Player Matchup

Nu Wa
Nu Wa
Alixandrines
Nu Wa
Level 29
God Stats
1W - 2L
1,704 SR
Queue Stats
118W - 106L
1,427 Elo+
Solo
Cthulhu
Cthulhu
Magic-_-Lanz
Cthulhu
Level 15
God Stats
2W - 2L
1,178 SR
Queue Stats
2W - 2L
1,094 Elo+
Solo
Arachne
Arachne
Shouto3112
Arachne
Level 12
God Stats
2W - 4L
1,361 SR
Queue Stats
9W - 13L
1,219 Elo+
Solo
Sun Wukong
Sun Wukong
xVxM1A1X0xVx
Sun Wukong
Level 14
God Stats
0W - 2L
1,379 SR
Queue Stats
8W - 13L
1,233 Elo+
Solo
Artemis
Artemis
zippis777
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 15
1,424 SR
1,295 Elo+

VS

Team Averages
Level 14
1,425 SR
1,277 Elo+
Sol
Sol
Kyubi_NoKitsune
Sol
Level 9
God Stats
2W - 2L
1,283 SR
Queue Stats
28W - 24L
1,159 Elo+
Party 1
Arachne
Arachne
Matcay RC3R
Arachne
Level 16
God Stats
6W - 5L
1,272 SR
Queue Stats
20W - 17L
1,362 Elo+
Solo
Izanami
Izanami
Olivia-Bunnie
Izanami
Level 12
God Stats
3W - 5L
1,500 SR
Queue Stats
39W - 50L
1,124 Elo+
Solo
Chiron
Chiron
STORM22_Squall
Chiron
Level 16
God Stats
3W - 9L
1,572 SR
Queue Stats
83W - 75L
1,424 Elo+
Party 1
Odin
Odin
pyrollee
Odin
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 118L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 12 / 4
11,173
414
15,721
17,636
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Magic-_-Lanz
Cthulhu
17
4 / 7 / 7
11,266
417
10,544
30,226
18,816
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
Shouto3112
Arachne
16
5 / 11 / 6
11,501
426
13,511
24,235
12,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
xVxM1A1X0xVx
Sun Wukong
15
4 / 10 / 5
11,270
417
17,907
29,241
21,438
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
zippis777
Artemis
16
3 / 15 / 5
11,418
423
15,222
21,051
7,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 12
11,229
416
16,558
18,836
5,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Matcay RC3R
Arachne
20
30 / 3 / 8
15,942
590
37,130
25,878
10,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
14
2 / 3 / 9
10,666
395
5,793
12,238
4,106
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

18
9 / 8 / 10
12,860
476
18,638
17,649
6,315
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
18
11 / 3 / 19
13,177
488
21,841
35,330
45,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
113
20
Kills
55
55
Deaths
24
27
Assists
58
Player
Kills
Deaths
Assists
KDA
L
4
12
4
0.5
W
3
7
12
1.29
L
Cthulhu
Magic-_-Lanz
Cthulhu
4
7
7
1.07
W
Arachne
Matcay RC3R
Arachne
30
3
8
11.33
W
Izanami
2
3
9
2.17
W
9
8
10
1.75
L
Arachne
Shouto3112
Arachne
5
11
6
0.73
W
Odin
11
3
19
6.83
L
Sun Wukong
xVxM1A1X0xVx
Sun Wukong
4
10
5
0.65
L
Artemis
zippis777
Artemis
3
15
5
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,905
Damage
99,960
122,389
Taken
109,931
65,641
Mitigated
72,094
14,985
Healing
44,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,721
4,369
86
1,204
17,636
5,125
2,543
703
16,843
54,934
0
W
16,558
5,840
0
6,104
18,836
5,589
873
5,510
13,056
56,562
0
L
Cthulhu
Magic-_-Lanz
Cthulhu
10,544
1,609
619
4,573
30,226
18,816
2,132
5,997
23,593
51,546
0
W
Arachne
Matcay RC3R
Arachne
37,130
25,920
0
15,344
25,878
10,705
2,766
7,129
18,505
0
113,591
W
Izanami
5,793
4,086
0
2,827
12,238
4,106
2,290
3,545
8,487
0
42,191
W
18,638
5,105
1,645
2,982
17,649
6,315
2,788
6,066
11,413
0
75,087
L
Arachne
Shouto3112
Arachne
13,511
8,596
0
2,887
24,235
12,495
627
2,408
21,611
0
42,424
W
Odin
21,841
8,012
0
15,494
35,330
45,379
782
7,681
27,269
0
67,287
L
Sun Wukong
xVxM1A1X0xVx
Sun Wukong
17,907
4,453
0
4,290
29,241
21,438
942
3,128
25,845
0
59,784
L
Artemis
zippis777
Artemis
15,222
9,395
0
1,326
21,051
7,767
1,058
2,992
17,939
0
45,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,628
Gold Earned
63,874
372
Minions Killed
490
0
Camps Cleared
0
2,157,974
Distance Traveled
2,304,673
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,173
414
84
3
0
384,755
4
W
Sol
11,229
416
78
3
0
455,033
0
L
Cthulhu
11,266
417
70
3
0
413,513
1
W
Arachne
15,942
590
152
6
0
472,045
0
W
Izanami
10,666
395
58
2
0
445,444
2
W
Chiron
12,860
476
105
4
0
478,418
7
L
Arachne
11,501
426
58
2
0
518,349
0
W
Odin
13,177
488
97
4
0
453,733
1
L
Sun Wukong
11,270
417
95
4
0
499,827
0
L
Artemis
11,418
423
65
2
0
341,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role