Player Matchup

Jing Wei
Jing Wei
FangDi
Jing Wei
Level 107
God Stats
10W - 14L
1,597 SR
Queue Stats
178W - 184L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
MoonHado
Kukulkan
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,167 Elo+
Solo
Horus
Horus
MrI1I
Horus
Level 146
God Stats
10W - 12L
1,587 SR
Queue Stats
335W - 397L
1,574 Elo+
Party 1
Team Averages
Level 97
1,561 SR
1,435 Elo+

VS

Team Averages
Level 90
1,578 SR
1,425 Elo+
Chaac
Chaac
JonaxzBoii
Chaac
Level 65
God Stats
15W - 4L
1,744 SR
Queue Stats
188W - 195L
1,454 Elo+
Solo
Cupid
Cupid
SirKazi
Cupid
Level 121
God Stats
40W - 23L
1,631 SR
Queue Stats
488W - 428L
1,587 Elo+
Solo
Janus
Janus
Yanagisawa991
Janus
Level 84
God Stats
2W - 4L
1,358 SR
Queue Stats
38W - 90L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FangDi
Jing Wei
9
1 / 3 / 0
6,186
619
3,732
8,186
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
MoonHado
Kukulkan
9
0 / 5 / 1
5,940
594
2,548
5,734
2,048
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
MrI1I
Horus
7
0 / 3 / 1
6,043
604
2,684
7,853
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 0 / 8
7,245
725
7,748
8,453
4,548
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
SirKazi
Cupid
12
6 / 0 / 5
8,080
808
8,254
5,553
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 7
7,463
746
3,840
2,396
638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
FangDi
Jing Wei
1
3
0
0.33
W
Chaac
2
0
8
6
L
Kukulkan
MoonHado
Kukulkan
0
5
1
0.1
L
Horus
MrI1I
Horus
0
3
1
0.17
W
Cupid
SirKazi
Cupid
6
0
5
8.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,964
Damage
19,842
21,773
Taken
16,402
11,086
Mitigated
7,380
3,369
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
FangDi
Jing Wei
3,732
2,910
0
968
8,186
3,466
0
1,181
6,701
0
19,982
W
Chaac
7,748
1,514
0
2,874
8,453
4,548
0
1,197
7,256
0
26,093
L
Kukulkan
MoonHado
Kukulkan
2,548
566
0
0
5,734
2,048
0
533
5,015
19,546
0
L
Horus
MrI1I
Horus
2,684
1,302
375
2,026
7,853
5,572
0
2,126
5,589
0
3,638
W
Cupid
SirKazi
Cupid
8,254
4,690
229
3,031
5,553
2,194
744
787
4,766
0
29,167
W
3,840
400
573
577
2,396
638
427
564
1,832
28,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,169
Gold Earned
22,788
83
Minions Killed
136
0
Camps Cleared
0
415,341
Distance Traveled
546,912
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,186
619
38
4
0
151,717
2
W
Chaac
7,245
725
42
4
0
172,138
4
L
Kukulkan
5,940
594
39
4
0
148,386
1
L
Horus
6,043
604
6
1
0
115,238
1
W
Cupid
8,080
808
41
4
0
186,166
3
W
Janus
7,463
746
53
5
0
188,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role