Player Matchup

Cthulhu
Cthulhu
Bronze IV
Flea44
Cthulhu
Bronze IV
Level 44
God Stats
2W - 3L
1,476 SR
Queue Stats
20W - 34L
1,272 MMR
Party 2
Mercury
Mercury
Silver IV
HammerinCamCam
Mercury
Silver IV
Level 38
God Stats
2W - 1L
1,707 SR
Queue Stats
16W - 18L
1,289 MMR
Solo
Danzaburou
Danzaburou
Bronze III
PlaGuE Tempest
Danzaburou
Bronze III
Level 34
God Stats
1W - 5L
1,522 SR
Queue Stats
33W - 43L
1,378 MMR
Party 2
Mulan
Mulan
Silver I
Silvermunzen
Mulan
Silver I
Level 160
God Stats
27W - 21L
1,647 SR
Queue Stats
358W - 361L
1,103 MMR
Solo
Thoth
Thoth
Silver I
VentusSlayer
Thoth
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,269 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 67
1,571 SR
1,262 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,513 SR
1,260 MMR
Rama
Rama
Silver III
NolanCS
Rama
Silver III
Level 109
God Stats
1W - 0L
1,788 SR
Queue Stats
12W - 15L
1,377 MMR
Solo
Bacchus
Bacchus
Silver III
ShadowDrake94
Bacchus
Silver III
Level 46
God Stats
27W - 26L
1,477 SR
Queue Stats
107W - 146L
1,088 MMR
Solo
Merlin
Merlin
Gold III
andreselpronob
Merlin
Gold III
Level 142
God Stats
3W - 0L
1,239 SR
Queue Stats
100W - 88L
1,405 MMR
Party 1
Ravana
Ravana
Silver III
brandonelpro
Ravana
Silver III
Level 104
God Stats
1W - 0L
1,440 SR
Queue Stats
15W - 17L
1,275 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
littlerookie999
Sun Wukong
Silver I
Level 120
God Stats
18W - 14L
1,619 SR
Queue Stats
292W - 307L
1,155 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flea44
Cthulhu
12
1 / 5 / 0
7,554
378
4,654
16,286
9,694
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 8 / 1
8,232
412
5,137
18,347
5,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
PlaGuE Tempest
Danzaburou
14
1 / 9 / 0
8,890
445
5,697
16,094
4,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 4 / 0
9,999
500
14,083
18,104
18,517
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 5 / 2
8,688
434
5,436
12,245
4,173
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaMorgan Le FayGilgameshTiamatArtemis

VS

Bans
SetOdinYemojaSolYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
NolanCS
Rama
18
8 / 2 / 11
11,990
600
12,973
11,727
4,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
15
4 / 0 / 13
10,653
533
7,546
10,548
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
9 / 1 / 11
12,733
637
17,467
7,767
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
19
9 / 2 / 8
11,919
596
14,332
8,417
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
littlerookie999
Sun Wukong
16
1 / 2 / 8
10,200
510
8,126
19,544
20,135
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
82
7
Kills
31
31
Deaths
7
3
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Flea44
Cthulhu
1
5
0
0.2
L
1
8
1
0.19
W
Rama
NolanCS
Rama
8
2
11
6.75
L
Danzaburou
PlaGuE Tempest
Danzaburou
1
9
0
0.11
W
Bacchus
4
0
13
10.5
L
4
4
0
1
L
0
5
2
0.2
W
9
1
11
14.5
W
Ravana
9
2
8
6.5
W
Sun Wukong
littlerookie999
Sun Wukong
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,007
Damage
60,444
81,076
Taken
58,003
42,802
Mitigated
43,845
18,648
Healing
16,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Flea44
Cthulhu
4,654
139
362
2,412
16,286
9,694
0
8,783
7,503
30,245
0
L
5,137
2,893
0
3,875
18,347
5,585
0
4,256
14,091
0
51,272
W
Rama
NolanCS
Rama
12,973
9,341
0
4,165
11,727
4,381
3,540
1,519
10,161
0
103,953
L
Danzaburou
PlaGuE Tempest
Danzaburou
5,697
2,289
0
2,850
16,094
4,833
108
3,496
12,598
0
53,462
W
Bacchus
7,546
378
300
4,498
10,548
12,167
367
3,136
7,369
18,381
0
L
14,083
959
0
6,951
18,104
18,517
0
3,494
14,610
0
58,685
L
5,436
265
0
2,198
12,245
4,173
0
5,237
7,008
54,578
0
W
17,467
523
0
1,652
7,767
3,277
1,673
2,325
5,393
108,563
0
W
Ravana
14,332
4,588
0
806
8,417
3,885
694
1,523
6,631
0
97,637
W
Sun Wukong
littlerookie999
Sun Wukong
8,126
1,437
0
5,377
19,544
20,135
1,255
1,655
17,103
1,506
57,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,363
Gold Earned
57,495
447
Minions Killed
594
0
Camps Cleared
0
1,899,115
Distance Traveled
2,093,574
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,554
378
44
2
0
385,741
2
L
Mercury
8,232
412
95
5
0
475,432
4
W
Rama
11,990
600
154
8
0
367,596
3
L
Danzaburou
8,890
445
84
4
0
336,755
4
W
Bacchus
10,653
533
12
1
0
443,794
9
L
Mulan
9,999
500
116
6
0
359,029
4
L
Thoth
8,688
434
108
5
0
342,158
1
W
Merlin
12,733
637
179
9
0
408,926
5
W
Ravana
11,919
596
135
7
0
463,016
2
W
Sun Wukong
10,200
510
114
6
0
410,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role