Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Buttercudda
Sol
Level 155
God Stats
12W - 9L
1,501 SR
Queue Stats
330W - 390L
1,503 Elo+
Party 2
Chernobog
Chernobog
DistinctTaste
Chernobog
Level 145
God Stats
57W - 16L
1,890 SR
Queue Stats
1,590W - 820L
1,684 Elo+
Party 3
Sun Wukong
Sun Wukong
Scib123
Sun Wukong
Level 157
God Stats
6W - 2L
1,633 SR
Queue Stats
656W - 433L
1,654 Elo+
Party 3
Ymir
Ymir
puddily
Ymir
Level 157
God Stats
1W - 0L
1,337 SR
Queue Stats
123W - 136L
1,552 Elo+
Party 2
Team Averages
Level 152
1,572 SR
1,579 Elo+

VS

Team Averages
Level 102
1,477 SR
1,355 Elo+
Cabrakan
Cabrakan
C0LLTRAIN
Cabrakan
Level 125
God Stats
3W - 6L
1,409 SR
Queue Stats
46W - 119L
1,355 Elo+
Party 1
Artemis
Artemis
Kinnekin
Artemis
Level 63
God Stats
0W - 3L
1,172 SR
Queue Stats
46W - 115L
1,348 Elo+
Party 1
Tiamat
Tiamat
NormalROADMAN
Tiamat
Level 83
God Stats
1W - 2L
1,496 SR
Queue Stats
3W - 9L
1,263 Elo+
Party 1
Kuzenbo
Kuzenbo
OriginalClaw340
Kuzenbo
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 110L
1,246 Elo+
Party 1
Nemesis
Nemesis
Verdictt
Nemesis
Level 159
God Stats
4W - 3L
1,809 SR
Queue Stats
519W - 503L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 1 / 5
5,685
517
2,422
5,654
3,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 2 / 4
7,032
639
6,971
5,816
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
DistinctTaste
Chernobog
12
6 / 0 / 1
6,756
614
7,970
7,734
2,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Scib123
Sun Wukong
11
1 / 1 / 1
6,438
585
3,023
6,525
3,058
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
puddily
Ymir
11
5 / 0 / 1
6,778
616
3,474
3,461
1,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
C0LLTRAIN
Cabrakan
10
0 / 2 / 1
5,614
510
3,302
6,438
7,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Artemis
Kinnekin
Artemis
9
0 / 5 / 1
4,941
449
4,609
6,905
1,400
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 5 / 1
5,276
480
1,935
5,031
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 1
4,650
423
2,323
8,846
5,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Verdictt
Nemesis
12
2 / 2 / 1
6,603
600
2,973
6,515
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
3
4
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
5
2.5
W
4
2
4
3
L
Cabrakan
C0LLTRAIN
Cabrakan
0
2
1
0.25
W
Chernobog
DistinctTaste
Chernobog
6
0
1
6.5
L
Artemis
Kinnekin
Artemis
0
5
1
0.1
L
1
5
1
0.3
L
0
2
1
0.25
W
Sun Wukong
Scib123
Sun Wukong
1
1
1
1.5
L
Nemesis
Verdictt
Nemesis
2
2
1
1.25
W
Ymir
puddily
Ymir
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
15,142
29,190
Taken
33,735
12,088
Mitigated
18,570
10,031
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,422
180
0
370
5,654
3,004
0
1,112
4,542
21,598
0
W
6,971
2,054
0
3,550
5,816
1,896
1,186
940
4,774
34,667
4,081
L
Cabrakan
C0LLTRAIN
Cabrakan
3,302
436
0
1,671
6,438
7,024
0
956
5,482
28,407
0
W
Chernobog
DistinctTaste
Chernobog
7,970
5,517
0
2,630
7,734
2,544
196
1,124
6,568
0
41,248
L
Artemis
Kinnekin
Artemis
4,609
2,355
0
1,138
6,905
1,400
0
1,475
5,430
0
28,400
L
1,935
554
0
694
5,031
2,545
0
3,306
1,725
18,327
0
L
2,323
954
0
1,750
8,846
5,366
0
3,189
5,657
11,841
0
W
Sun Wukong
Scib123
Sun Wukong
3,023
709
0
2,444
6,525
3,058
0
3,238
3,287
0
33,197
L
Nemesis
Verdictt
Nemesis
2,973
1,268
0
861
6,515
2,235
0
3,205
3,310
0
41,529
W
Ymir
puddily
Ymir
3,474
866
0
1,037
3,461
1,586
0
970
2,459
37,798
3,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,689
Gold Earned
27,084
361
Minions Killed
267
0
Camps Cleared
0
1,105,701
Distance Traveled
1,025,355
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,685
517
12
1
0
216,430
2
W
Sol
7,032
639
80
7
0
212,389
5
L
Cabrakan
5,614
510
64
6
0
196,314
4
W
Chernobog
6,756
614
102
9
0
224,792
1
L
Artemis
4,941
449
47
4
0
171,318
2
L
Tiamat
5,276
480
44
4
0
204,347
5
L
Kuzenbo
4,650
423
20
2
0
200,349
2
W
Sun Wukong
6,438
585
82
7
0
229,065
6
L
Nemesis
6,603
600
92
8
0
253,027
5
W
Ymir
6,778
616
85
8
0
223,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role