Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Akinno
Kumbhakarna
Level 113
God Stats
7W - 3L
1,609 SR
Queue Stats
76W - 62L
1,618 Elo+
Party 1
Horus
Horus
Dinamicss
Horus
Level 84
God Stats
10W - 8L
1,566 SR
Queue Stats
19W - 21L
1,491 Elo+
Party 1
Janus
Janus
FERSLOP
Janus
Level 95
God Stats
5W - 7L
1,651 SR
Queue Stats
273W - 293L
1,544 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fortunatu
Morgan Le Fay
Level 149
God Stats
13W - 8L
1,573 SR
Queue Stats
420W - 460L
1,478 Elo+
Solo
Team Averages
Level 106
1,580 SR
1,526 Elo+

VS

Team Averages
Level 117
1,524 SR
1,554 Elo+
Ra
Ra
 
Ra
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CourtneyLov3
Serqet
Level 156
God Stats
17W - 16L
1,550 SR
Queue Stats
460W - 469L
1,626 Elo+
Party 2
Hercules
Hercules
Humberalombaldo
Hercules
Level 66
God Stats
168W - 143L
1,609 SR
Queue Stats
381W - 350L
1,629 Elo+
Party 2
Artemis
Artemis
Niko13a
Artemis
Level 142
God Stats
15W - 12L
1,462 SR
Queue Stats
98W - 103L
1,511 Elo+
Solo
Poseidon
Poseidon
RubenxDPsychoxD
Poseidon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 387L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 2
5,579
1,116
1,749
2,613
903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kumbhakarna
Akinno
Kumbhakarna
11
1 / 0 / 6
5,575
1,115
1,761
2,558
2,474
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
Dinamicss
Horus
11
2 / 0 / 6
5,854
1,171
4,320
2,930
2,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
FERSLOP
Janus
12
3 / 0 / 7
6,482
1,296
5,863
2,778
741
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Fortunatu
Morgan Le Fay
11
3 / 0 / 6
6,362
1,272
8,334
2,742
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

396

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 0
4,744
949
260
83
18
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
10
0 / 2 / 0
5,098
1,020
3,756
6,650
2,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
10
0 / 2 / 0
5,166
1,033
1,758
7,593
2,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Niko13a
Artemis
10
1 / 4 / 0
5,569
1,114
2,351
5,667
1,765
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
10
0 / 3 / 0
5,014
1,003
2,162
5,027
1,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
11
Kills
1
1
Deaths
11
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
L
Ra
 
Ra
0
0
0
0
W
Kumbhakarna
Akinno
Kumbhakarna
1
0
6
4
L
Serqet
0
2
0
0
W
Horus
Dinamicss
Horus
2
0
6
5
W
Janus
FERSLOP
Janus
3
0
7
6.5
W
Morgan Le Fay
Fortunatu
Morgan Le Fay
3
0
6
6
L
Hercules
0
2
0
0
L
Artemis
Niko13a
Artemis
1
4
0
0.25
L
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
10,287
13,621
Taken
25,020
7,369
Mitigated
8,164
2,223
Healing
2,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,749
315
0
30
2,613
903
0
341
2,272
0
6,071
L
Ra
 
Ra
260
39
171
0
83
18
0
42
21
1,275
0
W
Kumbhakarna
Akinno
Kumbhakarna
1,761
127
0
0
2,558
2,474
0
655
1,903
6,111
0
L
Serqet
3,756
463
0
0
6,650
2,253
0
4,017
2,503
0
8,930
W
Horus
Dinamicss
Horus
4,320
1,913
455
590
2,930
2,367
0
787
2,143
0
8,256
W
Janus
FERSLOP
Janus
5,863
556
64
457
2,778
741
0
424
2,180
18,131
0
W
Morgan Le Fay
Fortunatu
Morgan Le Fay
8,334
854
0
627
2,742
884
0
215
2,527
13,472
0
L
Hercules
1,758
136
66
1,712
7,593
2,828
0
4,888
2,539
0
6,367
L
Artemis
Niko13a
Artemis
2,351
971
0
0
5,667
1,765
0
4,122
1,413
0
14,079
L
Poseidon
2,162
205
0
306
5,027
1,300
0
2,273
2,586
14,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,852
Gold Earned
25,591
68
Minions Killed
83
3
Camps Cleared
4
540,529
Distance Traveled
433,966
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,579
1,116
12
2
0
96,705
0
L
Ra
4,744
949
3
1
0
31,428
0
W
Kumbhakarna
5,575
1,115
2
0
0
113,450
0
L
Serqet
5,098
1,020
11
2
1
116,463
0
W
Horus
5,854
1,171
13
3
2
112,626
0
W
Janus
6,482
1,296
30
6
1
113,209
0
W
Morgan Le Fay
6,362
1,272
11
2
0
104,539
0
L
Hercules
5,166
1,033
14
3
0
108,808
1
L
Artemis
5,569
1,114
36
7
1
86,708
2
L
Poseidon
5,014
1,003
19
4
2
90,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role