Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Eyzor
Gilgamesh
Level 89
God Stats
2W - 0L
1,415 SR
Queue Stats
15W - 18L
1,495 Elo+
Party 1
Rama
Rama
Larryman3000
Rama
Level 93
God Stats
4W - 2L
1,680 SR
Queue Stats
19W - 28L
1,447 Elo+
Party 1
Team Averages
Level 69
1,532 SR
1,480 Elo+

VS

Team Averages
Level 32
1,532 SR
1,337 Elo+
Danzaburou
Danzaburou
Nijirokasami
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,199 Elo+
Party 2
Medusa
Medusa
Olestagra
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
VinvinPC
Cthulhu
Level 66
God Stats
12W - 14L
1,596 SR
Queue Stats
52W - 90L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
9 / 0 / 5
8,531
948
10,375
4,232
1,623
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Eyzor
Gilgamesh
11
1 / 2 / 12
7,434
826
6,921
8,408
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
6 / 2 / 8
8,357
929
6,851
4,811
1,629
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nijirokasami
Danzaburou
8
1 / 4 / 1
5,935
659
2,653
6,130
3,104
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Olestagra
Medusa
10
3 / 6 / 1
6,921
769
4,678
9,237
2,986
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
VinvinPC
Cthulhu
9
0 / 6 / 2
5,835
648
3,891
13,074
9,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
4
4
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
9
0
5
11.5
W
Gilgamesh
Eyzor
Gilgamesh
1
2
12
3.5
W
6
2
8
5
L
Danzaburou
Nijirokasami
Danzaburou
1
4
1
0.38
L
Medusa
Olestagra
Medusa
3
6
1
0.58
L
Cthulhu
VinvinPC
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,147
Damage
11,222
17,451
Taken
28,441
9,047
Mitigated
15,733
2,515
Healing
3,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,375
469
0
226
4,232
1,623
831
1,266
2,966
38,664
0
W
Gilgamesh
Eyzor
Gilgamesh
6,921
2,077
0
790
8,408
5,795
0
1,432
6,976
0
23,609
W
6,851
4,255
0
1,499
4,811
1,629
952
1,193
3,618
0
29,033
L
Danzaburou
Nijirokasami
Danzaburou
2,653
962
0
592
6,130
3,104
0
3,369
2,761
0
8,533
L
Medusa
Olestagra
Medusa
4,678
1,733
100
1,422
9,237
2,986
0
2,100
7,137
0
14,480
L
Cthulhu
VinvinPC
Cthulhu
3,891
220
409
992
13,074
9,643
0
4,906
8,168
18,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
18,691
132
Minions Killed
68
0
Camps Cleared
0
548,862
Distance Traveled
470,959
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,531
948
62
7
0
179,953
3
W
Gilgamesh
7,434
826
23
3
0
183,451
2
W
Rama
8,357
929
47
5
0
185,458
0
L
Danzaburou
5,935
659
12
1
0
144,560
0
L
Medusa
6,921
769
30
3
0
162,614
2
L
Cthulhu
5,835
648
26
3
0
163,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role