,553,426
Distance Traveled
1,650,024
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,087
568
122
8
0
282,684
3
W
Hercules
9,442
590
108
7
0
323,927
2
L
Izanami
8,079
505
121
8
0
280,916
5
L
Sol
8,212
513
87
5
0
298,890
1
W
Tyr
8,163
510
15
1
0
355,070
1
L
Cthulhu
7,931
496
98
6
0
331,772
7
W
Thanatos
8,599
537
64
4
0
323,167
7
W
Janus
10,239
640
171
11
0
365,176
3
L
Bakasura
8,332
521
94
6
0
340,148
1
L
Fafnir
7,005
438
8
1
0
301,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role