Player Matchup

Ymir
Ymir
Farrel_1999
Ymir
Level 88
God Stats
8W - 5L
1,312 SR
Queue Stats
33W - 38L
1,354 Elo+
Party 1
Fenrir
Fenrir
chinothepotato
Fenrir
Level 81
God Stats
2W - 4L
1,349 SR
Queue Stats
29W - 36L
1,425 Elo+
Party 1
Scylla
Scylla
edwardjruiz01-ed
Scylla
Level 14
God Stats
21W - 27L
1,411 SR
Queue Stats
52W - 69L
1,325 Elo+
Party 1
Team Averages
Level 61
1,357 SR
1,368 Elo+

VS

Team Averages
Level 52
1,512 SR
1,349 Elo+
Cthulhu
Cthulhu
FARC0RRUPT3D
Cthulhu
Level 127
God Stats
56W - 56L
1,566 SR
Queue Stats
303W - 402L
1,405 Elo+
Party 2
Loki
Loki
Lord Brach I
Loki
Level 25
God Stats
17W - 38L
1,234 SR
Queue Stats
78W - 113L
1,335 Elo+
Solo
Kukulkan
Kukulkan
WeariestHydra51
Kukulkan
Level 5
God Stats
18W - 22L
1,736 SR
Queue Stats
32W - 63L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 10
11,375
758
10,078
13,644
8,045
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
15 / 4 / 7
12,423
828
16,206
13,474
11,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 3 / 18
10,288
686
7,223
9,861
2,978
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FARC0RRUPT3D
Cthulhu
13
3 / 6 / 4
10,315
688
8,980
20,178
19,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 8 / 2
11,827
788
8,682
12,295
4,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
12
1 / 12 / 3
9,194
613
3,383
13,106
4,536
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
24
Kills
11
11
Deaths
26
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FARC0RRUPT3D
Cthulhu
3
6
4
0.83
W
8
4
10
3.25
L
7
8
2
1
L
Kukulkan
1
12
3
0.21
W
15
4
7
4.63
W
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,507
Damage
21,045
36,979
Taken
45,579
22,242
Mitigated
28,105
2,575
Healing
3,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FARC0RRUPT3D
Cthulhu
8,980
357
193
2,001
20,178
19,086
92
5,099
15,079
32,020
0
W
10,078
1,789
0
250
13,644
8,045
1,323
3,769
9,875
43,062
0
L
8,682
2,306
0
290
12,295
4,483
502
5,080
7,215
0
30,454
L
Kukulkan
3,383
859
0
602
13,106
4,536
357
7,122
5,984
20,554
0
W
16,206
4,758
0
1,116
13,474
11,219
354
5,720
7,607
0
31,972
W
7,223
390
546
663
9,861
2,978
1,209
2,874
6,987
31,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
31,336
142
Minions Killed
94
0
Camps Cleared
0
805,634
Distance Traveled
649,976
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,315
688
36
2
0
221,854
4
W
Ymir
11,375
758
72
5
0
258,077
2
L
Loki
11,827
788
26
2
0
250,678
1
L
Kukulkan
9,194
613
32
2
0
177,444
0
W
Fenrir
12,423
828
31
2
0
279,073
1
W
Scylla
10,288
686
39
3
0
268,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role