Player Matchup

Merlin
Merlin
ImRelos
Merlin
Level 18
God Stats
1W - 1L
1,307 SR
Queue Stats
23W - 21L
1,415 Elo+
Party 2
Chiron
Chiron
Kostroso
Chiron
Level 159
God Stats
3W - 3L
1,534 SR
Queue Stats
211W - 185L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
SimplyKoishi
Heimdallr
Level 107
God Stats
1W - 1L
1,379 SR
Queue Stats
20W - 31L
1,283 Elo+
Party 3
Ares
Ares
SylahUmehara
Ares
Level 27
God Stats
3W - 3L
1,440 SR
Queue Stats
52W - 51L
1,392 Elo+
Party 3
Mercury
Mercury
theskaser
Mercury
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 49L
1,527 Elo+
Party 2
Team Averages
Level 74
1,432 SR
1,437 Elo+

VS

Team Averages
Level 37
1,479 SR
1,448 Elo+
Nemesis
Nemesis
HamsterBoyz
Nemesis
Level 38
God Stats
10W - 12L
1,462 SR
Queue Stats
112W - 117L
1,427 Elo+
Solo
Hou Yi
Hou Yi
Ivodlor
Hou Yi
Level 30
God Stats
1W - 2L
1,621 SR
Queue Stats
73W - 82L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
Lasagnoof
Baron Samedi
Level 28
God Stats
2W - 3L
1,691 SR
Queue Stats
26W - 39L
1,470 Elo+
Party 1
Osiris
Osiris
LastPhoenix21
Osiris
Level 61
God Stats
0W - 2L
1,259 SR
Queue Stats
56W - 58L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
jogo129
Cthulhu
Level 29
God Stats
8W - 15L
1,361 SR
Queue Stats
19W - 22L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ImRelos
Merlin
19
3 / 4 / 7
13,186
573
9,506
9,809
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
Kostroso
Chiron
19
3 / 1 / 15
12,769
555
23,329
18,798
10,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
SimplyKoishi
Heimdallr
19
3 / 3 / 5
13,121
570
14,472
15,797
7,506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 2 / 10
12,089
526
7,268
23,099
24,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
theskaser
Mercury
20
12 / 1 / 7
14,244
619
17,365
18,713
10,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HamsterBoyz
Nemesis
14
4 / 7 / 2
9,570
416
7,201
21,665
9,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Ivodlor
Hou Yi
14
0 / 7 / 4
8,762
381
9,150
12,004
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Lasagnoof
Baron Samedi
15
2 / 6 / 0
9,417
409
7,581
17,371
11,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 0 / 1
11,427
497
12,952
16,969
14,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
jogo129
Cthulhu
14
2 / 5 / 2
8,916
388
12,362
20,137
24,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
25
Kills
11
11
Deaths
25
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
HamsterBoyz
Nemesis
4
7
2
0.71
W
Merlin
ImRelos
Merlin
3
4
7
1.63
L
Hou Yi
Ivodlor
Hou Yi
0
7
4
0.29
W
Chiron
Kostroso
Chiron
3
1
15
10.5
L
Baron Samedi
Lasagnoof
Baron Samedi
2
6
0
0.33
L
3
0
1
3.5
W
Heimdallr
SimplyKoishi
Heimdallr
3
3
5
1.83
W
4
2
10
4.5
L
Cthulhu
jogo129
Cthulhu
2
5
2
0.6
W
Mercury
theskaser
Mercury
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,940
Damage
49,246
86,216
Taken
88,146
58,068
Mitigated
62,682
26,627
Healing
16,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
HamsterBoyz
Nemesis
7,201
3,200
0
3,406
21,665
9,498
0
3,186
18,472
0
62,876
W
Merlin
ImRelos
Merlin
9,506
704
0
1,439
9,809
4,564
813
3,946
5,812
67,681
0
L
Hou Yi
Ivodlor
Hou Yi
9,150
2,981
0
1,572
12,004
3,786
0
2,276
9,728
0
41,769
W
Chiron
Kostroso
Chiron
23,329
10,351
1,475
9,091
18,798
10,353
3,734
7,181
11,564
0
146,464
L
Baron Samedi
Lasagnoof
Baron Samedi
7,581
862
812
2,552
17,371
11,023
724
3,867
13,504
42,219
0
L
12,952
2,125
0
4,388
16,969
14,159
654
2,445
14,524
386
67,001
W
Heimdallr
SimplyKoishi
Heimdallr
14,472
8,534
0
6,847
15,797
7,506
5,262
852
13,902
0
80,036
W
7,268
860
0
4,025
23,099
24,828
984
6,860
16,082
18,127
0
L
Cthulhu
jogo129
Cthulhu
12,362
221
700
3,233
20,137
24,216
0
5,000
15,137
49,581
0
W
Mercury
theskaser
Mercury
17,365
9,178
0
3,750
18,713
10,817
1,000
4,175
14,381
0
126,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,409
Gold Earned
48,092
575
Minions Killed
426
0
Camps Cleared
0
2,147,649
Distance Traveled
2,088,734
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,570
416
80
3
0
431,633
4
W
Merlin
13,186
573
131
6
0
408,826
4
L
Hou Yi
8,762
381
81
4
0
394,938
4
W
Chiron
12,769
555
156
7
0
403,322
3
L
Baron Samedi
9,417
409
63
3
0
367,793
1
L
Osiris
11,427
497
130
6
0
445,564
1
W
Heimdallr
13,121
570
140
6
0
411,964
2
W
Ares
12,089
526
20
1
0
450,470
10
L
Cthulhu
8,916
388
72
3
0
448,806
0
W
Mercury
14,244
619
128
6
0
473,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role