Player Matchup

Osiris
Osiris
 
Osiris
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Annvina
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,527 Elo+
Solo
Anubis
Anubis
Shadowmiles
Anubis
Level 22
God Stats
5W - 5L
1,632 SR
Queue Stats
13W - 11L
1,569 Elo+
Solo
Yemoja
Yemoja
TwitFraggle27
Yemoja
Level 19
God Stats
1W - 1L
1,325 SR
Queue Stats
110W - 95L
1,654 Elo+
Solo
Anhur
Anhur
xDragaz
Anhur
Level 19
God Stats
2W - 0L
1,765 SR
Queue Stats
80W - 59L
1,637 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,578 Elo+

VS

Team Averages
Level 15
1,501 SR
1,587 Elo+
Nike
Nike
 
Nike
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Sanctifié
Sol
Level 23
God Stats
1W - 2L
1,740 SR
Queue Stats
404W - 357L
1,672 Elo+
Solo
Ra
Ra
Yaaaad
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
YouAreSmish
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,653 Elo+
Solo
Ymir
Ymir
ZeldrisTV
Ymir
Level 13
God Stats
0W - 2L
1,267 SR
Queue Stats
16W - 12L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
6 / 1 / 2
10,027
627
10,631
12,702
11,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Annvina
Hun Batz
11
1 / 6 / 2
7,411
463
3,718
12,181
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
14
6 / 5 / 3
8,861
554
8,889
7,847
4,233
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 2 / 7
7,748
484
4,090
11,765
10,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
xDragaz
Anhur
16
6 / 0 / 2
9,871
617
10,805
9,309
3,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
4 / 1 / 1
8,897
556
8,095
9,672
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
9 / 4 / 3
9,049
566
15,198
12,916
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
10
1 / 5 / 1
6,489
406
3,771
7,752
4,334
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
YouAreSmish
Sun Wukong
9
0 / 7 / 1
5,792
362
2,066
8,718
4,644
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
0 / 2 / 5
6,742
421
2,478
12,565
7,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
19
Kills
14
14
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
1
2
7
L
Nike
 
Nike
4
1
1
4.5
W
Hun Batz
Annvina
Hun Batz
1
6
2
0.33
L
9
4
3
2.63
W
Anubis
6
5
3
1.5
W
0
2
7
1.75
L
Ra
1
5
1
0.3
L
Sun Wukong
YouAreSmish
Sun Wukong
0
7
1
0.07
L
Ymir
0
2
5
1.25
W
Anhur
xDragaz
Anhur
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,133
Damage
31,608
53,804
Taken
51,623
34,371
Mitigated
23,906
25,058
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,631
3,040
0
7,421
12,702
11,768
1,130
1,059
11,643
15,571
52,926
L
Nike
 
Nike
8,095
585
0
750
9,672
3,707
0
1,435
8,171
0
65,607
W
Hun Batz
Annvina
Hun Batz
3,718
672
0
3,596
12,181
4,306
0
4,479
7,702
0
39,809
L
15,198
7,237
0
4,619
12,916
3,341
1,472
6,441
6,475
59,553
5,672
W
Anubis
8,889
507
0
2,166
7,847
4,233
70
4,808
3,039
42,908
0
W
4,090
501
1,402
4,145
11,765
10,129
26
5,146
6,619
21,302
0
L
Ra
3,771
808
131
1,102
7,752
4,334
205
1,834
5,918
29,216
0
L
Sun Wukong
YouAreSmish
Sun Wukong
2,066
804
0
139
8,718
4,644
0
1,950
6,739
0
14,747
L
Ymir
2,478
504
0
1,748
12,565
7,880
0
3,562
9,003
24,613
0
W
Anhur
xDragaz
Anhur
10,805
7,460
0
6,328
9,309
3,935
1,706
4,204
5,105
0
84,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,918
Gold Earned
36,969
441
Minions Killed
362
0
Camps Cleared
0
1,403,735
Distance Traveled
1,354,385
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,027
627
115
7
0
309,328
0
L
Nike
8,897
556
124
8
0
297,191
4
W
Hun Batz
7,411
463
74
5
0
257,517
0
L
Sol
9,049
566
118
7
0
272,294
1
W
Anubis
8,861
554
78
5
0
273,938
9
W
Yemoja
7,748
484
21
1
0
290,910
4
L
Ra
6,489
406
53
3
0
288,174
2
L
Sun Wukong
5,792
362
27
2
0
232,391
2
L
Ymir
6,742
421
40
3
0
264,335
2
W
Anhur
9,871
617
153
10
0
272,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role