Player Matchup

Ymir
Ymir
Alemann
Ymir
Level 104
God Stats
6W - 4L
1,529 SR
Queue Stats
83W - 96L
1,459 Elo+
Solo
Cerberus
Cerberus
BeautifulWolf
Cerberus
Level 152
God Stats
1W - 1L
1,712 SR
Queue Stats
108W - 115L
1,484 Elo+
Solo
King Arthur
King Arthur
CelestialRudolf
King Arthur
Level 125
God Stats
3W - 5L
1,131 SR
Queue Stats
147W - 152L
1,519 Elo+
Solo
Merlin
Merlin
Rodemuck
Merlin
Level 127
God Stats
15W - 11L
1,584 SR
Queue Stats
717W - 740L
1,421 Elo+
Solo
Nemesis
Nemesis
TechnichaL
Nemesis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 98L
1,465 Elo+
Solo
Team Averages
Level 127
1,491 SR
1,470 Elo+

VS

Team Averages
Level 134
1,631 SR
1,504 Elo+
Chronos
Chronos
El De Piggy
Chronos
Level 121
God Stats
1W - 2L
1,734 SR
Queue Stats
84W - 98L
1,475 Elo+
Solo
Athena
Athena
I0 Natas 0I
Athena
Level 160
God Stats
1W - 2L
1,548 SR
Queue Stats
116W - 114L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ravens7900
Tsukuyomi
Level 160
God Stats
2W - 1L
1,724 SR
Queue Stats
142W - 127L
1,497 Elo+
Party 1
Sol
Sol
Rehnorr
Sol
Level 103
God Stats
8W - 5L
1,647 SR
Queue Stats
322W - 324L
1,449 Elo+
Solo
Hun Batz
Hun Batz
dodgevade
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alemann
Ymir
19
5 / 4 / 17
11,827
739
10,078
20,864
25,674
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
BeautifulWolf
Cerberus
19
3 / 3 / 19
12,320
770
12,939
22,036
29,992
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
CelestialRudolf
King Arthur
18
6 / 7 / 12
11,721
733
18,637
25,356
26,172
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Rodemuck
Merlin
20
8 / 4 / 16
12,285
768
24,175
16,157
9,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
TechnichaL
Nemesis
16
5 / 6 / 11
10,995
687
9,371
15,612
8,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
El De Piggy
Chronos
18
4 / 6 / 12
11,054
691
20,606
18,046
6,535
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
18
4 / 5 / 10
11,056
691
7,817
17,729
19,298
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Ravens7900
Tsukuyomi
18
4 / 7 / 11
10,645
665
18,667
27,929
19,374
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sol
20
9 / 3 / 10
12,039
752
24,119
16,905
6,995
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
dodgevade
Hun Batz
12
2 / 6 / 3
8,879
555
3,266
8,663
2,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
69
27
Kills
23
24
Deaths
27
75
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
Alemann
Ymir
5
4
17
3.38
W
Cerberus
BeautifulWolf
Cerberus
3
3
19
4.17
W
King Arthur
CelestialRudolf
King Arthur
6
7
12
1.71
L
Chronos
El De Piggy
Chronos
4
6
12
1.67
L
Athena
4
5
10
1.8
L
Tsukuyomi
Ravens7900
Tsukuyomi
4
7
11
1.36
L
Sol
9
3
10
4.67
W
Merlin
Rodemuck
Merlin
8
4
16
4
W
Nemesis
TechnichaL
Nemesis
5
6
11
1.75
L
Hun Batz
dodgevade
Hun Batz
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,200
Damage
74,475
100,025
Taken
89,272
99,283
Mitigated
54,873
35,519
Healing
29,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Alemann
Ymir
10,078
1,154
1,332
1,751
20,864
25,674
529
11,396
9,028
22,173
0
W
Cerberus
BeautifulWolf
Cerberus
12,939
788
1,703
6,873
22,036
29,992
1,525
11,478
10,196
34,901
0
W
King Arthur
CelestialRudolf
King Arthur
18,637
1,226
1,393
5,161
25,356
26,172
544
14,278
10,604
0
28,664
L
Chronos
El De Piggy
Chronos
20,606
10,087
1,288
2,154
18,046
6,535
721
12,177
5,869
33,164
0
L
Athena
7,817
921
1,496
2,429
17,729
19,298
33
9,103
8,626
20,070
0
L
Tsukuyomi
Ravens7900
Tsukuyomi
18,667
3,248
419
8,172
27,929
19,374
421
12,808
15,121
348
30,045
L
Sol
24,119
4,085
2,508
9,544
16,905
6,995
700
8,909
7,996
44,624
0
W
Merlin
Rodemuck
Merlin
24,175
1,314
4,191
6,113
16,157
9,292
1,325
7,857
7,942
49,363
0
W
Nemesis
TechnichaL
Nemesis
9,371
1,569
2,863
4,139
15,612
8,153
1,149
7,798
7,172
0
18,431
L
Hun Batz
dodgevade
Hun Batz
3,266
0
510
636
8,663
2,671
0
4,195
4,468
0
7,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,148
Gold Earned
53,673
169
Minions Killed
117
0
Camps Cleared
0
1,367,674
Distance Traveled
1,261,673
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,827
739
25
2
0
234,829
0
W
Cerberus
12,320
770
48
3
0
283,918
5
W
King Arthur
11,721
733
22
1
0
289,114
0
L
Chronos
11,054
691
31
2
0
247,061
0
L
Athena
11,056
691
18
1
0
295,023
0
L
Tsukuyomi
10,645
665
17
1
0
245,834
0
L
Sol
12,039
752
42
3
0
302,498
0
W
Merlin
12,285
768
54
3
0
263,038
1
W
Nemesis
10,995
687
20
1
0
296,775
1
L
Hun Batz
8,879
555
9
1
0
171,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role