Player Matchup

He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
Brooklyn_Butcher
Izanami
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,492 MMR
Solo
Loki
Loki
Gold III
MateoUwU
Loki
Gold III
Level 156
God Stats
2W - 3L
1,690 SR
Queue Stats
282W - 283L
1,434 MMR
Party 1
Osiris
Osiris
Gold II
NekoWonderland
Osiris
Gold II
Level 139
God Stats
46W - 37L
1,639 SR
Queue Stats
464W - 466L
1,486 MMR
Solo
Geb
Geb
Bronze III
QuitterJr
Geb
Bronze III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,566 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,540 SR
1,495 MMR
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
BadTouch214
Cabrakan
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Nike
Nike
Bronze III
NinjaNick11
Nike
Bronze III
Level 127
God Stats
7W - 3L
1,500 SR
Queue Stats
59W - 71L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
ieyesrestricti
Bakasura
Gold III
Level 154
God Stats
8W - 7L
1,631 SR
Queue Stats
684W - 685L
1,507 MMR
Solo
Rama
Rama
Silver I
xspainkillapro
Rama
Silver I
Level 116
God Stats
1W - 3L
1,569 SR
Queue Stats
26W - 34L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 1 / 3
7,150
550
6,772
7,534
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 6 / 0
5,792
446
5,363
7,804
2,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Loki
11
3 / 3 / 1
6,801
523
6,447
8,702
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 0
6,956
535
2,215
11,280
7,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 1 / 0
5,887
453
1,965
6,815
5,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Morgan Le FayAthenaTsukuyomiSetArtemis

VS

Bans
GilgameshArachneCu ChulainnNemesisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 3 / 1
6,815
524
4,888
7,037
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
BadTouch214
Cabrakan
14
10 / 1 / 2
9,073
698
12,109
8,363
6,984
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 3
6,843
526
3,791
6,939
3,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
13
1 / 1 / 1
7,262
559
2,154
7,850
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 4 / 3
6,635
510
6,368
9,272
2,589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
17
17
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
1
3
4.5
W
Tiamat
 
Tiamat
1
3
1
0.5
W
Cabrakan
BadTouch214
Cabrakan
10
1
2
11
L
1
6
0
0.17
L
Loki
3
3
1
1.17
L
1
6
0
0.17
W
3
0
3
4.5
L
1
1
0
1
W
Bakasura
1
1
1
1.5
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,762
Damage
29,310
42,135
Taken
39,461
19,696
Mitigated
19,874
11,847
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,772
680
0
2,984
7,534
3,033
0
2,968
4,095
40,745
0
W
Tiamat
 
Tiamat
4,888
424
0
2,346
7,037
3,250
0
2,519
4,518
38,680
0
W
Cabrakan
BadTouch214
Cabrakan
12,109
2,017
0
2,261
8,363
6,984
400
270
8,093
52,753
0
L
5,363
3,974
0
1,086
7,804
2,001
0
1,753
5,988
0
27,342
L
Loki
6,447
1,688
0
2,993
8,702
2,581
0
2,804
5,362
0
41,919
L
2,215
891
0
4,082
11,280
7,070
0
6,691
4,082
0
33,273
W
3,791
236
0
634
6,939
3,613
0
1,922
5,017
0
20,597
L
1,965
260
308
394
6,815
5,011
81
1,469
5,249
18,289
0
W
Bakasura
2,154
1,369
0
3,873
7,850
3,438
0
2,396
5,454
0
42,362
W
6,368
4,570
0
2,101
9,272
2,589
0
2,002
7,270
0
39,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
36,628
301
Minions Killed
408
0
Camps Cleared
0
1,262,888
Distance Traveled
1,252,370
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,150
550
84
6
0
251,577
5
W
Tiamat
6,815
524
90
7
0
219,978
6
W
Cabrakan
9,073
698
108
8
0
222,157
1
L
Izanami
5,792
446
55
4
0
204,348
1
L
Loki
6,801
523
74
6
0
292,583
2
L
Osiris
6,956
535
57
4
0
248,640
2
W
Nike
6,843
526
34
3
0
282,934
3
L
Geb
5,887
453
31
2
0
265,740
4
W
Bakasura
7,262
559
102
8
0
302,685
2
W
Rama
6,635
510
74
6
0
224,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role