Player Matchup

Merlin
Merlin
LehionOfHorde
Merlin
Level 29
God Stats
0W - 1L
1,706 SR
Queue Stats
45W - 53L
1,502 Elo+
Party 1
Nemesis
Nemesis
NDKDNK
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,592 Elo+
Party 1
Sobek
Sobek
Sniper744
Sobek
Level 39
God Stats
3W - 2L
1,525 SR
Queue Stats
43W - 50L
1,503 Elo+
Party 1
Ganesha
Ganesha
Tima2172
Ganesha
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,422 Elo+
Party 2
Zeus
Zeus
mrflaymikan
Zeus
Level 4
God Stats
2W - 2L
1,544 SR
Queue Stats
3W - 10L
1,295 Elo+
Party 2
Team Averages
Level 18
1,555 SR
1,463 Elo+

VS

Team Averages
Level 25
1,410 SR
1,415 Elo+
Bacchus
Bacchus
ExoRagnaroek
Bacchus
Level 29
God Stats
7W - 10L
1,473 SR
Queue Stats
35W - 55L
1,373 Elo+
Party 3
Izanami
Izanami
Fafnir21061993
Izanami
Level 29
God Stats
3W - 5L
1,374 SR
Queue Stats
102W - 134L
1,398 Elo+
Party 3
Nu Wa
Nu Wa
KhasIchori
Nu Wa
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 12L
1,464 Elo+
Solo
Mercury
Mercury
Troels2
Mercury
Level 29
God Stats
12W - 13L
1,507 SR
Queue Stats
48W - 39L
1,455 Elo+
Solo
Anhur
Anhur
zerotwo0o0o0o
Anhur
Level 14
God Stats
2W - 3L
1,196 SR
Queue Stats
94W - 90L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,237
434
10,354
13,940
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
NDKDNK
Nemesis
13
2 / 6 / 1
8,340
439
2,002
12,998
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Sniper744
Sobek
14
4 / 7 / 3
8,612
453
7,392
19,991
18,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ganesha
Tima2172
Ganesha
10
2 / 4 / 0
7,347
387
2,258
14,028
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 9 / 3
8,075
425
6,954
10,297
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ExoRagnaroek
Bacchus
15
5 / 2 / 7
10,460
551
7,891
15,176
9,021
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
2 / 5 / 5
11,449
603
8,208
10,092
3,749
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
16
8 / 0 / 11
11,057
582
13,976
6,493
2,055
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Troels2
Mercury
19
11 / 1 / 4
12,435
654
6,934
9,991
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

18
8 / 3 / 6
12,282
646
12,701
14,380
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
34
34
Deaths
11
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ExoRagnaroek
Bacchus
5
2
7
4.25
W
2
5
5
0.9
W
Nu Wa
8
0
11
13.5
L
1
8
1
0.19
L
Nemesis
NDKDNK
Nemesis
2
6
1
0.42
L
Sobek
Sniper744
Sobek
4
7
3
0.79
L
Ganesha
Tima2172
Ganesha
2
4
0
0.5
W
Mercury
Troels2
Mercury
11
1
4
13
L
1
9
3
0.28
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,960
Damage
49,710
71,254
Taken
56,132
38,223
Mitigated
23,905
14,403
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ExoRagnaroek
Bacchus
7,891
599
25
259
15,176
9,021
1,963
6,445
8,731
33,763
0
W
8,208
6,353
0
885
10,092
3,749
5,127
5,626
4,466
37
69,774
W
Nu Wa
13,976
1,837
60
1,606
6,493
2,055
2,763
4,553
1,940
41,299
0
L
10,354
435
441
2,315
13,940
3,566
52
5,608
7,910
51,751
0
L
Nemesis
NDKDNK
Nemesis
2,002
575
0
3,514
12,998
5,187
0
2,490
10,380
0
39,303
L
Sobek
Sniper744
Sobek
7,392
1,234
0
5,209
19,991
18,263
0
3,362
16,341
31,715
0
L
Ganesha
Tima2172
Ganesha
2,258
394
0
1,463
14,028
9,085
0
3,995
9,771
22,171
0
W
Mercury
Troels2
Mercury
6,934
3,008
0
507
9,991
4,222
682
2,250
7,741
0
97,837
L
6,954
1,799
0
1,461
10,297
2,122
0
5,095
4,948
29,751
0
W
12,701
8,792
0
5,451
14,380
4,858
6,849
8,255
6,125
0
88,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
57,683
297
Minions Killed
540
0
Camps Cleared
0
1,517,925
Distance Traveled
1,753,621
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,460
551
56
3
0
319,082
0
W
Izanami
11,449
603
130
7
0
347,315
0
W
Nu Wa
11,057
582
64
3
0
354,437
2
L
Merlin
8,237
434
77
4
0
300,457
1
L
Nemesis
8,340
439
83
4
0
376,389
0
L
Sobek
8,612
453
48
3
0
329,408
4
L
Ganesha
7,347
387
30
2
0
268,823
2
W
Mercury
12,435
654
151
8
0
420,828
0
L
Zeus
8,075
425
59
3
0
242,848
1
W
Anhur
12,282
646
139
7
0
311,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role