Player Matchup

Nemesis
Nemesis
Chocobo
Nemesis
Level 144
God Stats
1W - 1L
1,872 SR
Queue Stats
51W - 54L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
FlashLaFlare
Nu Wa
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 117L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hahpi
Cu Chulainn
Level 90
God Stats
4W - 7L
1,228 SR
Queue Stats
50W - 49L
1,408 Elo+
Solo
Sol
Sol
HomieLorenzo
Sol
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 82L
1,571 Elo+
Party 1
Erlang Shen
Erlang Shen
MrPhoenix73
Erlang Shen
Level 104
God Stats
11W - 7L
1,698 SR
Queue Stats
84W - 68L
1,544 Elo+
Party 1
Team Averages
Level 112
1,560 SR
1,507 Elo+

VS

Team Averages
Level 108
1,568 SR
1,506 Elo+
Ganesha
Ganesha
Hershey115
Ganesha
Level 62
God Stats
0W - 1L
1,871 SR
Queue Stats
3W - 3L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
Jcallday77
Gilgamesh
Level 129
God Stats
1W - 5L
1,213 SR
Queue Stats
71W - 71L
1,508 Elo+
Solo
Hel
Hel
Kaefer233
Hel
Level 145
God Stats
10W - 9L
1,534 SR
Queue Stats
412W - 363L
1,558 Elo+
Solo
Izanami
Izanami
fueledbyhate32
Izanami
Level 116
God Stats
0W - 2L
1,508 SR
Queue Stats
25W - 19L
1,616 Elo+
Party 2
Heimdallr
Heimdallr
thexhighxhero420
Heimdallr
Level 86
God Stats
1W - 3L
1,716 SR
Queue Stats
1W - 5L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chocobo
Nemesis
13
3 / 2 / 9
8,229
514
6,596
12,997
13,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 3 / 6
9,856
616
8,140
9,271
3,186
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Hahpi
Cu Chulainn
15
5 / 3 / 8
9,224
577
11,667
11,555
12,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 1 / 6
8,642
540
8,588
8,119
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
MrPhoenix73
Erlang Shen
17
9 / 2 / 9
10,049
628
8,534
9,372
5,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hershey115
Ganesha
13
0 / 5 / 8
8,457
529
5,579
11,325
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Jcallday77
Gilgamesh
15
4 / 4 / 3
9,072
567
5,851
12,703
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 7 / 2
8,916
557
7,548
11,761
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 4 / 0
8,353
522
7,846
11,964
3,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
14
2 / 7 / 0
8,445
528
8,632
12,463
4,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
27
Kills
11
11
Deaths
27
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chocobo
Nemesis
3
2
9
3.75
W
7
3
6
3.33
W
Cu Chulainn
Hahpi
Cu Chulainn
5
3
8
3
L
Ganesha
Hershey115
Ganesha
0
5
8
0.8
W
3
1
6
6
L
Gilgamesh
Jcallday77
Gilgamesh
4
4
3
1.38
L
3
7
2
0.57
W
Erlang Shen
MrPhoenix73
Erlang Shen
9
2
9
6.75
L
2
4
0
0.5
L
Heimdallr
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,525
Damage
35,456
51,314
Taken
60,216
37,251
Mitigated
29,856
11,790
Healing
19,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chocobo
Nemesis
6,596
2,044
0
2,576
12,997
13,302
191
3,258
9,739
0
27,525
W
8,140
1,549
0
1,447
9,271
3,186
714
6,036
3,235
51,235
0
W
Cu Chulainn
Hahpi
Cu Chulainn
11,667
1,199
0
1,288
11,555
12,157
151
4
11,551
9,647
44,438
L
Ganesha
Hershey115
Ganesha
5,579
679
0
2,896
11,325
9,820
0
3,480
7,773
19,808
0
W
8,588
2,385
0
3,192
8,119
2,916
1,152
1,519
6,600
54,625
6,739
L
Gilgamesh
Jcallday77
Gilgamesh
5,851
1,851
0
2,571
12,703
8,237
0
3,251
9,342
0
53,383
L
7,548
304
2,257
4,655
11,761
3,165
0
5,023
6,452
56,582
0
W
Erlang Shen
MrPhoenix73
Erlang Shen
8,534
3,341
0
3,287
9,372
5,690
16
2,310
7,062
0
61,480
L
7,846
5,197
250
3,753
11,964
3,678
0
4,205
7,683
0
68,017
L
Heimdallr
8,632
5,163
0
2,971
12,463
4,956
362
2,228
10,201
0
57,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,000
Gold Earned
43,243
470
Minions Killed
453
0
Camps Cleared
0
1,661,638
Distance Traveled
1,544,742
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,229
514
36
2
0
321,668
2
W
Nu Wa
9,856
616
83
5
0
272,530
1
W
Cu Chulainn
9,224
577
98
6
0
392,000
1
L
Ganesha
8,457
529
4
0
0
324,967
1
W
Sol
8,642
540
129
8
0
319,720
1
L
Gilgamesh
9,072
567
98
6
0
337,894
1
L
Hel
8,916
557
107
7
0
293,177
2
W
Erlang Shen
10,049
628
124
8
0
355,720
3
L
Izanami
8,353
522
136
9
0
307,056
5
L
Heimdallr
8,445
528
108
7
0
281,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role