Player Matchup

Artio
Artio
Jairdee
Artio
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 49L
1,210 Elo+
Solo
Fenrir
Fenrir
Milkpascual
Fenrir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 82L
1,446 Elo+
Solo
Hel
Hel
SnayZix
Hel
Level 18
God Stats
8W - 3L
1,140 SR
Queue Stats
65W - 60L
1,348 Elo+
Party 1
Neith
Neith
Sweetyzz
Neith
Level 28
God Stats
3W - 1L
1,451 SR
Queue Stats
44W - 37L
1,441 Elo+
Solo
Bellona
Bellona
Глебобог
Bellona
Level 27
God Stats
7W - 2L
1,479 SR
Queue Stats
66W - 47L
1,533 Elo+
Party 1
Team Averages
Level 25
1,414 SR
1,396 Elo+

VS

Team Averages
Level 14
1,546 SR
1,386 Elo+
Da Ji
Da Ji
AncientFrog
Da Ji
Level 21
God Stats
9W - 2L
1,475 SR
Queue Stats
23W - 13L
1,414 Elo+
Party 2
Merlin
Merlin
GeyGavnas
Merlin
Level 7
God Stats
1W - 1L
1,688 SR
Queue Stats
12W - 7L
1,414 Elo+
Party 2
Artemis
Artemis
Lair321
Artemis
Level 5
God Stats
0W - 2L
1,263 SR
Queue Stats
34W - 25L
1,221 Elo+
Party 2
Kuzenbo
Kuzenbo
MaybeGay
Kuzenbo
Level 26
God Stats
12W - 8L
1,765 SR
Queue Stats
93W - 104L
1,516 Elo+
Solo
Mulan
Mulan
OopsieDoopsieAO
Mulan
Level 11
God Stats
6W - 2L
1,537 SR
Queue Stats
29W - 17L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Jairdee
Artio
13
1 / 5 / 15
9,037
452
6,725
20,363
21,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
18
14 / 5 / 5
11,897
595
14,631
19,277
10,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hel
16
7 / 5 / 6
10,749
537
12,770
16,352
13,785
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Sweetyzz
Neith
15
5 / 2 / 6
9,759
488
14,124
8,286
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
3 / 2 / 6
10,569
528
9,684
12,676
14,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 6 / 3
11,317
566
15,204
17,853
8,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
GeyGavnas
Merlin
12
1 / 8 / 7
7,825
391
11,017
11,776
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Lair321
Artemis
15
2 / 8 / 5
9,030
452
10,606
12,339
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
MaybeGay
Kuzenbo
13
3 / 3 / 6
9,048
452
9,091
16,670
17,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
0 / 5 / 6
8,386
419
7,991
17,018
14,410
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
45
30
Kills
18
19
Deaths
30
38
Assists
27
Player
Kills
Deaths
Assists
KDA
L
12
6
3
2.25
L
Merlin
GeyGavnas
Merlin
1
8
7
0.56
W
Artio
Jairdee
Artio
1
5
15
1.7
L
Artemis
Lair321
Artemis
2
8
5
0.56
L
Kuzenbo
MaybeGay
Kuzenbo
3
3
6
2
W
Fenrir
14
5
5
3.3
L
0
5
6
0.6
W
Hel
7
5
6
2
W
Neith
Sweetyzz
Neith
5
2
6
4
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,934
Damage
53,909
76,954
Taken
75,656
63,673
Mitigated
48,123
31,785
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,204
5,476
0
2,387
17,853
8,648
0
4,393
13,358
0
81,486
L
Merlin
GeyGavnas
Merlin
11,017
494
164
628
11,776
3,643
0
3,994
7,680
28,275
0
W
Artio
Jairdee
Artio
6,725
990
2,683
6,672
20,363
21,684
130
5,285
14,880
21,057
0
L
Artemis
Lair321
Artemis
10,606
4,920
0
1,080
12,339
3,722
0
3,403
8,834
0
48,425
L
Kuzenbo
MaybeGay
Kuzenbo
9,091
4,323
0
3,039
16,670
17,700
0
5,465
10,877
21,620
0
W
Fenrir
14,631
3,324
0
6,218
19,277
10,859
0
2,882
16,249
0
83,364
L
7,991
2,029
0
5,453
17,018
14,410
0
4,441
11,929
0
43,062
W
Hel
12,770
2,091
4,398
7,443
16,352
13,785
865
5,696
10,122
61,231
0
W
Neith
Sweetyzz
Neith
14,124
6,255
0
1,683
8,286
3,290
684
2,636
5,586
0
67,034
W
9,684
1,876
0
2,688
12,676
14,055
270
2,549
10,009
12,289
44,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,011
Gold Earned
45,606
480
Minions Killed
345
0
Camps Cleared
0
1,868,822
Distance Traveled
1,664,777
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,317
566
111
6
0
330,698
0
L
Merlin
7,825
391
42
2
0
304,329
0
W
Artio
9,037
452
19
1
0
380,574
5
L
Artemis
9,030
452
83
4
0
319,185
3
L
Kuzenbo
9,048
452
18
1
0
367,970
6
W
Fenrir
11,897
595
110
6
0
376,197
6
L
Mulan
8,386
419
91
5
0
342,595
4
W
Hel
10,749
537
105
5
0
352,322
0
W
Neith
9,759
488
123
6
0
347,983
2
W
Bellona
10,569
528
123
6
0
411,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role