Player Matchup

Osiris
Osiris
GabrielMitt0
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,586 Elo+
Party 1
Mercury
Mercury
Metranca
Mercury
Level 119
God Stats
2W - 2L
1,405 SR
Queue Stats
28W - 22L
1,578 Elo+
Party 1
Rama
Rama
QDIOS
Rama
Level 48
God Stats
5W - 2L
1,821 SR
Queue Stats
29W - 30L
1,546 Elo+
Party 3
Merlin
Merlin
Zaters716
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
encefalite
Cthulhu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,602 Elo+
Party 1
Team Averages
Level 72
1,545 SR
1,564 Elo+

VS

Team Averages
Level 111
1,746 SR
1,801 Elo+
Olorun
Olorun
 
Olorun
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bokita
Cthulhu
Level 160
God Stats
10W - 1L
1,952 SR
Queue Stats
269W - 97L
1,859 Elo+
Party 2
Hercules
Hercules
RubiiID
Hercules
Level 157
God Stats
1W - 0L
1,592 SR
Queue Stats
72W - 7L
2,009 Elo+
Party 2
Hou Yi
Hou Yi
asd1231
Hou Yi
Level 33
God Stats
9W - 1L
1,882 SR
Queue Stats
116W - 24L
1,872 Elo+
Party 2
Izanami
Izanami
zBuggs
Izanami
Level 160
God Stats
18W - 10L
1,802 SR
Queue Stats
123W - 49L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
4 / 10 / 4
9,310
405
12,488
26,051
10,588
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
Metranca
Mercury
17
3 / 11 / 2
11,082
482
12,469
25,129
8,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
QDIOS
Rama
14
2 / 7 / 2
9,276
403
8,329
22,192
6,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Zaters716
Merlin
14
1 / 10 / 2
9,495
413
4,134
17,283
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
encefalite
Cthulhu
15
2 / 10 / 4
9,967
433
10,441
31,191
31,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
2 / 6 / 13
11,144
485
8,546
15,264
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Bokita
Cthulhu
18
5 / 1 / 15
12,751
554
12,199
22,598
22,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
RubiiID
Hercules
17
7 / 4 / 21
12,824
558
12,447
31,221
30,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
asd1231
Hou Yi
18
10 / 2 / 13
12,788
556
26,434
17,637
7,517
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
zBuggs
Izanami
20
24 / 2 / 8
15,240
663
45,504
20,854
10,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
118
12
Kills
48
48
Deaths
15
14
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
6
13
1.42
W
Cthulhu
Bokita
Cthulhu
5
1
15
12.5
L
Osiris
4
10
4
0.6
L
Mercury
Metranca
Mercury
3
11
2
0.36
L
Rama
QDIOS
Rama
2
7
2
0.43
W
Hercules
RubiiID
Hercules
7
4
21
4.38
L
Merlin
Zaters716
Merlin
1
10
2
0.2
W
Hou Yi
asd1231
Hou Yi
10
2
13
8.25
L
Cthulhu
encefalite
Cthulhu
2
10
4
0.4
W
Izanami
zBuggs
Izanami
24
2
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,861
Damage
105,130
121,846
Taken
107,574
61,656
Mitigated
78,155
15,144
Healing
50,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,546
4,259
1,964
6,242
15,264
6,471
3,115
1,682
13,582
57,298
0
W
Cthulhu
Bokita
Cthulhu
12,199
1,254
1,096
9,929
22,598
22,716
284
3,464
18,748
79,123
0
L
Osiris
12,488
5,220
0
3,103
26,051
10,588
0
7,881
18,086
0
44,222
L
Mercury
Metranca
Mercury
12,469
8,318
0
3,975
25,129
8,529
0
5,392
19,737
0
70,944
L
Rama
QDIOS
Rama
8,329
6,701
0
5,032
22,192
6,556
0
2,366
19,826
0
57,976
W
Hercules
RubiiID
Hercules
12,447
3,774
0
11,606
31,221
30,607
117
3,829
23,601
6,469
25,128
L
Merlin
Zaters716
Merlin
4,134
336
0
901
17,283
4,645
0
1,264
15,971
38,879
0
W
Hou Yi
asd1231
Hou Yi
26,434
16,427
0
8,697
17,637
7,517
3,330
4,177
13,460
0
99,297
L
Cthulhu
encefalite
Cthulhu
10,441
887
137
1,996
31,191
31,338
0
6,143
24,940
30,378
0
W
Izanami
zBuggs
Izanami
45,504
26,504
0
10,563
20,854
10,844
2,869
4,602
16,123
0
152,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,130
Gold Earned
64,747
401
Minions Killed
559
0
Camps Cleared
0
1,894,502
Distance Traveled
2,234,817
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,144
485
82
4
0
440,888
2
W
Cthulhu
12,751
554
146
6
0
490,780
0
L
Osiris
9,310
405
70
3
0
313,083
6
L
Mercury
11,082
482
115
5
0
431,305
1
L
Rama
9,276
403
99
4
0
381,006
5
W
Hercules
12,824
558
41
2
0
457,947
0
L
Merlin
9,495
413
84
4
0
357,113
3
W
Hou Yi
12,788
556
119
5
0
411,048
1
L
Cthulhu
9,967
433
33
1
0
411,995
3
W
Izanami
15,240
663
171
7
0
434,154
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role