Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Ciresi
Ao Kuang
Silver II
Level 139
God Stats
5W - 3L
1,651 SR
Queue Stats
36W - 42L
1,346 MMR
Solo
Eset
Eset
Gold II
Frappe98
Eset
Gold II
Level 142
God Stats
1W - 0L
1,321 SR
Queue Stats
88W - 85L
1,464 MMR
Party 1
Chaac
Chaac
Gold IV
MaddestRussian
Chaac
Gold IV
Level 158
God Stats
6W - 8L
1,248 SR
Queue Stats
449W - 462L
1,253 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,444 SR
1,413 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,423 SR
1,386 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
ReidMD
Kumbhakarna
Gold I
Level 147
God Stats
2W - 1L
1,534 SR
Queue Stats
869W - 863L
1,245 MMR
Solo
Kali
Kali
Silver I
ScorpionSaibot
Kali
Silver I
Level 77
God Stats
2W - 3L
1,503 SR
Queue Stats
63W - 84L
1,407 MMR
Solo
Merlin
Merlin
Bronze III
cars4kids
Merlin
Bronze III
Level 50
God Stats
2W - 2L
1,292 SR
Queue Stats
90W - 87L
1,461 MMR
Solo
Danzaburou
Danzaburou
Silver V
kaynnen
Danzaburou
Silver V
Level 135
God Stats
0W - 1L
1,286 SR
Queue Stats
10W - 24L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
5 / 2 / 4
9,335
583
5,097
8,545
2,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
13
2 / 2 / 7
7,851
491
6,233
9,123
5,834
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Ciresi
Ao Kuang
16
6 / 1 / 9
9,854
616
10,486
11,695
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
17
6 / 1 / 8
10,391
649
5,892
8,239
2,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 8
9,588
599
10,391
16,380
8,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Morgan Le FayTiamatGilgameshArtemisSet

VS

Bans
YemojaHerculesSobekAthenaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 7 / 1
8,715
545
7,043
11,811
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
ReidMD
Kumbhakarna
11
1 / 4 / 3
7,024
439
2,746
12,462
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 2
7,800
488
2,649
11,487
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
cars4kids
Merlin
13
1 / 5 / 0
7,734
483
4,052
9,277
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
kaynnen
Danzaburou
11
2 / 4 / 2
7,122
445
5,463
11,537
8,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
23
Kills
7
8
Deaths
23
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
4
3.5
W
Bacchus
 
Bacchus
2
2
7
2.75
L
Izanami
 
Izanami
1
7
1
0.21
W
Ao Kuang
Ciresi
Ao Kuang
6
1
9
10.5
W
Eset
6
1
8
10
W
4
2
8
4
L
Kumbhakarna
ReidMD
Kumbhakarna
1
4
3
0.63
L
2
3
2
1
L
Merlin
cars4kids
Merlin
1
5
0
0.2
L
Danzaburou
kaynnen
Danzaburou
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,099
Damage
21,953
53,982
Taken
56,574
25,403
Mitigated
32,749
26,061
Healing
9,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,097
3,750
0
2,239
8,545
2,671
3,168
1,382
7,163
0
56,075
W
Bacchus
 
Bacchus
6,233
625
608
1,914
9,123
5,834
252
1,725
7,398
22,856
0
L
Izanami
 
Izanami
7,043
3,601
0
1,895
11,811
4,827
2,416
2,715
8,861
0
75,178
W
Ao Kuang
Ciresi
Ao Kuang
10,486
2,464
0
7,050
11,695
5,148
1,211
3,080
8,615
52,992
11,638
W
Eset
5,892
674
2,408
2,889
8,239
2,873
1,295
2,012
6,227
77,701
0
W
10,391
1,705
0
8,953
16,380
8,877
1,031
814
15,566
0
61,885
L
Kumbhakarna
ReidMD
Kumbhakarna
2,746
359
0
1,148
12,462
10,517
0
6,204
5,948
17,320
0
L
2,649
1,355
0
3,086
11,487
5,292
0
2,981
8,408
0
39,828
L
Merlin
cars4kids
Merlin
4,052
196
0
1,348
9,277
3,409
0
5,802
3,357
52,761
0
L
Danzaburou
kaynnen
Danzaburou
5,463
2,212
0
2,425
11,537
8,704
0
3,591
7,878
0
28,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,019
Gold Earned
38,395
488
Minions Killed
389
0
Camps Cleared
0
1,602,909
Distance Traveled
1,319,369
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,335
583
100
6
0
295,356
6
W
Bacchus
7,851
491
40
3
0
333,993
5
L
Izanami
8,715
545
140
9
0
254,840
4
W
Ao Kuang
9,854
616
86
5
0
344,372
5
W
Eset
10,391
649
151
9
0
319,602
3
W
Chaac
9,588
599
111
7
0
309,586
3
L
Kumbhakarna
7,024
439
28
2
0
286,244
5
L
Kali
7,800
488
79
5
0
318,961
8
L
Merlin
7,734
483
98
6
0
262,969
0
L
Danzaburou
7,122
445
44
3
0
196,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role