Player Matchup

Hercules
Hercules
ChefWhiskaz
Hercules
Level 142
God Stats
0W - 1L
1,640 SR
Queue Stats
5W - 6L
1,400 Elo+
Party 2
Sol
Sol
MrRager6x
Sol
Level 127
God Stats
0W - 1L
1,837 SR
Queue Stats
6W - 5L
1,553 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RAGER6X
Morgan Le Fay
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,717 Elo+
Party 2
Ne Zha
Ne Zha
Xxparadox001xX
Ne Zha
Level 69
God Stats
2W - 8L
1,259 SR
Queue Stats
74W - 82L
1,486 Elo+
Party 4
Cerberus
Cerberus
aToxicVibe
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,391 Elo+
Party 4
Team Averages
Level 74
1,547 SR
1,509 Elo+

VS

Team Averages
Level 44
1,613 SR
1,597 Elo+
Ravana
Ravana
CloSama
Ravana
Level 40
God Stats
1W - 2L
1,784 SR
Queue Stats
59W - 33L
1,676 Elo+
Party 3
Horus
Horus
MadCheese3
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,513 Elo+
Party 1
Ymir
Ymir
StyxVex
Ymir
Level 16
God Stats
11W - 3L
1,607 SR
Queue Stats
11W - 5L
1,522 Elo+
Party 1
Anhur
Anhur
ignorantASF
Anhur
Level 28
God Stats
17W - 9L
1,674 SR
Queue Stats
134W - 95L
1,652 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
xXSh1ftedXx
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChefWhiskaz
Hercules
20
6 / 7 / 15
15,147
1,010
23,219
34,440
28,012
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 5 / 12
16,000
1,067
52,476
22,471
8,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
RAGER6X
Morgan Le Fay
20
1 / 17 / 19
14,252
950
15,456
29,487
11,894
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 11 / 8
15,648
1,043
22,597
25,754
11,224
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
aToxicVibe
Cerberus
20
4 / 8 / 14
14,569
971
16,201
34,230
37,099
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CloSama
Ravana
20
12 / 4 / 26
16,206
1,080
37,204
34,472
20,291
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
20
4 / 3 / 28
14,852
990
13,576
22,617
28,525
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
StyxVex
Ymir
20
3 / 0 / 31
15,317
1,021
9,550
20,833
29,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
19 / 12 / 19
17,247
1,150
52,399
32,255
14,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
xXSh1ftedXx
Morgan Le Fay
20
10 / 8 / 23
16,527
1,102
27,023
27,400
16,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
175
27
Kills
48
48
Deaths
27
68
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Hercules
ChefWhiskaz
Hercules
6
7
15
1.93
W
Ravana
CloSama
Ravana
12
4
26
6.25
W
Horus
4
3
28
6
L
8
5
12
2.8
L
Morgan Le Fay
RAGER6X
Morgan Le Fay
1
17
19
0.62
W
Ymir
StyxVex
Ymir
3
0
31
18.5
L
8
11
8
1.09
L
Cerberus
aToxicVibe
Cerberus
4
8
14
1.38
W
19
12
19
2.38
W
Morgan Le Fay
xXSh1ftedXx
Morgan Le Fay
10
8
23
2.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,949
Damage
139,752
146,382
Taken
137,577
97,042
Mitigated
109,171
25,995
Healing
20,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ChefWhiskaz
Hercules
23,219
5,597
0
10,806
34,440
28,012
0
10,674
23,766
0
36,357
W
Ravana
CloSama
Ravana
37,204
15,945
0
4,992
34,472
20,291
0
23,993
10,479
0
58,715
W
Horus
13,576
8,195
5,128
6,504
22,617
28,525
0
13,777
8,840
0
22,987
L
52,476
20,659
236
9,425
22,471
8,813
0
4,720
17,751
95,192
7,512
L
Morgan Le Fay
RAGER6X
Morgan Le Fay
15,456
3,323
0
406
29,487
11,894
0
7,067
22,420
34,127
0
W
Ymir
StyxVex
Ymir
9,550
636
0
0
20,833
29,103
0
10,266
10,567
38,396
0
L
22,597
10,858
0
632
25,754
11,224
0
5,106
20,648
0
43,491
L
Cerberus
aToxicVibe
Cerberus
16,201
854
0
4,490
34,230
37,099
0
9,006
25,224
41,921
0
W
52,399
30,336
0
2,360
32,255
14,881
0
16,940
15,315
0
77,056
W
Morgan Le Fay
xXSh1ftedXx
Morgan Le Fay
27,023
4,333
0
1,729
27,400
16,371
0
14,877
12,523
45,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,616
Gold Earned
80,149
284
Minions Killed
241
7
Camps Cleared
9
1,353,639
Distance Traveled
1,405,870
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,147
1,010
39
3
2
291,025
0
W
Ravana
16,206
1,080
42
3
2
303,151
0
W
Horus
14,852
990
30
2
0
281,362
0
L
Sol
16,000
1,067
95
6
1
273,970
0
L
Morgan Le Fay
14,252
950
30
2
0
235,782
2
W
Ymir
15,317
1,021
73
5
1
302,785
3
L
Ne Zha
15,648
1,043
41
3
4
285,445
1
L
Cerberus
14,569
971
79
5
0
267,417
0
W
Anhur
17,247
1,150
48
3
5
237,329
0
W
Morgan Le Fay
16,527
1,102
48
3
1
281,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role