Player Matchup

Sun Wukong
Sun Wukong
AndroidRobin
Sun Wukong
Level 121
God Stats
0W - 5L
1,443 SR
Queue Stats
141W - 135L
1,414 Elo+
Solo
Ares
Ares
GAO Illusionist
Ares
Level 126
God Stats
1W - 1L
1,515 SR
Queue Stats
15W - 19L
1,392 Elo+
Party 2
Zeus
Zeus
GAO Prometheo
Zeus
Level 154
God Stats
33W - 27L
1,474 SR
Queue Stats
314W - 346L
1,430 Elo+
Party 2
Merlin
Merlin
RJPG
Merlin
Level 84
God Stats
1W - 4L
1,301 SR
Queue Stats
154W - 105L
1,468 Elo+
Solo
Artemis
Artemis
SoldierSide
Artemis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,439 Elo+
Solo
Team Averages
Level 109
1,447 SR
1,429 Elo+

VS

Team Averages
Level 81
1,509 SR
1,410 Elo+
Bakasura
Bakasura
ArrogantNoble
Bakasura
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,396 Elo+
Party 1
Hachiman
Hachiman
AvgNara
Hachiman
Level 88
God Stats
1W - 0L
1,670 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Chaac
Chaac
EquippedBark
Chaac
Level 126
God Stats
1W - 0L
1,171 SR
Queue Stats
3W - 5L
1,284 Elo+
Party 1
Baron Samedi
Baron Samedi
GreatDub
Baron Samedi
Level 62
God Stats
2W - 0L
1,685 SR
Queue Stats
36W - 35L
1,429 Elo+
Party 1
Ares
Ares
salluchegamingYT
Ares
Level 66
God Stats
2W - 2L
1,521 SR
Queue Stats
65W - 74L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndroidRobin
Sun Wukong
14
3 / 3 / 5
8,611
783
7,419
12,614
9,696
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 6 / 6
7,568
688
4,718
15,388
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 4 / 3
7,935
721
8,223
7,472
2,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
RJPG
Merlin
15
2 / 1 / 2
8,025
730
11,646
5,834
3,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SoldierSide
Artemis
11
0 / 6 / 3
6,309
574
8,411
11,278
4,991
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArrogantNoble
Bakasura
14
6 / 3 / 7
9,009
819
7,952
11,437
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
AvgNara
Hachiman
15
6 / 4 / 7
9,432
857
9,067
10,054
4,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 13
7,846
713
8,828
11,643
11,999
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
GreatDub
Baron Samedi
14
1 / 0 / 14
7,930
721
9,046
7,363
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 1 / 12
10,186
926
10,070
13,785
15,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
9
Kills
20
20
Deaths
9
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AndroidRobin
Sun Wukong
3
3
5
1.83
W
Bakasura
ArrogantNoble
Bakasura
6
3
7
3.17
W
Hachiman
AvgNara
Hachiman
6
4
7
2.38
W
1
1
13
7.5
L
1
6
6
0.67
L
3
4
3
1.13
W
Baron Samedi
GreatDub
Baron Samedi
1
0
14
8
L
Merlin
RJPG
Merlin
2
1
2
3
L
Artemis
SoldierSide
Artemis
0
6
3
0.25
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,417
Damage
44,963
52,586
Taken
54,282
36,631
Mitigated
43,005
9,351
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AndroidRobin
Sun Wukong
7,419
962
85
4,692
12,614
9,696
0
5,020
7,014
0
29,740
W
Bakasura
ArrogantNoble
Bakasura
7,952
4,980
0
1,989
11,437
7,128
0
4,523
6,914
0
14,195
W
Hachiman
AvgNara
Hachiman
9,067
4,855
0
2,617
10,054
4,000
52
5,012
5,042
0
33,282
W
8,828
1,315
0
4,533
11,643
11,999
606
6,115
5,528
0
29,972
L
4,718
334
0
1,708
15,388
16,075
0
5,853
9,126
11,091
0
L
8,223
447
0
1,090
7,472
2,614
0
2,440
4,886
19,165
0
W
Baron Samedi
GreatDub
Baron Samedi
9,046
841
2,754
1,671
7,363
4,028
92
3,827
3,536
22,421
0
L
Merlin
RJPG
Merlin
11,646
426
0
1,156
5,834
3,255
0
2,537
3,205
39,821
0
L
Artemis
SoldierSide
Artemis
8,411
2,483
0
620
11,278
4,991
0
3,375
7,748
0
18,797
W
10,070
832
0
2,233
13,785
15,850
0
5,426
8,359
14,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,448
Gold Earned
44,403
204
Minions Killed
192
9
Camps Cleared
6
885,744
Distance Traveled
1,069,469
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,611
783
55
5
5
192,560
2
W
Bakasura
9,009
819
32
3
1
240,823
0
W
Hachiman
9,432
857
70
6
3
203,735
4
W
Chaac
7,846
713
44
4
1
205,512
0
L
Ares
7,568
688
15
1
0
189,517
1
L
Zeus
7,935
721
21
2
2
128,340
3
W
Baron Samedi
7,930
721
30
3
0
202,883
0
L
Merlin
8,025
730
91
8
0
205,833
1
L
Artemis
6,309
574
22
2
2
169,494
0
W
Ares
10,186
926
16
1
1
216,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role