Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
CasterNova
Chang'e
Gold III
Level 127
God Stats
13W - 12L
1,578 SR
Queue Stats
202W - 191L
1,317 MMR
Solo
King Arthur
King Arthur
Gold V
DCM BEAST
King Arthur
Gold V
Level 142
God Stats
30W - 30L
1,527 SR
Queue Stats
352W - 362L
1,372 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
isaac1shotki11
Gilgamesh
Gold III
Level 102
God Stats
1W - 3L
1,579 SR
Queue Stats
86W - 90L
1,389 MMR
Solo
Ares
Ares
Silver I
its Zorcho
Ares
Silver I
Level 96
God Stats
0W - 1L
1,729 SR
Queue Stats
35W - 46L
1,363 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,583 SR
1,388 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,529 SR
1,350 MMR
Khepri
Khepri
Silver I
BatFlashDC
Khepri
Silver I
Level 120
God Stats
1W - 2L
1,651 SR
Queue Stats
17W - 22L
1,428 MMR
Solo
Danzaburou
Danzaburou
Silver I
EndlessNaught
Danzaburou
Silver I
Level 127
God Stats
5W - 6L
1,444 SR
Queue Stats
297W - 298L
1,034 MMR
Solo
Scylla
Scylla
Silver II
IllusionTurn
Scylla
Silver II
Level 129
God Stats
5W - 2L
1,622 SR
Queue Stats
99W - 88L
1,453 MMR
Solo
Thanatos
Thanatos
Bronze III
a1miguelgun2
Thanatos
Bronze III
Level 109
God Stats
1W - 1L
1,536 SR
Queue Stats
16W - 15L
1,377 MMR
Solo
Cthulhu
Cthulhu
Bronze III
buunsann
Cthulhu
Bronze III
Level 38
God Stats
1W - 2L
1,392 SR
Queue Stats
1W - 4L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
1 / 3 / 1
9,357
492
9,053
14,013
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
CasterNova
Chang'e
15
8 / 0 / 2
9,325
491
12,042
15,493
6,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
DCM BEAST
King Arthur
14
1 / 3 / 6
8,955
471
12,350
19,970
15,744
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
isaac1shotki11
Gilgamesh
13
1 / 4 / 4
8,326
438
7,396
16,735
7,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 4
7,704
405
6,780
20,087
18,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayArachneTiamatCerberusAthena

VS

Bans
Baron SamediArtemisSetMedusaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BatFlashDC
Khepri
11
0 / 1 / 7
8,058
424
4,221
14,054
15,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
EndlessNaught
Danzaburou
16
4 / 1 / 3
10,330
544
18,447
17,192
8,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
15
4 / 0 / 5
9,745
513
20,797
9,536
5,072
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
a1miguelgun2
Thanatos
14
5 / 8 / 6
9,060
477
10,609
17,820
7,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
buunsann
Cthulhu
14
1 / 2 / 5
8,699
458
10,688
11,318
10,709
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
11
Kills
14
14
Deaths
12
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
W
Khepri
BatFlashDC
Khepri
0
1
7
3.5
L
Chang'e
CasterNova
Chang'e
8
0
2
9
L
King Arthur
DCM BEAST
King Arthur
1
3
6
1.33
W
Danzaburou
EndlessNaught
Danzaburou
4
1
3
5.5
W
Scylla
4
0
5
6.5
W
Thanatos
a1miguelgun2
Thanatos
5
8
6
1
W
Cthulhu
buunsann
Cthulhu
1
2
5
1.75
L
Gilgamesh
isaac1shotki11
Gilgamesh
1
4
4
0.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,621
Damage
64,762
86,298
Taken
69,920
52,980
Mitigated
46,377
34,133
Healing
33,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,053
4,396
328
7,613
14,013
4,819
1,199
2,403
11,610
0
72,767
W
Khepri
BatFlashDC
Khepri
4,221
371
1,028
5,481
14,054
15,322
612
4,755
9,299
14,117
0
L
Chang'e
CasterNova
Chang'e
12,042
651
5,287
10,766
15,493
6,387
462
8,680
6,813
60,092
0
L
King Arthur
DCM BEAST
King Arthur
12,350
1,135
0
6,269
19,970
15,744
0
10,441
9,529
0
54,656
W
Danzaburou
EndlessNaught
Danzaburou
18,447
8,595
0
10,029
17,192
8,087
1,847
4,148
13,044
0
82,807
W
Scylla
20,797
1,469
0
2,222
9,536
5,072
985
2,741
6,795
71,554
0
W
Thanatos
a1miguelgun2
Thanatos
10,609
3,788
190
11,804
17,820
7,187
499
5,097
12,723
0
50,086
W
Cthulhu
buunsann
Cthulhu
10,688
367
846
1,769
11,318
10,709
336
2,081
9,237
54,831
0
L
Gilgamesh
isaac1shotki11
Gilgamesh
7,396
2,351
0
2,996
16,735
7,900
0
6,858
9,877
0
55,363
L
6,780
576
0
874
20,087
18,130
0
7,324
12,763
23,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,667
Gold Earned
45,892
507
Minions Killed
468
0
Camps Cleared
0
1,780,093
Distance Traveled
1,795,797
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,357
492
137
7
0
317,727
5
W
Khepri
8,058
424
18
1
0
358,012
2
L
Chang'e
9,325
491
109
6
0
385,982
7
L
King Arthur
8,955
471
119
6
0
343,231
3
W
Danzaburou
10,330
544
136
7
0
335,449
4
W
Scylla
9,745
513
133
7
0
369,970
4
W
Thanatos
9,060
477
89
5
0
350,169
8
W
Cthulhu
8,699
458
92
5
0
382,197
3
L
Gilgamesh
8,326
438
99
5
0
395,308
5
L
Ares
7,704
405
43
2
0
337,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role