Player Matchup

Ne Zha
Ne Zha
Darth__Hodor
Ne Zha
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
254W - 235L
1,557 Elo+
Solo
Izanami
Izanami
Disguised80
Izanami
Level 63
God Stats
9W - 14L
1,384 SR
Queue Stats
212W - 193L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
HKProxy_
Zhong Kui
Level 85
God Stats
2W - 7L
1,159 SR
Queue Stats
463W - 513L
1,467 Elo+
Party 3
Nemesis
Nemesis
Ras_Benda
Nemesis
Level 108
God Stats
5W - 14L
1,460 SR
Queue Stats
353W - 442L
1,477 Elo+
Party 3
Chaac
Chaac
SpoilerAlarm
Chaac
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 3L
1,935 Elo+
Solo
Team Averages
Level 104
1,401 SR
1,595 Elo+

VS

Team Averages
Level 109
1,589 SR
1,526 Elo+
Terra
Terra
FormalChalic
Terra
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 105L
1,489 Elo+
Party 2
Thanatos
Thanatos
MLGJuJu
Thanatos
Level 88
God Stats
5W - 6L
1,555 SR
Queue Stats
57W - 48L
1,531 Elo+
Party 1
Izanami
Izanami
Rompayy
Izanami
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 78L
1,508 Elo+
Party 1
Horus
Horus
Rootbeerjug
Horus
Level 147
God Stats
6W - 2L
1,892 SR
Queue Stats
310W - 303L
1,559 Elo+
Party 2
Zeus
Zeus
jakeskin
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 1 / 0
6,896
530
2,403
8,914
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Disguised80
Izanami
13
2 / 2 / 1
7,413
570
5,817
7,263
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
HKProxy_
Zhong Kui
12
3 / 4 / 1
7,051
542
5,265
10,622
6,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Ras_Benda
Nemesis
11
4 / 3 / 2
7,086
545
5,570
10,420
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

1
0 / 0 / 0
4,045
311
0
0
0
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,723
440
803
5,618
2,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
MLGJuJu
Thanatos
12
2 / 2 / 4
7,487
576
4,655
9,773
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Rompayy
Izanami
14
2 / 4 / 2
7,977
614
5,208
10,828
3,094
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 0 / 0
7,807
601
5,158
6,693
4,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
13
3 / 1 / 3
7,890
607
8,917
5,455
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
9
Kills
10
10
Deaths
9
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
1
0
0
L
Izanami
Disguised80
Izanami
2
2
1
1.25
W
0
2
2
0.5
L
Zhong Kui
HKProxy_
Zhong Kui
3
4
1
0.88
W
Thanatos
MLGJuJu
Thanatos
2
2
4
2
L
Nemesis
Ras_Benda
Nemesis
4
3
2
1.67
W
Izanami
Rompayy
Izanami
2
4
2
0.75
W
3
0
0
3
L
0
0
0
0
W
Zeus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
24,741
37,219
Taken
38,367
17,987
Mitigated
15,540
11,343
Healing
19,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,403
336
0
2,461
8,914
4,761
0
1,053
7,335
0
39,396
L
Izanami
Disguised80
Izanami
5,817
3,668
0
2,013
7,263
2,183
0
886
6,377
0
48,653
W
803
211
222
1,205
5,618
2,723
24
307
5,311
9,628
0
L
Zhong Kui
HKProxy_
Zhong Kui
5,265
296
0
4,059
10,622
6,931
0
5,873
4,697
38,370
0
W
Thanatos
MLGJuJu
Thanatos
4,655
672
0
8,830
9,773
3,138
0
1,606
8,167
0
42,513
L
Nemesis
Ras_Benda
Nemesis
5,570
1,836
0
2,810
10,420
4,112
0
1,908
8,332
0
33,932
W
Izanami
Rompayy
Izanami
5,208
2,673
0
3,891
10,828
3,094
992
765
10,063
0
56,886
W
5,158
1,904
263
2,779
6,693
4,784
32
399
6,294
0
41,267
L
0
0
0
0
0
0
0
0
0
0
347
W
Zeus
8,917
1,864
0
2,279
5,455
1,801
128
2,188
3,267
55,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
36,884
333
Minions Killed
405
0
Camps Cleared
0
1,017,545
Distance Traveled
1,232,004
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,896
530
90
7
0
244,148
4
L
Izanami
7,413
570
104
8
0
240,636
1
W
Terra
5,723
440
12
1
0
233,243
1
L
Zhong Kui
7,051
542
70
5
0
230,404
2
W
Thanatos
7,487
576
77
6
0
280,109
1
L
Nemesis
7,086
545
69
5
0
290,491
2
W
Izanami
7,977
614
111
9
0
218,544
1
W
Horus
7,807
601
91
7
0
260,132
1
L
Chaac
4,045
311
0
0
0
11,866
0
W
Zeus
7,890
607
114
9
0
239,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role