Player Matchup

Yemoja
Yemoja
Far too dench
Yemoja
Level 104
God Stats
11W - 9L
1,602 SR
Queue Stats
262W - 253L
1,503 Elo+
Party 1
Scylla
Scylla
LeFlipz
Scylla
Level 22
God Stats
3W - 2L
1,722 SR
Queue Stats
11W - 9L
1,624 Elo+
Party 1
Ares
Ares
Martamiyazaki
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,435 Elo+
Party 3
Apollo
Apollo
Raitolight
Apollo
Level 124
God Stats
2W - 2L
1,638 SR
Queue Stats
39W - 28L
1,612 Elo+
Party 3
Nemesis
Nemesis
Wextial
Nemesis
Level 105
God Stats
1W - 1L
1,771 SR
Queue Stats
14W - 9L
1,764 Elo+
Party 3
Team Averages
Level 74
1,647 SR
1,587 Elo+

VS

Team Averages
Level 74
1,569 SR
1,492 Elo+
Skadi
Skadi
El_Duckay
Skadi
Level 56
God Stats
60W - 70L
1,496 SR
Queue Stats
196W - 248L
1,467 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FatPastaBoy
Morgan Le Fay
Level 28
God Stats
17W - 11L
1,612 SR
Queue Stats
170W - 147L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
McNastty
Sun Wukong
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 68L
1,358 Elo+
Solo
Ymir
Ymir
MustangZoMBi
Ymir
Level 121
God Stats
2W - 5L
1,621 SR
Queue Stats
326W - 357L
1,543 Elo+
Party 2
Fenrir
Fenrir
ShortAndFluffy
Fenrir
Level 122
God Stats
11W - 9L
1,618 SR
Queue Stats
428W - 453L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,864
562
3,704
6,963
5,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
LeFlipz
Scylla
11
1 / 5 / 0
6,575
470
1,599
7,302
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 4 / 2
5,784
413
4,479
11,818
7,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
Raitolight
Apollo
11
1 / 3 / 2
6,651
475
6,655
10,015
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
Wextial
Nemesis
9
1 / 5 / 1
6,239
446
2,110
10,277
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
El_Duckay
Skadi
12
2 / 1 / 3
7,202
514
4,712
3,699
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
FatPastaBoy
Morgan Le Fay
14
8 / 0 / 6
8,589
614
11,659
5,194
2,633
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
McNastty
Sun Wukong
14
0 / 1 / 2
7,542
539
3,366
7,162
4,480
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 10
7,317
523
4,462
8,665
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
6 / 2 / 5
8,505
608
9,164
11,404
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
18
18
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
El_Duckay
Skadi
2
1
3
3.5
L
1
1
0
1
W
Morgan Le Fay
FatPastaBoy
Morgan Le Fay
8
0
6
11
L
Scylla
LeFlipz
Scylla
1
5
0
0.2
L
1
4
2
0.5
W
Sun Wukong
McNastty
Sun Wukong
0
1
2
1
W
2
1
10
7
L
Apollo
Raitolight
Apollo
1
3
2
0.67
W
6
2
5
4.25
L
Nemesis
Wextial
Nemesis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,547
Damage
33,363
46,375
Taken
36,124
22,253
Mitigated
20,116
12,233
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
El_Duckay
Skadi
4,712
2,031
0
1,157
3,699
865
0
572
3,127
0
41,491
L
3,704
714
41
2,528
6,963
5,824
371
0
6,870
47,722
0
W
Morgan Le Fay
FatPastaBoy
Morgan Le Fay
11,659
1,130
0
1,903
5,194
2,633
507
1,484
3,670
51,458
0
L
Scylla
LeFlipz
Scylla
1,599
181
0
827
7,302
2,087
0
5,545
1,757
29,097
0
L
4,479
101
294
1,777
11,818
7,681
0
5,061
6,757
17,126
0
W
Sun Wukong
McNastty
Sun Wukong
3,366
533
0
785
7,162
4,480
565
2,261
4,074
0
44,049
W
4,462
1,544
0
3,006
8,665
5,978
26
1,680
6,971
17,348
0
L
Apollo
Raitolight
Apollo
6,655
3,925
0
3,450
10,015
3,439
0
3,666
6,349
0
40,380
W
9,164
2,941
0
1,358
11,404
6,160
29
2,706
8,500
0
55,842
L
Nemesis
Wextial
Nemesis
2,110
595
0
3,316
10,277
3,222
0
2,025
8,203
0
27,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
39,155
327
Minions Killed
369
0
Camps Cleared
0
1,237,668
Distance Traveled
1,400,401
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,202
514
89
6
0
287,060
3
L
Yemoja
7,864
562
102
7
0
218,765
0
W
Morgan Le Fay
8,589
614
92
7
0
298,957
3
L
Scylla
6,575
470
67
5
0
245,578
0
L
Ares
5,784
413
21
2
0
256,298
4
W
Sun Wukong
7,542
539
92
7
0
258,186
0
W
Ymir
7,317
523
11
1
0
262,975
1
L
Apollo
6,651
475
76
5
0
245,061
6
W
Fenrir
8,505
608
85
6
0
293,223
6
L
Nemesis
6,239
446
61
4
0
271,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role