Player Matchup

Ra
Ra
DARCDL
Ra
Level 151
God Stats
25W - 9L
1,773 SR
Queue Stats
110W - 71L
1,637 Elo+
Solo
Ymir
Ymir
LWP99
Ymir
Level 127
God Stats
19W - 10L
1,623 SR
Queue Stats
58W - 70L
1,450 Elo+
Solo
Apollo
Apollo
MeatUrBeat
Apollo
Level 108
God Stats
16W - 17L
1,539 SR
Queue Stats
280W - 265L
1,585 Elo+
Solo
Loki
Loki
Salsasaurus
Loki
Level 89
God Stats
5W - 3L
1,905 SR
Queue Stats
299W - 300L
1,510 Elo+
Solo
Freya
Freya
SomeNastyFunk
Freya
Level 62
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 1L
1,810 Elo+
Solo
Team Averages
Level 107
1,717 SR
1,598 Elo+

VS

Team Averages
Level 113
1,619 SR
1,541 Elo+
Cupid
Cupid
Dilbyson
Cupid
Level 113
God Stats
1W - 0L
1,541 SR
Queue Stats
56W - 50L
1,560 Elo+
Party 1
Nemesis
Nemesis
FacedHales
Nemesis
Level 153
God Stats
13W - 11L
1,581 SR
Queue Stats
486W - 450L
1,540 Elo+
Solo
Hel
Hel
SimperialWalker
Hel
Level 125
God Stats
2W - 0L
1,964 SR
Queue Stats
68W - 61L
1,563 Elo+
Party 1
Sylvanus
Sylvanus
Vectorr
Sylvanus
Level 106
God Stats
14W - 11L
1,566 SR
Queue Stats
148W - 127L
1,625 Elo+
Solo
Agni
Agni
xXMYM_KentuchiXx
Agni
Level 67
God Stats
1W - 3L
1,444 SR
Queue Stats
335W - 392L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
3 / 3 / 3
10,857
517
11,671
10,654
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
LWP99
Ymir
14
0 / 2 / 3
8,846
421
3,239
16,500
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
MeatUrBeat
Apollo
16
3 / 7 / 1
9,738
464
12,043
18,890
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 4 / 1
10,936
521
8,700
17,802
8,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 11 / 1
8,427
401
5,086
15,196
7,691
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dilbyson
Cupid
18
5 / 2 / 8
11,407
543
17,604
15,583
6,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
FacedHales
Nemesis
18
2 / 1 / 7
11,365
541
8,225
15,122
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 3 / 9
10,041
478
12,096
16,325
18,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
Vectorr
Sylvanus
19
13 / 0 / 3
13,246
631
12,330
16,382
12,939
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
4 / 3 / 4
12,122
577
8,694
11,327
4,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
9
Kills
27
27
Deaths
9
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ra
3
3
3
1.5
W
Cupid
Dilbyson
Cupid
5
2
8
4.5
W
Nemesis
FacedHales
Nemesis
2
1
7
5.5
L
Ymir
LWP99
Ymir
0
2
3
0.75
L
Apollo
MeatUrBeat
Apollo
3
7
1
0.5
L
2
4
1
0.63
W
3
3
9
2.5
L
1
11
1
0.14
W
Sylvanus
Vectorr
Sylvanus
13
0
3
14.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,739
Damage
58,949
79,042
Taken
74,739
41,904
Mitigated
50,125
18,747
Healing
41,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
11,671
778
1,304
2,655
10,654
3,918
0
6,290
4,168
79,700
0
W
Cupid
Dilbyson
Cupid
17,604
9,972
962
5,838
15,583
6,125
4,313
4,702
10,881
0
76,712
W
Nemesis
FacedHales
Nemesis
8,225
3,603
0
4,525
15,122
8,021
576
3,283
11,839
0
90,390
L
Ymir
LWP99
Ymir
3,239
400
234
4,597
16,500
15,460
0
5,432
10,810
38,742
0
L
Apollo
MeatUrBeat
Apollo
12,043
5,820
0
3,227
18,890
6,456
0
7,378
11,447
0
66,079
L
8,700
951
0
4,714
17,802
8,379
0
5,082
12,606
0
86,452
W
12,096
933
6,738
9,156
16,325
18,322
543
4,491
11,834
53,378
0
L
5,086
1,151
0
2,016
15,196
7,691
676
8,275
6,891
37,787
0
W
Sylvanus
Vectorr
Sylvanus
12,330
4,026
4,398
7,335
16,382
12,939
1,984
4,855
11,527
70,468
0
W
8,694
673
0
2,206
11,327
4,718
1,222
2,828
8,499
82,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,804
Gold Earned
58,181
579
Minions Killed
608
0
Camps Cleared
0
1,835,101
Distance Traveled
2,000,075
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,857
517
182
9
0
422,511
3
W
Cupid
11,407
543
118
6
0
417,798
4
W
Nemesis
11,365
541
133
6
0
437,012
8
L
Ymir
8,846
421
52
2
0
340,773
9
L
Apollo
9,738
464
103
5
0
363,995
0
L
Loki
10,936
521
166
8
0
409,392
2
W
Hel
10,041
478
56
3
0
387,101
5
L
Freya
8,427
401
76
4
0
298,430
0
W
Sylvanus
13,246
631
142
7
0
336,261
6
W
Agni
12,122
577
159
8
0
421,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role