Player Matchup

Chang'e
Chang'e
GoldenB_sack
Chang'e
Level 22
God Stats
2W - 3L
1,570 SR
Queue Stats
281W - 321L
1,490 Elo+
Solo
Neith
Neith
cholbi
Neith
Level 16
God Stats
50W - 76L
1,445 SR
Queue Stats
192W - 256L
1,391 Elo+
Solo
Ra
Ra
conan2100
Ra
Level 12
God Stats
7W - 4L
1,335 SR
Queue Stats
30W - 35L
1,399 Elo+
Solo
Vulcan
Vulcan
pandacaat
Vulcan
Level 28
God Stats
13W - 4L
1,790 SR
Queue Stats
120W - 78L
1,628 Elo+
Solo
Loki
Loki
plz_can_u_ff
Loki
Level 9
God Stats
3W - 5L
1,575 SR
Queue Stats
16W - 18L
1,441 Elo+
Solo
Team Averages
Level 17
1,543 SR
1,470 Elo+

VS

Team Averages
Level 23
1,610 SR
1,572 Elo+
Fenrir
Fenrir
Flexy_mxt17
Fenrir
Level 29
God Stats
12W - 8L
1,492 SR
Queue Stats
87W - 113L
1,401 Elo+
Solo
Zhong Kui
Zhong Kui
Leokingdn
Zhong Kui
Level 25
God Stats
3W - 2L
1,589 SR
Queue Stats
25W - 30L
1,538 Elo+
Solo
Nox
Nox
M0Donnell
Nox
Level 29
God Stats
3W - 2L
1,638 SR
Queue Stats
91W - 53L
1,587 Elo+
Solo
Khepri
Khepri
Minimanjakie
Khepri
Level 19
God Stats
1W - 0L
1,720 SR
Queue Stats
5W - 2L
1,771 Elo+
Solo
Anhur
Anhur
adetzky321
Anhur
Level 12
God Stats
23W - 27L
1,613 SR
Queue Stats
102W - 82L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GoldenB_sack
Chang'e
9
0 / 0 / 0
5,188
519
2,322
2,696
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
cholbi
Neith
8
1 / 3 / 0
4,963
496
2,437
4,257
906
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 5 / 0
4,356
436
872
3,731
548
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
pandacaat
Vulcan
7
0 / 2 / 0
4,623
462
2,110
2,769
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,701
470
1,350
5,014
1,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 0 / 1
5,941
594
2,085
4,666
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Leokingdn
Zhong Kui
9
0 / 1 / 0
4,987
499
2,158
5,918
3,137
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 2
6,519
652
2,048
2,718
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
8
1 / 0 / 4
5,671
567
940
2,816
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
10
5 / 0 / 1
6,107
611
3,804
2,938
946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
11
12
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
1
3.5
L
Chang'e
GoldenB_sack
Chang'e
0
0
0
0
W
Zhong Kui
Leokingdn
Zhong Kui
0
1
0
0
W
2
0
2
3
W
Khepri
1
0
4
3
W
Anhur
5
0
1
5.5
L
Neith
cholbi
Neith
1
3
0
0.33
L
0
5
0
0
L
Vulcan
pandacaat
Vulcan
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,091
Damage
11,035
18,467
Taken
19,056
4,475
Mitigated
8,927
4,664
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,085
289
0
651
4,666
2,076
0
436
4,174
0
32,060
L
Chang'e
GoldenB_sack
Chang'e
2,322
189
75
1,573
2,696
730
120
1,083
1,613
24,126
0
W
Zhong Kui
Leokingdn
Zhong Kui
2,158
334
0
1,655
5,918
3,137
392
2,092
3,596
24,765
0
W
2,048
122
0
1,000
2,718
866
846
885
1,763
38,677
0
W
Khepri
940
116
0
540
2,816
1,902
506
1,277
1,487
4,353
0
W
Anhur
3,804
2,441
0
950
2,938
946
1,488
206
2,732
0
36,612
L
Neith
cholbi
Neith
2,437
165
0
590
4,257
906
0
793
3,464
0
19,234
L
872
12
18
211
3,731
548
0
586
3,145
15,678
0
L
Vulcan
pandacaat
Vulcan
2,110
539
0
667
2,769
863
0
910
1,859
20,454
0
L
1,350
341
0
1,530
5,014
1,428
0
1,774
3,240
0
21,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,831
Gold Earned
29,225
232
Minions Killed
296
0
Camps Cleared
0
815,498
Distance Traveled
938,213
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,941
594
72
7
0
217,291
3
L
Chang'e
5,188
519
63
6
0
143,766
4
W
Zhong Kui
4,987
499
53
5
0
182,389
3
W
Nox
6,519
652
95
10
0
193,816
1
W
Khepri
5,671
567
6
1
0
181,249
4
W
Anhur
6,107
611
70
7
0
163,468
2
L
Neith
4,963
496
48
5
0
160,006
4
L
Ra
4,356
436
30
3
0
143,708
0
L
Vulcan
4,623
462
42
4
0
170,583
3
L
Loki
4,701
470
49
5
0
197,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role