Player Matchup

Hachiman
Hachiman
BiałyJakŚnieg
Hachiman
Level 23
God Stats
3W - 2L
1,351 SR
Queue Stats
132W - 133L
1,306 Elo+
Solo
Bakasura
Bakasura
Marin_659
Bakasura
Level 27
God Stats
2W - 2L
1,262 SR
Queue Stats
71W - 54L
1,394 Elo+
Solo
Jormungandr
Jormungandr
Nilseth
Jormungandr
Level 31
God Stats
1W - 1L
1,252 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
mojokenobi
Ra
Level 29
God Stats
5W - 9L
1,500 SR
Queue Stats
100W - 133L
1,391 Elo+
Solo
Bellona
Bellona
nim__roth
Bellona
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 28L
1,648 Elo+
Solo
Team Averages
Level 24
1,373 SR
1,448 Elo+

VS

Team Averages
Level 17
1,439 SR
1,460 Elo+
Cernunnos
Cernunnos
AleexGarciia_
Cernunnos
Level 17
God Stats
33W - 28L
1,508 SR
Queue Stats
57W - 80L
1,221 Elo+
Solo
Ravana
Ravana
GrandDizerMixer
Ravana
Level 23
God Stats
2W - 5L
1,250 SR
Queue Stats
37W - 44L
1,427 Elo+
Solo
Izanami
Izanami
SheroStallion
Izanami
Level 25
God Stats
6W - 8L
1,420 SR
Queue Stats
116W - 122L
1,457 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SmexySage
Cu Chulainn
Level 7
God Stats
5W - 5L
1,515 SR
Queue Stats
13W - 8L
1,672 Elo+
Solo
Mercury
Mercury
iRzAke
Mercury
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 88L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
3 / 4 / 5
10,438
497
4,267
8,592
5,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Marin_659
Bakasura
20
4 / 3 / 8
12,689
604
9,406
18,285
9,140
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
Nilseth
Jormungandr
15
2 / 9 / 9
10,230
487
11,183
15,753
7,474
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 9 / 7
10,808
515
13,971
17,656
6,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
nim__roth
Bellona
20
24 / 1 / 3
14,145
674
27,560
23,193
25,648
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AleexGarciia_
Cernunnos
13
1 / 7 / 4
8,597
409
5,308
15,936
4,658
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 6 / 7
9,020
430
6,261
10,990
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
16
5 / 10 / 1
10,665
508
9,229
21,748
6,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
SmexySage
Cu Chulainn
19
8 / 5 / 8
11,900
567
21,262
21,371
19,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
iRzAke
Mercury
15
6 / 9 / 7
9,890
471
13,240
19,069
6,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
51
36
Kills
24
26
Deaths
37
32
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AleexGarciia_
Cernunnos
1
7
4
0.43
W
Hachiman
3
4
5
1.38
L
4
6
7
1.25
W
Bakasura
Marin_659
Bakasura
4
3
8
2.67
W
Jormungandr
Nilseth
Jormungandr
2
9
9
0.72
L
Izanami
5
10
1
0.55
L
Cu Chulainn
SmexySage
Cu Chulainn
8
5
8
2.4
L
Mercury
iRzAke
Mercury
6
9
7
1.06
W
3
9
7
0.72
W
Bellona
nim__roth
Bellona
24
1
3
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,387
Damage
55,300
83,479
Taken
89,114
54,008
Mitigated
41,113
20,544
Healing
11,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AleexGarciia_
Cernunnos
5,308
2,007
0
542
15,936
4,658
90
5,813
9,773
0
38,092
W
Hachiman
4,267
2,927
230
1,621
8,592
5,237
1,432
493
7,738
0
25,780
L
6,261
2,169
0
702
10,990
4,260
945
1,953
8,897
0
42,606
W
Bakasura
Marin_659
Bakasura
9,406
7,126
0
4,687
18,285
9,140
1,306
713
17,346
0
111,791
W
Jormungandr
Nilseth
Jormungandr
11,183
1,273
0
114
15,753
7,474
954
502
14,987
40,475
0
L
Izanami
9,229
5,340
0
4,000
21,748
6,087
0
6,070
15,538
0
63,847
L
Cu Chulainn
SmexySage
Cu Chulainn
21,262
2,930
0
5,932
21,371
19,542
0
3,115
17,856
17,508
77,114
L
Mercury
iRzAke
Mercury
13,240
8,749
0
500
19,069
6,566
0
8,440
10,489
0
46,446
W
13,971
2,487
1,258
4,007
17,656
6,509
1,389
365
17,146
66,499
0
W
Bellona
nim__roth
Bellona
27,560
13,645
0
8,627
23,193
25,648
804
1,707
20,885
0
95,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,310
Gold Earned
50,072
536
Minions Killed
494
0
Camps Cleared
0
1,919,109
Distance Traveled
1,799,943
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,597
409
81
4
0
319,689
0
W
Hachiman
10,438
497
55
3
0
313,967
0
L
Ravana
9,020
430
69
3
0
284,334
0
W
Bakasura
12,689
604
185
9
0
460,240
2
W
Jormungandr
10,230
487
68
3
0
367,258
1
L
Izanami
10,665
508
99
5
0
362,793
2
L
Cu Chulainn
11,900
567
172
8
0
427,218
0
L
Mercury
9,890
471
73
3
0
405,909
3
W
Ra
10,808
515
98
5
0
319,934
4
W
Bellona
14,145
674
130
6
0
457,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role