Player Matchup

Artemis
Artemis
Lord-Gurin
Artemis
Level 22
God Stats
94W - 99L
1,404 SR
Queue Stats
113W - 128L
1,308 Elo+
Solo
Bakasura
Bakasura
hukukitu
Bakasura
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,312 Elo+
Party 2
Merlin
Merlin
moai1204
Merlin
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 17L
1,015 Elo+
Party 2
Thor
Thor
zlatanz
Thor
Level 4
God Stats
1W - 6L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Khepri
Khepri
りんごんなおとこ
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,292 Elo+
Party 2
Team Averages
Level 14
1,481 SR
1,286 Elo+

VS

Team Averages
Level 30
1,417 SR
1,578 Elo+
Olorun
Olorun
Dntttt
Olorun
Level 12
God Stats
21W - 39L
1,147 SR
Queue Stats
22W - 41L
1,135 Elo+
Party 3
Horus
Horus
FelixHawke
Horus
Level 43
God Stats
5W - 13L
1,244 SR
Queue Stats
15W - 38L
1,238 Elo+
Party 3
Bacchus
Bacchus
JUICIEST__COSCO
Bacchus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 16L
1,956 Elo+
Party 1
Fenrir
Fenrir
PandaCatFan
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 2L
1,898 Elo+
Party 1
Kukulkan
Kukulkan
PhDinWumbology_
Kukulkan
Level 60
God Stats
92W - 45L
1,697 SR
Queue Stats
134W - 76L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lord-Gurin
Artemis
16
0 / 8 / 3
9,701
882
7,402
20,512
16,211
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
hukukitu
Bakasura
16
2 / 11 / 2
10,935
994
9,789
21,361
9,810
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
moai1204
Merlin
16
1 / 2 / 3
9,978
907
4,083
10,548
3,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
zlatanz
Thor
15
1 / 14 / 3
9,886
899
10,056
20,825
7,640
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 3 / 2
10,529
957
4,446
18,348
24,179
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

0

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dntttt
Olorun
18
0 / 0 / 14
10,337
940
1,049
2,978
1,297
Horus
18
1 / 1 / 15
11,125
1,011
5,441
10,299
5,480
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 2 / 21
12,361
1,124
20,176
12,664
10,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
19
19 / 3 / 13
13,482
1,226
26,652
14,695
8,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
19
11 / 0 / 19
12,664
1,151
29,932
4,840
2,194
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
120
6
Kills
38
38
Deaths
6
13
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Olorun
Dntttt
Olorun
0
0
14
7
W
Horus
1
1
15
8.5
W
7
2
21
8.75
L
Artemis
Lord-Gurin
Artemis
0
8
3
0.19
W
Fenrir
19
3
13
8.5
W
Kukulkan
11
0
19
20.5
L
Bakasura
hukukitu
Bakasura
2
11
2
0.27
L
Merlin
moai1204
Merlin
1
2
3
1.25
L
Thor
zlatanz
Thor
1
14
3
0.18
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,776
Damage
83,250
91,594
Taken
45,476
61,440
Mitigated
27,694
1,330
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Dntttt
Olorun
1,049
692
0
353
2,978
1,297
0
1,073
1,905
13,301
0
W
Horus
5,441
2,789
2,282
2,801
10,299
5,480
0
2,187
7,751
0
25,568
W
20,176
4,119
0
919
12,664
10,600
0
2,603
10,034
23,592
0
L
Artemis
Lord-Gurin
Artemis
7,402
3,298
0
0
20,512
16,211
0
12,026
7,961
30
23,078
W
Fenrir
26,652
11,967
0
2,434
14,695
8,123
0
2,192
11,203
0
35,162
W
Kukulkan
29,932
1,636
0
1,095
4,840
2,194
0
474
4,333
69,848
0
L
Bakasura
hukukitu
Bakasura
9,789
5,377
0
1,051
21,361
9,810
0
9,730
11,090
0
26,233
L
Merlin
moai1204
Merlin
4,083
1,000
0
279
10,548
3,600
0
7,016
3,411
25,468
0
L
Thor
zlatanz
Thor
10,056
2,762
0
0
20,825
7,640
0
12,144
7,967
0
19,862
L
4,446
741
0
0
18,348
24,179
0
8,509
9,401
13,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,029
Gold Earned
59,969
163
Minions Killed
224
4
Camps Cleared
6
944,513
Distance Traveled
1,077,227
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,337
940
26
2
0
171,947
1
W
Horus
11,125
1,011
56
5
1
233,317
0
W
Bacchus
12,361
1,124
18
2
0
210,181
1
L
Artemis
9,701
882
46
4
0
180,961
0
W
Fenrir
13,482
1,226
7
1
5
224,553
0
W
Kukulkan
12,664
1,151
117
11
0
237,229
0
L
Bakasura
10,935
994
51
5
1
221,307
0
L
Merlin
9,978
907
35
3
0
143,669
0
L
Thor
9,886
899
12
1
1
189,368
2
L
Khepri
10,529
957
19
2
2
209,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role