Player Matchup

Osiris
Osiris
EternaLdOPe
Osiris
Level 156
God Stats
6W - 4L
1,955 SR
Queue Stats
163W - 112L
1,780 Elo+
Party 2
Merlin
Merlin
Reynei
Merlin
Level 125
God Stats
8W - 4L
1,782 SR
Queue Stats
93W - 60L
1,671 Elo+
Party 2
Hercules
Hercules
Saint5525
Hercules
Level 126
God Stats
14W - 6L
1,756 SR
Queue Stats
344W - 325L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
ScareRIPPER2012
Kuzenbo
Level 38
God Stats
16W - 12L
1,765 SR
Queue Stats
32W - 30L
1,583 Elo+
Party 2
Rama
Rama
rogu3fg
Rama
Level 155
God Stats
7W - 13L
1,505 SR
Queue Stats
391W - 252L
1,695 Elo+
Party 2
Team Averages
Level 120
1,753 SR
1,656 Elo+

VS

Team Averages
Level 84
1,680 SR
1,647 Elo+
Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Mr-Six-Seven
Bastet
Level 109
God Stats
12W - 9L
1,422 SR
Queue Stats
730W - 674L
1,463 Elo+
Solo
Jing Wei
Jing Wei
Puroteas
Jing Wei
Level 45
God Stats
9W - 3L
1,998 SR
Queue Stats
75W - 41L
1,775 Elo+
Party 1
Merlin
Merlin
Shinkatu
Merlin
Level 67
God Stats
4W - 1L
1,611 SR
Queue Stats
269W - 111L
1,787 Elo+
Party 1
Fenrir
Fenrir
z Alpha o
Fenrir
Level 89
God Stats
9W - 9L
1,871 SR
Queue Stats
735W - 558L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 4 / 0
8,395
525
9,728
12,860
7,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Reynei
Merlin
11
0 / 7 / 0
6,837
427
2,274
7,775
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Saint5525
Hercules
14
3 / 4 / 0
8,614
538
8,742
16,485
18,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 2 / 0
6,841
428
3,479
8,224
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
rogu3fg
Rama
14
0 / 3 / 1
8,333
521
6,748
8,093
2,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
4 / 0 / 8
8,535
533
5,084
11,953
10,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
5 / 3 / 10
9,146
572
9,429
12,955
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
Puroteas
Jing Wei
17
1 / 0 / 2
10,058
629
3,777
6,446
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Shinkatu
Merlin
17
9 / 1 / 6
10,215
638
12,250
6,750
3,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
z Alpha o
Fenrir
15
1 / 2 / 7
8,826
552
8,380
11,767
11,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
6
Kills
20
20
Deaths
6
1
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
0
8
8
L
Osiris
3
4
0
0.75
W
Bastet
5
3
10
3.33
W
Jing Wei
Puroteas
Jing Wei
1
0
2
2
L
Merlin
Reynei
Merlin
0
7
0
0
L
Hercules
Saint5525
Hercules
3
4
0
0.75
L
0
2
0
0
W
Merlin
Shinkatu
Merlin
9
1
6
12
L
Rama
rogu3fg
Rama
0
3
1
0.17
W
Fenrir
z Alpha o
Fenrir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,971
Damage
38,920
53,437
Taken
49,871
39,842
Mitigated
32,479
15,287
Healing
15,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,084
905
1,300
3,456
11,953
10,241
0
2,283
9,480
18,158
0
L
Osiris
9,728
2,898
0
3,590
12,860
7,695
38
4,473
8,387
0
61,614
W
Bastet
9,429
4,233
0
500
12,955
5,561
0
726
12,096
0
57,073
W
Jing Wei
Puroteas
Jing Wei
3,777
2,550
0
2,513
6,446
2,087
872
195
6,251
0
78,423
L
Merlin
Reynei
Merlin
2,274
213
0
544
7,775
2,403
0
4,717
3,058
36,367
0
L
Hercules
Saint5525
Hercules
8,742
3,305
0
6,856
16,485
18,166
0
4,609
11,876
0
43,122
L
3,479
1,570
0
1,634
8,224
9,079
0
2,649
5,575
18,133
0
W
Merlin
Shinkatu
Merlin
12,250
673
0
2,496
6,750
3,393
371
1,620
5,130
78,765
0
L
Rama
rogu3fg
Rama
6,748
4,497
0
2,663
8,093
2,499
574
948
7,145
0
66,609
W
Fenrir
z Alpha o
Fenrir
8,380
2,674
0
5,013
11,767
11,197
0
997
9,917
0
49,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,020
Gold Earned
46,780
457
Minions Killed
514
0
Camps Cleared
0
1,474,982
Distance Traveled
1,619,056
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,535
533
23
1
0
345,078
2
L
Osiris
8,395
525
118
7
0
342,667
4
W
Bastet
9,146
572
100
6
0
341,112
2
W
Jing Wei
10,058
629
157
10
0
298,865
6
L
Merlin
6,837
427
74
5
0
273,561
1
L
Hercules
8,614
538
94
6
0
248,639
1
L
Kuzenbo
6,841
428
24
2
0
326,975
2
W
Merlin
10,215
638
146
9
0
309,161
7
L
Rama
8,333
521
147
9
0
283,140
6
W
Fenrir
8,826
552
88
6
0
324,840
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role