Player Matchup

Chaac
Chaac
Hakus a boy
Chaac
Level 11
God Stats
2W - 3L
1,442 SR
Queue Stats
26W - 36L
1,268 Elo+
Party 2
Izanami
Izanami
King Tampico
Izanami
Level 6
God Stats
11W - 11L
1,478 SR
Queue Stats
15W - 23L
1,262 Elo+
Party 2
Kukulkan
Kukulkan
Mc pick 2 for 5
Kukulkan
Level 4
God Stats
4W - 3L
1,289 SR
Queue Stats
4W - 8L
961 Elo+
Party 2
Hades
Hades
Mumstard Gas
Hades
Level 3
God Stats
3W - 2L
1,289 SR
Queue Stats
7W - 11L
1,159 Elo+
Party 2
Ymir
Ymir
Yin Yang9919
Ymir
Level 15
God Stats
12W - 10L
1,279 SR
Queue Stats
14W - 21L
1,071 Elo+
Party 2
Team Averages
Level 8
1,356 SR
1,144 Elo+

VS

Team Averages
Level 26
1,447 SR
1,393 Elo+
Gilgamesh
Gilgamesh
DankoGoCrazy
Gilgamesh
Level 47
God Stats
21W - 33L
1,355 SR
Queue Stats
356W - 557L
1,393 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kingbanggang
Morgan Le Fay
Level 29
God Stats
31W - 24L
1,467 SR
Queue Stats
139W - 159L
1,462 Elo+
Solo
Neith
Neith
OLB161
Neith
Level 8
God Stats
9W - 5L
1,431 SR
Queue Stats
19W - 8L
1,433 Elo+
Solo
Zeus
Zeus
SELFMADE487
Zeus
Level 29
God Stats
38W - 32L
1,483 SR
Queue Stats
71W - 69L
1,373 Elo+
Solo
Medusa
Medusa
ShiftyShark9183
Medusa
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
209W - 298L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 4
9,704
970
9,960
22,967
7,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
King Tampico
Izanami
16
3 / 15 / 8
10,328
1,033
17,474
19,942
6,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
15
1 / 9 / 7
8,838
884
5,990
12,725
4,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 10 / 5
8,569
857
6,554
14,278
5,990
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
5 / 12 / 2
10,208
1,021
8,967
26,799
12,813
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DankoGoCrazy
Gilgamesh
19
6 / 2 / 28
11,349
1,135
10,781
18,533
8,956
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Kingbanggang
Morgan Le Fay
19
14 / 3 / 20
13,316
1,332
15,357
9,627
3,738
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
OLB161
Neith
19
10 / 2 / 27
11,758
1,176
16,491
10,664
4,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
25 / 0 / 16
14,596
1,460
35,305
5,429
1,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 4 / 20
10,280
1,028
8,465
9,394
4,589
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
168
11
Kills
57
57
Deaths
11
26
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DankoGoCrazy
Gilgamesh
6
2
28
10
L
2
11
4
0.36
L
Izanami
King Tampico
Izanami
3
15
8
0.47
W
Morgan Le Fay
Kingbanggang
Morgan Le Fay
14
3
20
8
L
Kukulkan
1
9
7
0.5
L
0
10
5
0.25
W
Neith
OLB161
Neith
10
2
27
11.75
W
25
0
16
33
W
2
4
20
3
L
5
12
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,945
Damage
86,399
96,711
Taken
53,647
37,353
Mitigated
23,545
5,878
Healing
12,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DankoGoCrazy
Gilgamesh
10,781
2,520
0
4,566
18,533
8,956
0
8,473
9,900
0
17,183
L
9,960
2,329
0
3,199
22,967
7,624
0
11,416
11,551
0
30,592
L
Izanami
King Tampico
Izanami
17,474
10,756
0
676
19,942
6,662
0
8,831
11,111
0
39,680
W
Morgan Le Fay
Kingbanggang
Morgan Le Fay
15,357
1,637
444
3,193
9,627
3,738
0
3,933
5,620
40,141
0
L
Kukulkan
5,990
1,212
0
19
12,725
4,264
0
7,389
5,336
16,769
0
L
6,554
1,217
420
985
14,278
5,990
0
8,191
6,087
13,702
0
W
Neith
OLB161
Neith
16,491
7,062
0
3,001
10,664
4,304
0
3,239
7,363
0
39,584
W
35,305
2,843
0
708
5,429
1,958
0
2,513
2,904
46,665
0
W
8,465
2,950
116
488
9,394
4,589
0
2,965
6,349
0
16,451
L
8,967
1,162
108
471
26,799
12,813
0
14,835
11,964
30,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,647
Gold Earned
61,299
148
Minions Killed
169
2
Camps Cleared
8
687,460
Distance Traveled
826,280
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,349
1,135
16
2
1
188,532
1
L
Chaac
9,704
970
51
5
1
163,916
1
L
Izanami
10,328
1,033
25
3
0
146,136
2
W
Morgan Le Fay
13,316
1,332
66
7
1
157,449
2
L
Kukulkan
8,838
884
9
1
0
128,511
0
L
Hades
8,569
857
20
2
0
94,522
0
W
Neith
11,758
1,176
43
4
3
161,073
3
W
Zeus
14,596
1,460
32
3
2
198,955
0
W
Medusa
10,280
1,028
12
1
1
120,271
0
L
Ymir
10,208
1,021
43
4
1
154,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role