Player Matchup

Ymir
Ymir
ArnoldCuPicPac
Ymir
Level 23
God Stats
10W - 7L
1,696 SR
Queue Stats
23W - 25L
1,356 Elo+
Party 2
Ra
Ra
BigBatRat
Ra
Level 18
God Stats
1W - 3L
1,242 SR
Queue Stats
15W - 22L
1,263 Elo+
Solo
Nemesis
Nemesis
Lawfn
Nemesis
Level 16
God Stats
9W - 8L
1,535 SR
Queue Stats
23W - 26L
1,354 Elo+
Party 2
Skadi
Skadi
Summoningq
Skadi
Level 27
God Stats
40W - 48L
1,452 SR
Queue Stats
78W - 122L
1,247 Elo+
Party 3
Bellona
Bellona
doomzz009
Bellona
Level 26
God Stats
31W - 37L
1,306 SR
Queue Stats
93W - 159L
1,287 Elo+
Party 3
Team Averages
Level 22
1,446 SR
1,302 Elo+

VS

Team Averages
Level 8
1,491 SR
1,329 Elo+
Sun Wukong
Sun Wukong
BopBi
Sun Wukong
Level 18
God Stats
12W - 13L
1,457 SR
Queue Stats
34W - 41L
1,308 Elo+
Solo
Cerberus
Cerberus
Kofot
Cerberus
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 78L
1,383 Elo+
Party 1
Medusa
Medusa
Madbaal
Medusa
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 38L
1,294 Elo+
Party 1
Khepri
Khepri
MurzikKishkomot
Khepri
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
mike145
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,161 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
7,153
596
1,585
6,143
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
6 / 2 / 1
7,455
621
4,325
5,457
1,651
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Lawfn
Nemesis
13
5 / 0 / 3
7,808
651
5,086
7,379
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
11
4 / 3 / 4
6,616
551
7,136
6,451
1,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
doomzz009
Bellona
10
2 / 0 / 3
6,599
550
2,553
5,182
4,039
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BopBi
Sun Wukong
9
0 / 4 / 0
5,528
461
2,679
9,555
3,533
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Kofot
Cerberus
11
1 / 1 / 1
6,407
534
3,766
6,545
5,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Madbaal
Medusa
9
2 / 6 / 0
5,650
471
6,600
9,220
2,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 3 / 2
4,448
371
173
2,922
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
mike145
Tiamat
9
2 / 6 / 1
5,634
470
3,440
6,943
2,920
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
20
Kills
5
5
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
6
2
1
3.25
L
Sun Wukong
BopBi
Sun Wukong
0
4
0
0
L
Cerberus
Kofot
Cerberus
1
1
1
1.5
W
Nemesis
Lawfn
Nemesis
5
0
3
6.5
L
Medusa
Madbaal
Medusa
2
6
0
0.33
L
0
3
2
0.33
W
Skadi
4
3
4
2
W
Bellona
doomzz009
Bellona
2
0
3
3.5
L
Tiamat
mike145
Tiamat
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,685
Damage
16,658
30,612
Taken
35,185
15,528
Mitigated
15,785
5,618
Healing
6,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,585
531
0
664
6,143
5,023
228
827
5,316
17,655
0
W
4,325
210
66
1,206
5,457
1,651
497
2,614
2,843
39,822
0
L
Sun Wukong
BopBi
Sun Wukong
2,679
559
0
1,350
9,555
3,533
0
779
8,776
0
32,780
L
Cerberus
Kofot
Cerberus
3,766
345
0
1,854
6,545
5,333
0
737
5,808
22,515
0
W
Nemesis
Lawfn
Nemesis
5,086
3,131
0
432
7,379
2,897
644
1,210
6,169
0
53,593
L
Medusa
Madbaal
Medusa
6,600
1,901
0
1,644
9,220
2,581
88
1,336
7,884
0
24,779
L
173
31
0
482
2,922
1,418
149
499
2,423
3,847
0
W
Skadi
7,136
3,186
0
1,494
6,451
1,918
485
955
5,496
0
31,012
W
Bellona
doomzz009
Bellona
2,553
1,302
0
1,756
5,182
4,039
702
1,773
3,409
0
22,708
L
Tiamat
mike145
Tiamat
3,440
438
0
1,144
6,943
2,920
0
2,776
4,167
19,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,631
Gold Earned
27,667
335
Minions Killed
214
0
Camps Cleared
0
1,194,863
Distance Traveled
911,406
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,153
596
39
3
0
215,620
0
W
Ra
7,455
621
79
7
0
230,169
0
L
Sun Wukong
5,528
461
72
6
0
185,647
2
L
Cerberus
6,407
534
63
5
0
261,415
1
W
Nemesis
7,808
651
97
8
0
273,667
0
L
Medusa
5,650
471
38
3
0
206,044
1
L
Khepri
4,448
371
6
1
0
71,557
0
W
Skadi
6,616
551
68
6
0
232,653
3
W
Bellona
6,599
550
52
4
0
242,754
2
L
Tiamat
5,634
470
35
3
0
186,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role