Player Matchup

Kuzenbo
Kuzenbo
KelogsE
Kuzenbo
Level 54
God Stats
3W - 2L
1,586 SR
Queue Stats
16W - 16L
1,467 Elo+
Party 1
Izanami
Izanami
MagicEmeric
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,468 Elo+
Party 1
Janus
Janus
Tansports
Janus
Level 24
God Stats
0W - 1L
1,282 SR
Queue Stats
9W - 9L
1,426 Elo+
Party 1
Team Averages
Level 62
1,456 SR
1,454 Elo+

VS

Team Averages
Level 24
1,662 SR
1,440 Elo+
Merlin
Merlin
LezardArbre
Merlin
Level 28
God Stats
1W - 1L
1,460 SR
Queue Stats
32W - 35L
1,480 Elo+
Solo
Fenrir
Fenrir
e14a
Fenrir
Level 19
God Stats
9W - 1L
1,773 SR
Queue Stats
60W - 72L
1,373 Elo+
Solo
Bacchus
Bacchus
Àntráx
Bacchus
Level 24
God Stats
12W - 5L
1,752 SR
Queue Stats
120W - 88L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KelogsE
Kuzenbo
12
1 / 4 / 3
9,055
566
5,671
17,355
27,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MagicEmeric
Izanami
13
3 / 5 / 0
9,598
600
11,135
14,468
5,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Tansports
Janus
12
0 / 9 / 1
8,268
517
3,900
12,326
4,252
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
7 / 1 / 8
11,697
731
17,231
10,108
4,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
e14a
Fenrir
14
5 / 4 / 9
10,542
659
8,930
11,964
5,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
Àntráx
Bacchus
15
6 / 0 / 12
12,090
756
10,826
12,664
21,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
18
18
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
KelogsE
Kuzenbo
1
4
3
0.63
W
Merlin
7
1
8
11
L
Izanami
MagicEmeric
Izanami
3
5
0
0.6
L
Janus
Tansports
Janus
0
9
1
0.06
W
Fenrir
e14a
Fenrir
5
4
9
2.38
W
Bacchus
Àntráx
Bacchus
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,706
Damage
36,987
44,149
Taken
34,736
37,090
Mitigated
32,248
2,814
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
KelogsE
Kuzenbo
5,671
2,969
14
509
17,355
27,566
88
10,768
6,060
14,613
0
W
Merlin
17,231
1,871
705
4,977
10,108
4,610
1,566
3,301
6,807
85,434
0
L
Izanami
MagicEmeric
Izanami
11,135
7,343
0
2,037
14,468
5,272
0
8,081
6,143
0
48,301
L
Janus
Tansports
Janus
3,900
181
0
254
12,326
4,252
0
8,149
3,889
22,761
0
W
Fenrir
e14a
Fenrir
8,930
2,463
0
1,122
11,964
5,934
0
2,898
9,066
0
21,608
W
Bacchus
Àntráx
Bacchus
10,826
2,529
190
1,717
12,664
21,704
626
3,372
9,292
24,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,921
Gold Earned
34,329
135
Minions Killed
209
0
Camps Cleared
0
765,648
Distance Traveled
869,681
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,055
566
10
1
0
277,571
2
W
Merlin
11,697
731
164
10
0
290,652
5
L
Izanami
9,598
600
82
5
0
254,877
0
L
Janus
8,268
517
43
3
0
233,200
0
W
Fenrir
10,542
659
20
1
0
290,392
2
W
Bacchus
12,090
756
25
2
0
288,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role