Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bretttles
Ah Puch
Level 98
God Stats
14W - 9L
1,645 SR
Queue Stats
369W - 323L
1,605 Elo+
Party 2
Baron Samedi
Baron Samedi
Colehy
Baron Samedi
Level 157
God Stats
7W - 3L
1,723 SR
Queue Stats
315W - 231L
1,635 Elo+
Party 2
Yemoja
Yemoja
Goofu
Yemoja
Level 113
God Stats
8W - 9L
1,403 SR
Queue Stats
527W - 553L
1,399 Elo+
Solo
Medusa
Medusa
arttron9286
Medusa
Level 70
God Stats
4W - 10L
1,291 SR
Queue Stats
493W - 578L
1,416 Elo+
Solo
Team Averages
Level 120
1,512 SR
1,511 Elo+

VS

Team Averages
Level 103
1,583 SR
1,491 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Nafaniel
Fenrir
Level 75
God Stats
4W - 4L
1,508 SR
Queue Stats
73W - 71L
1,452 Elo+
Party 1
Hel
Hel
Peytonimus
Hel
Level 129
God Stats
11W - 11L
1,464 SR
Queue Stats
203W - 209L
1,494 Elo+
Party 1
Chronos
Chronos
emptyiness
Chronos
Level 131
God Stats
3W - 4L
1,598 SR
Queue Stats
73W - 70L
1,524 Elo+
Party 3
Amaterasu
Amaterasu
vxesesutr
Amaterasu
Level 28
God Stats
2W - 1L
1,846 SR
Queue Stats
65W - 58L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 1 / 4
6,268
627
4,440
4,753
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Puch
Bretttles
Ah Puch
11
10 / 0 / 2
6,682
668
7,515
6,493
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Colehy
Baron Samedi
12
2 / 0 / 4
6,505
651
6,347
7,239
4,118
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Goofu
Yemoja
8
0 / 0 / 6
4,892
489
1,518
4,871
2,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Medusa
9
0 / 1 / 2
5,002
500
2,141
4,851
1,216
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 3 / 0
4,724
472
4,400
9,429
6,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Nafaniel
Fenrir
8
1 / 5 / 0
5,238
524
2,197
7,319
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 5 / 1
4,878
488
5,178
6,437
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
emptyiness
Chronos
9
1 / 0 / 0
5,232
523
3,496
4,137
1,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
vxesesutr
Amaterasu
6
0 / 3 / 1
4,093
409
2,212
6,216
2,475
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
16
Kills
2
2
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
1
4
6
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Ah Puch
Bretttles
Ah Puch
10
0
2
11
W
Baron Samedi
Colehy
Baron Samedi
2
0
4
4
W
Yemoja
Goofu
Yemoja
0
0
6
3
L
Fenrir
Nafaniel
Fenrir
1
5
0
0.2
L
0
5
1
0.1
W
Medusa
0
1
2
1
L
Chronos
emptyiness
Chronos
1
0
0
1
L
Amaterasu
vxesesutr
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
17,483
28,207
Taken
33,538
11,588
Mitigated
14,774
15,661
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,440
1,434
0
1,692
4,753
1,708
0
1,309
3,444
0
36,693
L
Cthulhu
 
Cthulhu
4,400
203
87
2,610
9,429
6,654
0
5,107
4,322
21,433
0
W
Ah Puch
Bretttles
Ah Puch
7,515
1,026
0
4,447
6,493
2,125
268
3,268
3,225
34,509
0
W
Baron Samedi
Colehy
Baron Samedi
6,347
1,333
597
4,223
7,239
4,118
153
3,518
3,065
40,834
0
W
Yemoja
Goofu
Yemoja
1,518
440
720
2,343
4,871
2,421
137
2,057
2,814
9,569
0
L
Fenrir
Nafaniel
Fenrir
2,197
289
0
357
7,319
2,214
0
2,718
4,601
0
26,247
L
5,178
413
568
2,151
6,437
1,803
0
3,695
2,623
26,515
0
W
Medusa
2,141
722
0
1,639
4,851
1,216
0
2,266
2,585
0
27,608
L
Chronos
emptyiness
Chronos
3,496
1,226
0
2,538
4,137
1,628
0
560
3,541
34,813
0
L
Amaterasu
vxesesutr
Amaterasu
2,212
1,087
120
925
6,216
2,475
0
3,162
3,019
0
9,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,349
Gold Earned
24,165
297
Minions Killed
233
0
Camps Cleared
0
924,631
Distance Traveled
934,262
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,268
627
74
7
0
221,410
2
L
Cthulhu
4,724
472
42
4
0
172,551
1
W
Ah Puch
6,682
668
69
7
0
197,213
4
W
Baron Samedi
6,505
651
81
8
0
164,806
0
W
Yemoja
4,892
489
21
2
0
180,362
0
L
Fenrir
5,238
524
65
7
0
206,103
1
L
Hel
4,878
488
51
5
0
193,892
0
W
Medusa
5,002
500
52
5
0
160,840
1
L
Chronos
5,232
523
58
6
0
170,113
1
L
Amaterasu
4,093
409
17
2
0
191,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role