Player Matchup

Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GoldenChip
Merlin
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 20L
1,576 Elo+
Solo
Serqet
Serqet
PaulTheMonke
Serqet
Level 40
God Stats
3W - 5L
1,855 SR
Queue Stats
293W - 190L
1,764 Elo+
Solo
Vamana
Vamana
Vaurugan1
Vamana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 172L
1,519 Elo+
Solo
Izanami
Izanami
xMrToxicDevilx
Izanami
Level 125
God Stats
1W - 2L
1,583 SR
Queue Stats
154W - 145L
1,488 Elo+
Party 1
Team Averages
Level 96
1,588 SR
1,569 Elo+

VS

Team Averages
Level 57
1,565 SR
1,573 Elo+
Geb
Geb
Blaze0w0
Geb
Level 27
God Stats
8W - 4L
1,668 SR
Queue Stats
62W - 67L
1,430 Elo+
Party 2
Jing Wei
Jing Wei
BrandOnOff
Jing Wei
Level 127
God Stats
3W - 1L
1,458 SR
Queue Stats
165W - 99L
1,717 Elo+
Party 3
Ra
Ra
PepitoGriIIo
Ra
Level 18
God Stats
5W - 4L
1,691 SR
Queue Stats
118W - 71L
1,720 Elo+
Party 3
Awilix
Awilix
SteveJobsxLigma
Awilix
Level 42
God Stats
3W - 4L
1,506 SR
Queue Stats
420W - 376L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
SweetMec
Gilgamesh
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 283L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
1 / 0 / 1
4,949
450
1,984
5,441
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
GoldenChip
Merlin
11
1 / 1 / 0
5,672
516
2,591
3,522
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
8
2 / 3 / 0
5,269
479
5,297
9,245
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Vaurugan1
Vamana
8
0 / 1 / 1
4,881
444
1,549
5,019
1,945
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 2
5,666
515
7,444
6,200
1,551
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,053
459
1,857
7,192
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
BrandOnOff
Jing Wei
11
3 / 1 / 0
6,172
561
4,749
6,776
1,825
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 0
7,745
704
2,486
3,634
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 4
5,993
545
4,825
6,471
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SweetMec
Gilgamesh
10
1 / 2 / 0
5,779
525
4,269
5,849
2,524
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
8
8
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
0
1
1.5
W
0
2
2
0.5
W
Jing Wei
BrandOnOff
Jing Wei
3
1
0
3
L
Merlin
GoldenChip
Merlin
1
1
0
1
L
Serqet
2
3
0
0.67
W
3
0
0
3
W
1
0
4
3
W
Gilgamesh
SweetMec
Gilgamesh
1
2
0
0.5
L
Vamana
Vaurugan1
Vamana
0
1
1
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,865
Damage
18,186
29,427
Taken
29,922
10,184
Mitigated
10,612
10,506
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,984
275
475
2,968
5,441
3,297
0
1,469
3,968
10,577
0
W
1,857
287
0
1,557
7,192
2,951
0
914
6,172
8,567
0
W
Jing Wei
BrandOnOff
Jing Wei
4,749
4,238
0
2,315
6,776
1,825
0
829
5,947
0
42,300
L
Merlin
GoldenChip
Merlin
2,591
101
0
375
3,522
950
0
1,355
2,061
34,257
0
L
Serqet
5,297
1,749
0
4,350
9,245
2,441
0
544
8,685
0
23,063
W
2,486
572
117
2,058
3,634
1,398
0
1,807
1,827
56,609
0
W
4,825
2,125
0
256
6,471
1,914
0
154
5,963
0
35,872
W
Gilgamesh
SweetMec
Gilgamesh
4,269
1,117
0
768
5,849
2,524
0
1,047
4,802
0
21,690
L
Vamana
Vaurugan1
Vamana
1,549
507
0
758
5,019
1,945
0
0
5,019
0
14,314
L
7,444
5,201
0
1,580
6,200
1,551
1,028
849
5,351
0
41,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,437
Gold Earned
30,742
262
Minions Killed
329
0
Camps Cleared
0
1,007,146
Distance Traveled
1,110,408
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,949
450
16
1
0
209,968
0
W
Geb
5,053
459
12
1
0
199,212
0
W
Jing Wei
6,172
561
86
8
0
216,250
1
L
Merlin
5,672
516
70
6
0
205,079
1
L
Serqet
5,269
479
53
5
0
221,213
4
W
Ra
7,745
704
123
11
0
238,013
1
W
Awilix
5,993
545
62
6
0
251,104
4
W
Gilgamesh
5,779
525
46
4
0
205,829
2
L
Vamana
4,881
444
37
3
0
181,666
0
L
Izanami
5,666
515
86
8
0
189,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role