Player Matchup

Izanami
Izanami
ApX Steel
Izanami
Level 126
God Stats
4W - 6L
1,279 SR
Queue Stats
455W - 480L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
RAGINDEVILDOG1
Cthulhu
Level 146
God Stats
5W - 3L
1,541 SR
Queue Stats
464W - 458L
1,492 Elo+
Party 1
Sol
Sol
TavourAiris
Sol
Level 27
God Stats
2W - 6L
1,450 SR
Queue Stats
87W - 97L
1,404 Elo+
Party 1
Nemesis
Nemesis
UEG Hypnos
Nemesis
Level 157
God Stats
2W - 6L
1,447 SR
Queue Stats
433W - 474L
1,414 Elo+
Party 1
Sobek
Sobek
vertickly1
Sobek
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,506 Elo+
Party 1
Team Averages
Level 114
1,443 SR
1,459 Elo+

VS

Team Averages
Level 48
1,378 SR
1,510 Elo+
Jormungandr
Jormungandr
BathSalts42069
Jormungandr
Level 66
God Stats
5W - 13L
1,109 SR
Queue Stats
378W - 384L
1,431 Elo+
Solo
Nu Wa
Nu Wa
DaWolf69
Nu Wa
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 19L
1,516 Elo+
Party 2
Chernobog
Chernobog
KingMaveric
Chernobog
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,475 Elo+
Party 2
Zeus
Zeus
XBatPiggeh
Zeus
Level 40
God Stats
1W - 1L
1,282 SR
Queue Stats
53W - 30L
1,567 Elo+
Party 2
Khepri
Khepri
fasrunner
Khepri
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 23L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ApX Steel
Izanami
17
5 / 5 / 2
10,353
740
15,427
12,104
4,845
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 6 / 3
8,750
625
14,553
17,172
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 6 / 3
10,619
759
19,541
20,025
8,404
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
UEG Hypnos
Nemesis
12
1 / 7 / 4
8,164
583
4,440
15,588
14,002
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sobek
15
0 / 6 / 8
9,336
667
6,199
19,147
25,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BathSalts42069
Jormungandr
19
3 / 1 / 21
11,037
788
10,487
25,521
20,797
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
DaWolf69
Nu Wa
18
6 / 1 / 15
10,565
755
13,381
9,029
4,094
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
KingMaveric
Chernobog
18
6 / 5 / 17
11,155
797
15,930
14,361
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
13 / 2 / 13
12,570
898
30,141
10,359
4,568
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
fasrunner
Khepri
17
2 / 1 / 21
10,989
785
5,278
11,948
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
117
10
Kills
30
30
Deaths
10
20
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Izanami
ApX Steel
Izanami
5
5
2
1.2
W
Jormungandr
BathSalts42069
Jormungandr
3
1
21
13.5
W
Nu Wa
DaWolf69
Nu Wa
6
1
15
13.5
W
Chernobog
KingMaveric
Chernobog
6
5
17
2.9
L
1
6
3
0.42
L
3
6
3
0.75
L
Nemesis
UEG Hypnos
Nemesis
1
7
4
0.43
W
13
2
13
9.75
W
Khepri
fasrunner
Khepri
2
1
21
12.5
L
Sobek
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,160
Damage
75,217
84,036
Taken
71,218
69,227
Mitigated
50,347
27,812
Healing
31,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ApX Steel
Izanami
15,427
8,470
1,205
1,448
12,104
4,845
0
8,928
3,176
0
34,401
W
Jormungandr
BathSalts42069
Jormungandr
10,487
2,048
3,068
13,472
25,521
20,797
660
12,304
13,217
34,241
0
W
Nu Wa
DaWolf69
Nu Wa
13,381
3,777
1,023
932
9,029
4,094
391
5,890
3,139
22,750
0
W
Chernobog
KingMaveric
Chernobog
15,930
7,273
1,697
2,646
14,361
6,757
1,833
8,144
6,217
0
29,097
L
14,553
206
687
1,552
17,172
16,807
0
11,972
5,200
28,747
0
L
19,541
4,897
1,506
9,183
20,025
8,404
1,429
14,934
5,091
47,838
0
L
Nemesis
UEG Hypnos
Nemesis
4,440
1,248
1,914
3,428
15,588
14,002
21
10,216
5,372
0
11,661
W
30,141
5,365
1,185
1,176
10,359
4,568
2,172
6,981
3,378
49,505
0
W
Khepri
fasrunner
Khepri
5,278
216
2,023
4,406
11,948
14,131
173
6,974
4,974
10,287
0
L
Sobek
6,199
0
1,777
5,112
19,147
25,169
116
13,237
5,910
13,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,222
Gold Earned
56,316
167
Minions Killed
140
0
Camps Cleared
0
1,175,601
Distance Traveled
1,350,641
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,353
740
48
3
0
209,128
0
W
Jormungandr
11,037
788
48
3
0
268,870
4
W
Nu Wa
10,565
755
8
1
0
298,013
0
W
Chernobog
11,155
797
34
2
0
249,091
0
L
Cthulhu
8,750
625
24
2
0
258,054
2
L
Sol
10,619
759
72
5
0
221,225
0
L
Nemesis
8,164
583
12
1
0
220,853
2
W
Zeus
12,570
898
38
3
0
274,047
0
W
Khepri
10,989
785
12
1
0
260,620
3
L
Sobek
9,336
667
11
1
0
266,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role