Player Matchup

Nox
Nox
Chaudzera
Nox
Level 28
God Stats
13W - 11L
1,693 SR
Queue Stats
116W - 106L
1,504 Elo+
Party 2
Erlang Shen
Erlang Shen
Kachida
Erlang Shen
Level 4
God Stats
5W - 1L
1,515 SR
Queue Stats
47W - 28L
1,326 Elo+
Solo
Heimdallr
Heimdallr
UnieguerR
Heimdallr
Level 23
God Stats
27W - 18L
1,579 SR
Queue Stats
50W - 43L
1,463 Elo+
Party 2
Loki
Loki
VictorSanches
Loki
Level 26
God Stats
19W - 16L
1,573 SR
Queue Stats
57W - 55L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
luscazord
Cthulhu
Level 18
God Stats
11W - 4L
1,602 SR
Queue Stats
67W - 52L
1,521 Elo+
Party 2
Team Averages
Level 20
1,592 SR
1,475 Elo+

VS

Team Averages
Level 17
1,466 SR
1,499 Elo+
Hachiman
Hachiman
Fugalouca
Hachiman
Level 18
God Stats
0W - 1L
1,491 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
LenhadorTzudo
Bakasura
Level 29
God Stats
2W - 7L
1,233 SR
Queue Stats
109W - 134L
1,493 Elo+
Solo
Nemesis
Nemesis
ODeusNoude
Nemesis
Level 12
God Stats
0W - 1L
1,487 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
PicolinoPH
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
Shieldks
Cerberus
Level 8
God Stats
0W - 1L
1,618 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
6,212
621
3,509
4,549
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
Kachida
Erlang Shen
13
5 / 0 / 1
6,942
694
5,905
4,940
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
UnieguerR
Heimdallr
10
3 / 0 / 1
5,937
594
3,843
5,650
1,843
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 1
6,114
611
2,060
4,638
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
luscazord
Cthulhu
9
1 / 0 / 2
5,551
555
1,379
4,463
3,434
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fugalouca
Hachiman
9
1 / 2 / 0
5,238
524
2,431
4,516
1,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
LenhadorTzudo
Bakasura
9
1 / 4 / 0
5,512
551
1,153
7,668
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
ODeusNoude
Nemesis
9
0 / 2 / 0
5,161
516
470
5,476
1,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 6 / 1
5,065
507
2,380
5,786
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Shieldks
Cerberus
2
0 / 1 / 0
3,715
372
65
955
345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
14
Kills
2
3
Deaths
15
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Hachiman
Fugalouca
Hachiman
1
2
0
0.5
W
Erlang Shen
Kachida
Erlang Shen
5
0
1
5.5
L
Bakasura
LenhadorTzudo
Bakasura
1
4
0
0.25
L
Nemesis
ODeusNoude
Nemesis
0
2
0
0
L
0
6
1
0.08
L
Cerberus
Shieldks
Cerberus
0
1
0
0
W
Heimdallr
UnieguerR
Heimdallr
3
0
1
3.5
W
2
2
1
1.25
W
Cthulhu
luscazord
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,696
Damage
6,499
24,240
Taken
24,401
10,563
Mitigated
7,514
11,201
Healing
5,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,509
373
0
930
4,549
1,495
598
1,266
3,105
20,526
0
L
Hachiman
Fugalouca
Hachiman
2,431
1,399
0
855
4,516
1,108
0
743
3,773
0
20,146
W
Erlang Shen
Kachida
Erlang Shen
5,905
2,522
0
2,801
4,940
2,487
0
214
4,683
0
43,509
L
Bakasura
LenhadorTzudo
Bakasura
1,153
833
0
1,686
7,668
3,016
0
1,336
6,332
0
25,770
L
Nemesis
ODeusNoude
Nemesis
470
235
0
2,264
5,476
1,377
0
0
5,476
0
19,987
L
2,380
336
21
966
5,786
1,668
188
2,607
3,179
18,947
0
L
Cerberus
Shieldks
Cerberus
65
0
0
128
955
345
0
202
753
1,078
0
W
Heimdallr
UnieguerR
Heimdallr
3,843
1,026
0
3,222
5,650
1,843
1,151
27
5,595
0
27,443
W
2,060
369
0
1,648
4,638
1,304
529
170
4,382
0
25,453
W
Cthulhu
luscazord
Cthulhu
1,379
122
0
2,600
4,463
3,434
480
399
4,010
23,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,756
Gold Earned
24,691
273
Minions Killed
191
0
Camps Cleared
0
1,005,538
Distance Traveled
935,325
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,212
621
41
4
0
188,409
2
L
Hachiman
5,238
524
31
3
0
261,852
2
W
Erlang Shen
6,942
694
71
7
0
212,138
3
L
Bakasura
5,512
551
66
7
0
225,514
0
L
Nemesis
5,161
516
55
6
0
181,981
0
L
Ra
5,065
507
38
4
0
216,828
0
L
Cerberus
3,715
372
1
0
0
49,150
1
W
Heimdallr
5,937
594
51
5
0
180,533
0
W
Loki
6,114
611
57
6
0
223,619
1
W
Cthulhu
5,551
555
53
5
0
200,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role