Player Matchup

Gilgamesh
Gilgamesh
PaladinIII
Gilgamesh
Level 13
God Stats
18W - 10L
1,676 SR
Queue Stats
83W - 72L
1,213 Elo+
Party 3
Merlin
Merlin
RyderOxider
Merlin
Level 27
God Stats
5W - 1L
1,465 SR
Queue Stats
38W - 37L
1,500 Elo+
Solo
Ymir
Ymir
dannyms23
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thor
Thor
o0viking0o
Thor
Level 16
God Stats
6W - 8L
1,316 SR
Queue Stats
65W - 62L
1,187 Elo+
Party 3
Hou Yi
Hou Yi
thinkqik20
Hou Yi
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Team Averages
Level 14
1,491 SR
1,380 Elo+

VS

Team Averages
Level 8
1,495 SR
1,482 Elo+
Neith
Neith
Aug212021
Neith
Level 28
God Stats
37W - 46L
1,474 SR
Queue Stats
138W - 148L
1,409 Elo+
Solo
Ra
Ra
DTSKEVIN23
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
iceisdifferent
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
jasonorpolar
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
tacojay23
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PaladinIII
Gilgamesh
18
9 / 0 / 2
11,077
652
11,739
11,137
10,246
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
17
8 / 3 / 0
10,700
629
8,608
6,212
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
1 / 2 / 9
7,679
452
4,010
9,416
7,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 4 / 6
9,164
539
4,177
11,008
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
thinkqik20
Hou Yi
13
8 / 2 / 3
8,621
507
9,875
8,590
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aug212021
Neith
12
4 / 6 / 2
7,849
462
5,476
10,851
3,457
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 8 / 1
6,124
360
496
8,386
2,407
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 3 / 2
9,084
534
6,588
9,132
9,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
jasonorpolar
Arachne
11
2 / 9 / 2
7,411
436
4,589
13,917
4,429
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
tacojay23
Bellona
12
0 / 7 / 1
7,380
434
4,678
13,547
7,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
30
Kills
10
11
Deaths
33
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
Aug212021
Neith
4
6
2
0.83
L
0
8
1
0.06
W
Gilgamesh
PaladinIII
Gilgamesh
9
0
2
10
W
Merlin
8
3
0
2.67
W
Ymir
1
2
9
2.75
L
4
3
2
1.67
L
Arachne
jasonorpolar
Arachne
2
9
2
0.33
W
4
4
6
1.75
L
Bellona
tacojay23
Bellona
0
7
1
0.07
W
Hou Yi
thinkqik20
Hou Yi
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,409
Damage
21,827
46,363
Taken
55,833
27,587
Mitigated
27,344
11,846
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aug212021
Neith
5,476
1,636
0
2,562
10,851
3,457
276
1,918
8,672
0
34,694
L
496
163
10
1,339
8,386
2,407
0
5,225
3,122
13,841
0
W
Gilgamesh
PaladinIII
Gilgamesh
11,739
3,924
0
4,332
11,137
10,246
2,251
559
10,578
0
74,819
W
Merlin
8,608
768
0
1,677
6,212
2,549
3,599
680
5,532
64,247
0
W
Ymir
4,010
896
0
721
9,416
7,525
305
2,980
6,436
17,031
0
L
6,588
758
572
1,264
9,132
9,207
382
1,459
7,458
28,611
0
L
Arachne
jasonorpolar
Arachne
4,589
3,270
0
2,846
13,917
4,429
0
2,013
11,815
0
37,662
W
4,177
991
0
4,478
11,008
3,763
0
685
10,323
0
54,190
L
Bellona
tacojay23
Bellona
4,678
2,379
0
1,621
13,547
7,844
151
1,399
12,148
0
27,372
W
Hou Yi
thinkqik20
Hou Yi
9,875
4,023
0
638
8,590
3,504
1,310
2,590
6,000
0
48,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,241
Gold Earned
37,848
456
Minions Killed
229
0
Camps Cleared
0
1,468,215
Distance Traveled
1,343,473
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,849
462
54
3
0
280,509
1
L
Ra
6,124
360
27
2
0
234,514
4
W
Gilgamesh
11,077
652
140
8
0
298,718
0
W
Merlin
10,700
629
119
7
0
269,717
2
W
Ymir
7,679
452
31
2
0
288,485
2
L
Yemoja
9,084
534
37
2
0
268,448
3
L
Arachne
7,411
436
57
3
0
281,353
2
W
Thor
9,164
539
96
6
0
307,365
0
L
Bellona
7,380
434
54
3
0
278,649
0
W
Hou Yi
8,621
507
70
4
0
303,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role