Player Matchup

Artemis
Artemis
Beperz
Artemis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 229L
1,231 Elo+
Solo
Merlin
Merlin
BronzeVilemaw
Merlin
Level 11
God Stats
3W - 4L
1,512 SR
Queue Stats
41W - 33L
1,590 Elo+
Party 1
Kali
Kali
Idkxox
Kali
Level 8
God Stats
3W - 5L
1,296 SR
Queue Stats
6W - 10L
1,358 Elo+
Solo
Cthulhu
Cthulhu
SionAlert
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
XKCCK
Hercules
Level 28
God Stats
1W - 1L
1,379 SR
Queue Stats
98W - 97L
1,413 Elo+
Solo
Team Averages
Level 11
1,437 SR
1,419 Elo+

VS

Team Averages
Level 27
1,475 SR
1,405 Elo+
Athena
Athena
Cracker1818
Athena
Level 32
God Stats
1W - 3L
1,276 SR
Queue Stats
234W - 265L
1,424 Elo+
Party 2
Tiamat
Tiamat
HoneyLynx
Tiamat
Level 41
God Stats
9W - 10L
1,514 SR
Queue Stats
294W - 312L
1,397 Elo+
Party 3
Hou Yi
Hou Yi
JustSk4te
Hou Yi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 69L
1,355 Elo+
Party 2
Pele
Pele
Jzny69
Pele
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 110L
1,415 Elo+
Party 2
Sol
Sol
Tireson
Sol
Level 18
God Stats
49W - 39L
1,587 SR
Queue Stats
206W - 233L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beperz
Artemis
11
1 / 7 / 1
7,215
424
5,761
11,244
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 2
7,647
450
11,494
10,570
3,570
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Idkxox
Kali
11
0 / 4 / 0
6,792
400
741
8,901
3,267
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
SionAlert
Cthulhu
9
0 / 4 / 3
6,565
386
3,775
13,594
5,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
XKCCK
Hercules
13
3 / 4 / 0
7,687
452
6,105
13,538
8,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
0 / 1 / 8
8,340
491
4,029
13,649
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
HoneyLynx
Tiamat
16
9 / 2 / 3
10,066
592
14,531
13,299
8,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
JustSk4te
Hou Yi
14
4 / 1 / 6
9,084
534
8,396
8,168
2,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
Jzny69
Pele
15
4 / 3 / 3
9,992
588
7,830
12,868
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
18
5 / 1 / 1
11,088
652
4,890
6,835
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
22
23
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
Beperz
Artemis
1
7
1
0.21
L
2
4
2
0.75
W
Athena
0
1
8
4
W
Tiamat
HoneyLynx
Tiamat
9
2
3
5.25
L
Kali
Idkxox
Kali
0
4
0
0
W
Hou Yi
JustSk4te
Hou Yi
4
1
6
7
W
Pele
Jzny69
Pele
4
3
3
1.83
L
Cthulhu
SionAlert
Cthulhu
0
4
3
0.38
W
Sol
5
1
1
5.5
L
Hercules
XKCCK
Hercules
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,876
Damage
39,676
57,847
Taken
54,819
24,441
Mitigated
29,356
11,096
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Beperz
Artemis
5,761
2,788
0
984
11,244
3,029
248
5,594
5,406
0
33,285
L
11,494
525
0
2,303
10,570
3,570
0
4,911
5,322
40,171
0
W
Athena
4,029
1,657
0
3,516
13,649
10,772
260
5,589
8,060
23,249
0
W
Tiamat
HoneyLynx
Tiamat
14,531
1,269
0
4,672
13,299
8,931
1,271
3,861
9,438
55,303
0
L
Kali
Idkxox
Kali
741
175
0
1,896
8,901
3,267
0
1,865
7,010
0
36,303
W
Hou Yi
JustSk4te
Hou Yi
8,396
5,151
0
3,006
8,168
2,862
1,747
4,261
3,907
0
52,588
W
Pele
Jzny69
Pele
7,830
1,975
0
1,081
12,868
4,014
425
1,275
11,593
0
75,303
L
Cthulhu
SionAlert
Cthulhu
3,775
566
381
3,124
13,594
5,905
0
5,956
7,489
14,022
0
W
Sol
4,890
1,997
0
4,813
6,835
2,777
4,604
499
6,336
64,327
6,472
L
Hercules
XKCCK
Hercules
6,105
3,751
0
2,408
13,538
8,670
0
4,840
8,553
0
43,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,906
Gold Earned
48,570
287
Minions Killed
503
0
Camps Cleared
0
1,382,020
Distance Traveled
1,621,146
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,215
424
62
4
0
247,827
1
L
Merlin
7,647
450
74
4
0
290,957
3
W
Athena
8,340
491
26
2
0
307,488
2
W
Tiamat
10,066
592
85
5
0
331,486
2
L
Kali
6,792
400
71
4
0
282,827
0
W
Hou Yi
9,084
534
107
6
0
304,845
1
W
Pele
9,992
588
126
7
0
334,100
0
L
Cthulhu
6,565
386
15
1
0
264,029
0
W
Sol
11,088
652
159
9
0
343,227
4
L
Hercules
7,687
452
65
4
0
296,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role