Player Matchup

Mercury
Mercury
BranBAM
Mercury
Level 66
God Stats
10W - 7L
1,677 SR
Queue Stats
121W - 141L
1,513 Elo+
Party 2
Ymir
Ymir
CivilMeister
Ymir
Level 81
God Stats
11W - 14L
1,528 SR
Queue Stats
247W - 231L
1,577 Elo+
Party 2
Apollo
Apollo
DankigMig69
Apollo
Level 84
God Stats
35W - 45L
1,448 SR
Queue Stats
262W - 283L
1,564 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jmarcotte18
Morgan Le Fay
Level 135
God Stats
4W - 6L
1,482 SR
Queue Stats
536W - 460L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
that_poi
Cu Chulainn
Level 106
God Stats
12W - 23L
1,458 SR
Queue Stats
507W - 463L
1,513 Elo+
Solo
Team Averages
Level 94
1,519 SR
1,538 Elo+

VS

Team Averages
Level 124
1,602 SR
1,590 Elo+
Chang'e
Chang'e
EdgyGrill132
Chang'e
Level 109
God Stats
14W - 10L
1,634 SR
Queue Stats
202W - 198L
1,508 Elo+
Party 1
Mulan
Mulan
Salvaje132
Mulan
Level 159
God Stats
20W - 14L
1,631 SR
Queue Stats
191W - 186L
1,516 Elo+
Party 1
Sol
Sol
granddeezy
Sol
Level 119
God Stats
5W - 9L
1,397 SR
Queue Stats
44W - 39L
1,599 Elo+
Party 3
Cthulhu
Cthulhu
gravescasa
Cthulhu
Level 105
God Stats
6W - 2L
1,712 SR
Queue Stats
110W - 87L
1,679 Elo+
Party 3
Bastet
Bastet
grizzybojango
Bastet
Level 126
God Stats
2W - 1L
1,634 SR
Queue Stats
94W - 66L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BranBAM
Mercury
16
3 / 5 / 1
9,947
474
4,392
17,109
7,470
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 6 / 1
9,017
429
7,969
19,873
18,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
16
0 / 5 / 2
9,924
473
3,306
15,657
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
jmarcotte18
Morgan Le Fay
15
2 / 7 / 1
9,669
460
10,086
11,889
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
that_poi
Cu Chulainn
18
0 / 2 / 0
11,476
546
7,394
13,770
12,407
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EdgyGrill132
Chang'e
17
2 / 2 / 8
9,934
473
8,267
12,433
4,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
17
8 / 2 / 11
11,181
532
13,737
16,706
18,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 1 / 8
11,820
563
16,315
11,167
4,764
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
gravescasa
Cthulhu
20
1 / 0 / 4
12,259
584
10,450
11,561
12,349
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 2 / 8
11,729
559
9,657
13,205
4,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
7
Kills
25
25
Deaths
7
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Mercury
BranBAM
Mercury
3
5
1
0.7
L
2
6
1
0.42
L
Apollo
0
5
2
0.2
W
Chang'e
EdgyGrill132
Chang'e
2
2
8
3
W
Mulan
8
2
11
6.75
W
7
1
8
11
W
Cthulhu
gravescasa
Cthulhu
1
0
4
3
W
7
2
8
5.5
L
Morgan Le Fay
jmarcotte18
Morgan Le Fay
2
7
1
0.36
L
Cu Chulainn
that_poi
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,147
Damage
58,426
78,298
Taken
65,072
48,686
Mitigated
44,779
15,182
Healing
30,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BranBAM
Mercury
4,392
2,111
89
3,513
17,109
7,470
0
4,940
12,169
0
82,555
L
7,969
1,718
0
1,840
19,873
18,842
44
10,705
9,168
24,377
0
L
Apollo
3,306
1,588
0
4,120
15,657
4,778
1,364
9,095
6,562
0
71,322
W
Chang'e
EdgyGrill132
Chang'e
8,267
846
3,560
7,770
12,433
4,408
1,444
5,129
6,804
64,349
0
W
Mulan
13,737
2,370
292
3,165
16,706
18,404
529
4,868
11,716
10,680
50,284
W
16,315
4,209
0
5,211
11,167
4,764
1,769
3,860
7,179
84,857
0
W
Cthulhu
gravescasa
Cthulhu
10,450
124
630
4,134
11,561
12,349
145
1,006
10,519
86,687
0
W
9,657
3,348
0
5,739
13,205
4,854
857
2,931
10,068
0
79,014
L
Morgan Le Fay
jmarcotte18
Morgan Le Fay
10,086
633
0
555
11,889
5,189
154
4,182
7,707
57,667
0
L
Cu Chulainn
that_poi
Cu Chulainn
7,394
977
0
5,065
13,770
12,407
174
8,704
5,066
554
83,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,033
Gold Earned
56,923
609
Minions Killed
618
0
Camps Cleared
0
2,050,591
Distance Traveled
2,189,980
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,947
474
125
6
0
443,775
2
L
Ymir
9,017
429
19
1
0
402,610
1
L
Apollo
9,924
473
144
7
0
389,830
3
W
Chang'e
9,934
473
91
4
0
429,991
4
W
Mulan
11,181
532
64
3
0
448,822
2
W
Sol
11,820
563
142
7
0
423,521
1
W
Cthulhu
12,259
584
200
10
0
424,149
4
W
Bastet
11,729
559
121
6
0
463,497
5
L
Morgan Le Fay
9,669
460
128
6
0
389,449
11
L
Cu Chulainn
11,476
546
193
9
0
424,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role