Player Matchup

Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Clap-tiste
Gilgamesh
Level 48
God Stats
27W - 30L
1,589 SR
Queue Stats
641W - 618L
1,575 Elo+
Party 1
Agni
Agni
SPACENTIME
Agni
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,637 Elo+
Solo
Nemesis
Nemesis
VeloGoneRogue
Nemesis
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
205W - 238L
1,471 Elo+
Solo
Ymir
Ymir
rovers23
Ymir
Level 7
God Stats
7W - 4L
1,546 SR
Queue Stats
7W - 4L
1,567 Elo+
Party 1
Team Averages
Level 24
1,527 SR
1,550 Elo+

VS

Team Averages
Level 21
1,553 SR
1,510 Elo+
Hercules
Hercules
AnyOtherGod
Hercules
Level 29
God Stats
9W - 7L
1,681 SR
Queue Stats
181W - 106L
1,659 Elo+
Solo
Bacchus
Bacchus
LilMexicanCartel
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,426 Elo+
Solo
Apollo
Apollo
Sunbrocobra
Apollo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
jongalen
Zeus
Level 30
God Stats
2W - 1L
1,584 SR
Queue Stats
10W - 14L
1,305 Elo+
Solo
Fenrir
Fenrir
souza-k9
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 4 / 3
6,363
424
7,468
8,547
3,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Clap-tiste
Gilgamesh
12
0 / 3 / 0
7,012
467
971
7,535
3,723
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
14 / 1 / 1
9,851
657
14,159
12,146
6,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
12
2 / 3 / 3
7,605
507
4,301
10,510
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ymir
12
2 / 0 / 5
7,283
486
3,914
12,723
8,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnyOtherGod
Hercules
17
5 / 0 / 1
10,363
691
8,506
8,140
7,637
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 3 / 1
6,786
452
4,165
12,122
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
12
3 / 3 / 2
7,554
504
8,741
9,093
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
11
2 / 4 / 0
7,074
472
6,028
7,011
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
souza-k9
Fenrir
5
0 / 11 / 2
5,271
351
1,889
8,568
2,450
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
19
Kills
11
11
Deaths
21
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
4
3
0.63
L
Hercules
AnyOtherGod
Hercules
5
0
1
5.5
W
Gilgamesh
Clap-tiste
Gilgamesh
0
3
0
0
L
1
3
1
0.5
W
14
1
1
14.5
L
Apollo
3
3
2
1.33
W
Nemesis
2
3
3
1.17
L
Zeus
2
4
0
0.5
W
Ymir
2
0
5
4.5
L
Fenrir
souza-k9
Fenrir
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,813
Damage
29,329
51,461
Taken
44,934
26,474
Mitigated
24,274
15,486
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,468
3,197
0
1,756
8,547
3,711
0
1,335
7,212
0
30,122
L
Hercules
AnyOtherGod
Hercules
8,506
2,594
0
3,775
8,140
7,637
0
1,193
6,899
13,499
55,068
W
Gilgamesh
Clap-tiste
Gilgamesh
971
147
0
1,369
7,535
3,723
430
420
7,115
0
38,249
L
4,165
527
0
2,045
12,122
9,607
0
4,625
6,862
20,522
0
W
14,159
987
0
7,589
12,146
6,136
50
4,110
8,036
76,046
0
L
Apollo
8,741
5,978
0
2,217
9,093
2,471
0
3,247
5,604
0
41,804
W
Nemesis
4,301
2,018
0
1,437
10,510
4,242
0
3,258
7,252
0
51,072
L
Zeus
6,028
418
0
1,622
7,011
2,109
0
5,042
1,969
39,368
0
W
Ymir
3,914
612
0
3,335
12,723
8,662
207
2,325
10,398
27,095
0
L
Fenrir
souza-k9
Fenrir
1,889
343
0
84
8,568
2,450
493
3,966
4,560
0
6,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
37,048
406
Minions Killed
347
0
Camps Cleared
0
1,346,242
Distance Traveled
1,358,810
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,363
424
47
3
0
239,972
4
L
Hercules
10,363
691
156
10
0
317,553
7
W
Gilgamesh
7,012
467
84
6
0
281,982
1
L
Bacchus
6,786
452
31
2
0
256,973
2
W
Agni
9,851
657
131
9
0
299,037
0
L
Apollo
7,554
504
78
5
0
267,430
5
W
Nemesis
7,605
507
94
6
0
276,279
0
L
Zeus
7,074
472
76
5
0
251,368
3
W
Ymir
7,283
486
50
3
0
248,972
0
L
Fenrir
5,271
351
6
0
0
265,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role