Player Matchup

Baron Samedi
Baron Samedi
Jizi da King
Baron Samedi
Level 27
God Stats
55W - 40L
1,769 SR
Queue Stats
279W - 236L
1,596 Elo+
Party 1
Merlin
Merlin
Nateshott
Merlin
Level 30
God Stats
1W - 1L
1,253 SR
Queue Stats
51W - 55L
1,464 Elo+
Solo
Sol
Sol
abcemily
Sol
Level 27
God Stats
26W - 25L
1,527 SR
Queue Stats
437W - 432L
1,504 Elo+
Party 1
Ymir
Ymir
tinted-bass2
Ymir
Level 5
God Stats
2W - 4L
1,758 SR
Queue Stats
3W - 9L
1,879 Elo+
Solo
Neith
Neith
va1ar_mor6hu1is_
Neith
Level 5
God Stats
3W - 3L
1,447 SR
Queue Stats
3W - 3L
1,463 Elo+
Solo
Team Averages
Level 19
1,551 SR
1,581 Elo+

VS

Team Averages
Level 23
1,472 SR
1,524 Elo+
Nu Wa
Nu Wa
JLOCS014
Nu Wa
Level 30
God Stats
107W - 69L
1,629 SR
Queue Stats
284W - 281L
1,527 Elo+
Solo
Chernobog
Chernobog
Krozan_
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,671 Elo+
Solo
Cthulhu
Cthulhu
SmurfaBong
Cthulhu
Level 28
God Stats
1W - 5L
1,231 SR
Queue Stats
181W - 187L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
ceddybear4
Baron Samedi
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 29L
1,394 Elo+
Solo
Mercury
Mercury
pedroglennon
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jizi da King
Baron Samedi
20
12 / 2 / 13
19,048
1,058
38,315
20,927
8,696
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Nateshott
Merlin
20
5 / 6 / 15
16,999
944
33,432
22,158
8,472
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 3 / 16
15,768
876
11,743
24,808
9,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 13 / 12
15,714
873
9,604
37,114
49,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
5 / 2 / 11
16,270
904
12,606
12,933
6,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JLOCS014
Nu Wa
20
5 / 3 / 9
17,892
994
37,407
16,636
6,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
Krozan_
Chernobog
20
14 / 8 / 7
19,337
1,074
37,670
32,152
12,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
SmurfaBong
Cthulhu
19
0 / 0 / 0
12,410
689
0
0
0
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
ceddybear4
Baron Samedi
20
2 / 8 / 14
15,842
880
16,533
33,605
14,873
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
pedroglennon
Mercury
20
5 / 10 / 10
17,258
959
20,855
29,954
25,197
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
66
29
Kills
26
26
Deaths
29
67
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
JLOCS014
Nu Wa
5
3
9
3.17
W
Baron Samedi
Jizi da King
Baron Samedi
12
2
13
9.25
L
Chernobog
Krozan_
Chernobog
14
8
7
2.19
W
Merlin
Nateshott
Merlin
5
6
15
2.08
L
Cthulhu
SmurfaBong
Cthulhu
0
0
0
0
W
2
3
16
3.33
L
Baron Samedi
ceddybear4
Baron Samedi
2
8
14
1.13
L
Mercury
pedroglennon
Mercury
5
10
10
1
W
5
13
12
0.85
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,700
Damage
112,465
117,940
Taken
112,347
82,430
Mitigated
58,958
26,027
Healing
19,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
JLOCS014
Nu Wa
37,407
14,315
286
2,335
16,636
6,203
0
13,924
2,712
109,690
0
W
Baron Samedi
Jizi da King
Baron Samedi
38,315
1,202
4,040
8,920
20,927
8,696
0
11,234
9,693
77,469
0
L
Chernobog
Krozan_
Chernobog
37,670
30,371
375
10,352
32,152
12,685
0
26,651
5,501
0
86,979
W
Merlin
Nateshott
Merlin
33,432
2,124
640
4,167
22,158
8,472
0
12,882
9,276
101,574
0
L
Cthulhu
SmurfaBong
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
11,743
2,201
771
5,867
24,808
9,350
0
11,517
13,291
47,556
0
L
Baron Samedi
ceddybear4
Baron Samedi
16,533
1,161
1,569
3,671
33,605
14,873
0
29,756
3,849
31,555
0
L
Mercury
pedroglennon
Mercury
20,855
13,770
0
737
29,954
25,197
0
22,763
6,673
0
39,692
W
9,604
1,718
0
0
37,114
49,241
0
13,617
23,497
26,494
0
W
12,606
3,590
0
1,622
12,933
6,671
0
4,690
8,243
0
46,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,799
Gold Earned
82,739
397
Minions Killed
353
6
Camps Cleared
14
1,629,600
Distance Traveled
1,324,198
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
17,892
994
151
8
4
328,567
4
W
Baron Samedi
19,048
1,058
87
5
4
355,568
2
L
Chernobog
19,337
1,074
122
7
0
303,317
0
W
Merlin
16,999
944
137
8
1
319,286
0
L
Cthulhu
12,410
689
0
0
0
0
0
W
Sol
15,768
876
64
4
1
370,952
0
L
Baron Samedi
15,842
880
42
2
0
290,791
1
L
Mercury
17,258
959
38
2
10
401,523
0
W
Ymir
15,714
873
26
1
0
310,927
0
W
Neith
16,270
904
83
5
0
272,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role