Player Matchup

Sol
Sol
Jxrkyy
Sol
Level 28
God Stats
2W - 2L
1,585 SR
Queue Stats
55W - 38L
1,498 Elo+
Solo
Osiris
Osiris
LiFeInLaG618
Osiris
Level 25
God Stats
1W - 3L
1,354 SR
Queue Stats
21W - 26L
1,416 Elo+
Solo
Da Ji
Da Ji
NovyTheDog
Da Ji
Level 28
God Stats
6W - 8L
1,301 SR
Queue Stats
184W - 224L
1,432 Elo+
Solo
Jing Wei
Jing Wei
TPH_Tundra
Jing Wei
Level 29
God Stats
5W - 9L
1,556 SR
Queue Stats
116W - 110L
1,422 Elo+
Solo
Fenrir
Fenrir
ironclyde
Fenrir
Level 15
God Stats
3W - 4L
1,332 SR
Queue Stats
168W - 182L
1,506 Elo+
Solo
Team Averages
Level 25
1,426 SR
1,455 Elo+

VS

Team Averages
Level 22
1,561 SR
1,436 Elo+
Agni
Agni
DiGTaL NL
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
WaZe9000
Sun Wukong
Level 27
God Stats
41W - 41L
1,489 SR
Queue Stats
281W - 329L
1,394 Elo+
Party 1
Nox
Nox
Warfrom24
Nox
Level 26
God Stats
10W - 5L
1,642 SR
Queue Stats
90W - 110L
1,390 Elo+
Party 1
Athena
Athena
allkeeper
Athena
Level 23
God Stats
11W - 15L
1,462 SR
Queue Stats
84W - 111L
1,377 Elo+
Party 1
Osiris
Osiris
calleen
Osiris
Level 29
God Stats
12W - 4L
1,714 SR
Queue Stats
140W - 59L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jxrkyy
Sol
17
2 / 8 / 3
10,998
458
14,371
20,350
8,007
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
14
1 / 11 / 3
9,348
390
5,110
20,289
13,164
Da Ji
12
2 / 9 / 0
9,064
378
4,233
15,808
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
TPH_Tundra
Jing Wei
15
1 / 12 / 5
9,905
413
10,558
20,969
6,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
ironclyde
Fenrir
16
6 / 7 / 1
11,080
462
10,943
17,348
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
10 / 3 / 9
17,025
709
20,250
17,529
6,785
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
WaZe9000
Sun Wukong
18
7 / 2 / 12
12,960
540
8,756
18,607
12,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 5 / 9
12,056
502
12,083
12,002
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
allkeeper
Athena
16
1 / 3 / 17
12,485
520
2,994
24,896
38,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
calleen
Osiris
20
22 / 1 / 9
16,100
671
27,506
24,387
24,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
103
12
Kills
47
47
Deaths
14
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Agni
10
3
9
4.83
L
Sol
Jxrkyy
Sol
2
8
3
0.44
L
Osiris
1
11
3
0.23
L
Da Ji
2
9
0
0.22
L
Jing Wei
TPH_Tundra
Jing Wei
1
12
5
0.29
W
Sun Wukong
WaZe9000
Sun Wukong
7
2
12
6.5
W
7
5
9
2.3
W
Athena
allkeeper
Athena
1
3
17
3.17
W
Osiris
calleen
Osiris
22
1
9
26.5
L
Fenrir
ironclyde
Fenrir
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,215
Damage
71,589
94,764
Taken
97,421
44,961
Mitigated
86,288
14,852
Healing
28,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
20,250
1,188
301
9,055
17,529
6,785
405
3,792
13,521
148,959
0
L
Sol
Jxrkyy
Sol
14,371
4,382
0
3,700
20,350
8,007
806
9,661
10,255
57,824
0
L
Osiris
5,110
1,489
0
1,868
20,289
13,164
0
4,891
15,346
0
47,827
L
Da Ji
4,233
736
0
319
15,808
5,191
32
2,801
12,953
0
43,361
L
Jing Wei
TPH_Tundra
Jing Wei
10,558
6,533
0
4,660
20,969
6,856
593
10,240
10,729
0
53,132
W
Sun Wukong
WaZe9000
Sun Wukong
8,756
866
0
5,559
18,607
12,685
3,005
4,145
13,895
0
57,068
W
12,083
1,348
0
2,056
12,002
4,371
3,819
3,929
7,851
59,243
0
W
Athena
allkeeper
Athena
2,994
667
0
4,515
24,896
38,263
1,763
3,012
21,691
28,105
0
W
Osiris
calleen
Osiris
27,506
13,181
0
6,763
24,387
24,184
6,831
4,992
18,974
0
141,678
L
Fenrir
ironclyde
Fenrir
10,943
2,176
0
4,305
17,348
11,743
361
7,353
9,813
0
55,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,395
Gold Earned
70,626
410
Minions Killed
635
0
Camps Cleared
0
2,024,829
Distance Traveled
2,338,622
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
17,025
709
236
10
0
482,503
3
L
Sol
10,998
458
102
4
0
439,633
3
L
Osiris
9,348
390
72
3
0
400,593
5
L
Da Ji
9,064
378
64
3
0
370,024
6
L
Jing Wei
9,905
413
88
4
0
406,041
1
W
Sun Wukong
12,960
540
103
4
0
495,913
2
W
Nox
12,056
502
82
3
0
391,525
6
W
Athena
12,485
520
35
1
0
456,671
0
W
Osiris
16,100
671
179
7
0
512,010
5
L
Fenrir
11,080
462
84
4
0
408,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role