Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
BonkaB
Izanami
Gold III
Level 89
God Stats
13W - 11L
1,606 SR
Queue Stats
405W - 411L
1,516 MMR
Solo
Kukulkan
Kukulkan
Gold II
MadButcheri
Kukulkan
Gold II
Level 127
God Stats
6W - 5L
1,794 SR
Queue Stats
117W - 115L
1,562 MMR
Solo
Mercury
Mercury
Platinum IV
f0lwedy
Mercury
Platinum IV
Level 160
God Stats
0W - 6L
1,527 SR
Queue Stats
280W - 283L
1,554 MMR
Solo
Hercules
Hercules
Gold III
kreckooooooo
Hercules
Gold III
Level 127
God Stats
8W - 13L
1,491 SR
Queue Stats
200W - 204L
1,558 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,584 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,667 SR
1,543 MMR
Sol
Sol
Gold III
Akolias
Sol
Gold III
Level 146
God Stats
4W - 0L
1,861 SR
Queue Stats
9W - 2L
1,733 MMR
Party 1
Xbalanque
Xbalanque
Silver I
CaraIsHere
Xbalanque
Silver I
Level 145
God Stats
7W - 3L
1,639 SR
Queue Stats
23W - 23L
1,542 MMR
Solo
Guan Yu
Guan Yu
Gold II
FuZyVortex
Guan Yu
Gold II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 125L
1,507 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
MadShaw
Ao Kuang
Gold I
Level 160
God Stats
36W - 22L
1,681 SR
Queue Stats
214W - 219L
1,562 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
MementoMori87
Kuzenbo
Gold V
Level 129
God Stats
12W - 10L
1,655 SR
Queue Stats
37W - 36L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 7 / 11
9,575
435
9,851
21,354
22,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
BonkaB
Izanami
18
8 / 5 / 7
12,205
555
22,098
15,676
6,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
MadButcheri
Kukulkan
18
4 / 7 / 7
11,768
535
18,867
16,088
6,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
f0lwedy
Mercury
13
1 / 13 / 7
9,063
412
6,354
19,990
7,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
kreckooooooo
Hercules
18
6 / 5 / 2
11,995
545
11,749
22,516
21,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
Morgan Le FayTsukuyomiAthenaSetGilgamesh

VS

Bans
TiamatSobekArtemisApolloDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
15 / 3 / 9
14,803
673
26,370
20,373
11,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
CaraIsHere
Xbalanque
18
6 / 5 / 9
12,849
584
11,700
15,719
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
FuZyVortex
Guan Yu
19
3 / 4 / 11
13,113
596
11,594
22,155
26,685
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
MadShaw
Ao Kuang
19
11 / 7 / 6
13,906
632
16,402
25,272
10,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
16
2 / 3 / 22
12,208
555
9,375
20,892
29,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
94
21
Kills
37
37
Deaths
22
34
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
11
1.07
W
Sol
15
3
9
6.5
L
Izanami
BonkaB
Izanami
8
5
7
2.3
W
Xbalanque
CaraIsHere
Xbalanque
6
5
9
2.1
W
Guan Yu
FuZyVortex
Guan Yu
3
4
11
2.13
L
Kukulkan
MadButcheri
Kukulkan
4
7
7
1.07
W
Ao Kuang
MadShaw
Ao Kuang
11
7
6
2
W
Kuzenbo
2
3
22
4.33
L
Mercury
f0lwedy
Mercury
1
13
7
0.35
L
Hercules
kreckooooooo
Hercules
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,919
Damage
75,441
95,624
Taken
104,411
63,533
Mitigated
83,726
22,106
Healing
47,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,851
2,195
0
2,879
21,354
22,100
94
10,413
10,941
0
34,116
W
Sol
26,370
10,797
0
11,145
20,373
11,180
5,607
5,112
14,775
118,307
10,547
L
Izanami
BonkaB
Izanami
22,098
14,538
0
3,889
15,676
6,023
570
8,696
6,980
0
107,214
W
Xbalanque
CaraIsHere
Xbalanque
11,700
6,681
0
6,406
15,719
5,751
1,799
2,166
13,165
0
99,762
W
Guan Yu
FuZyVortex
Guan Yu
11,594
2,971
2,213
9,437
22,155
26,685
1,608
2,419
18,563
0
83,918
L
Kukulkan
MadButcheri
Kukulkan
18,867
2,048
0
2,716
16,088
6,812
972
10,470
5,618
86,427
0
W
Ao Kuang
MadShaw
Ao Kuang
16,402
4,569
0
12,623
25,272
10,123
2,276
5,346
19,669
87,888
0
W
Kuzenbo
9,375
2,817
0
5,364
20,892
29,987
406
5,007
15,571
25,316
0
L
Mercury
f0lwedy
Mercury
6,354
2,710
0
3,175
19,990
7,098
0
11,349
8,641
0
34,837
L
Hercules
kreckooooooo
Hercules
11,749
5,099
0
9,447
22,516
21,500
46
11,261
11,255
0
55,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,606
Gold Earned
66,879
531
Minions Killed
632
0
Camps Cleared
0
2,017,125
Distance Traveled
2,078,702
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,575
435
39
2
0
438,315
3
W
Sol
14,803
673
199
9
0
418,694
5
L
Izanami
12,205
555
169
8
0
394,173
4
W
Xbalanque
12,849
584
137
6
0
363,308
7
W
Guan Yu
13,113
596
160
7
0
436,206
3
L
Kukulkan
11,768
535
167
8
0
381,186
5
W
Ao Kuang
13,906
632
123
6
0
414,916
2
W
Kuzenbo
12,208
555
13
1
0
445,578
2
L
Mercury
9,063
412
51
2
0
410,363
5
L
Hercules
11,995
545
105
5
0
393,088
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role