Player Matchup

Fenrir
Fenrir
BigBadZeus
Fenrir
Level 125
God Stats
2W - 5L
1,467 SR
Queue Stats
6W - 8L
1,815 Elo+
Party 1
Khepri
Khepri
GHostwight
Khepri
Level 41
God Stats
31W - 29L
1,563 SR
Queue Stats
387W - 381L
1,453 Elo+
Party 1
Sylvanus
Sylvanus
Gingrthekid
Sylvanus
Level 126
God Stats
5W - 4L
1,781 SR
Queue Stats
140W - 133L
1,554 Elo+
Party 2
Olorun
Olorun
Turtledovicorn
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,545 Elo+
Party 2
Izanami
Izanami
hoytsharpshooter
Izanami
Level 69
God Stats
98W - 94L
1,606 SR
Queue Stats
220W - 217L
1,502 Elo+
Party 1
Team Averages
Level 76
1,583 SR
1,574 Elo+

VS

Team Averages
Level 71
1,537 SR
1,432 Elo+
Artemis
Artemis
Bratixs
Artemis
Level 25
God Stats
19W - 18L
1,604 SR
Queue Stats
68W - 64L
1,540 Elo+
Party 4
Cerberus
Cerberus
Capt1776
Cerberus
Level 143
God Stats
2W - 3L
1,713 SR
Queue Stats
129W - 108L
1,539 Elo+
Party 3
Hel
Hel
IcySky1
Hel
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,250 Elo+
Solo
Terra
Terra
NotCautixn
Terra
Level 128
God Stats
4W - 5L
1,586 SR
Queue Stats
184W - 180L
1,532 Elo+
Party 4
Thanatos
Thanatos
Ra1kos
Thanatos
Level 22
God Stats
4W - 4L
1,280 SR
Queue Stats
29W - 41L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBadZeus
Fenrir
16
7 / 1 / 5
10,725
564
10,649
8,563
3,505
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
GHostwight
Khepri
13
0 / 1 / 12
9,367
493
4,750
11,043
11,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Gingrthekid
Sylvanus
17
4 / 2 / 11
10,889
573
9,496
12,973
6,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
5 / 3 / 5
11,334
597
14,025
13,198
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 1
11,140
586
4,069
6,904
2,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bratixs
Artemis
15
0 / 2 / 3
8,706
458
5,449
12,106
4,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Capt1776
Cerberus
15
1 / 2 / 3
9,213
485
4,951
15,104
15,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hel
13
1 / 8 / 2
8,265
435
6,379
12,556
4,527
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
14
2 / 2 / 4
9,003
474
5,349
13,784
11,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
Ra1kos
Thanatos
15
4 / 5 / 3
9,634
507
7,860
13,778
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
19
Kills
8
8
Deaths
19
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigBadZeus
Fenrir
7
1
5
9.5
L
Artemis
Bratixs
Artemis
0
2
3
0.75
L
Cerberus
Capt1776
Cerberus
1
2
3
1.25
W
Khepri
GHostwight
Khepri
0
1
12
6
W
Sylvanus
Gingrthekid
Sylvanus
4
2
11
4.75
L
Hel
1
8
2
0.25
L
Terra
2
2
4
2
L
Thanatos
Ra1kos
Thanatos
4
5
3
1.1
W
5
3
5
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,989
Damage
29,988
52,681
Taken
67,328
28,856
Mitigated
41,289
25,328
Healing
27,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigBadZeus
Fenrir
10,649
3,070
0
3,630
8,563
3,505
1,229
1,073
7,442
0
56,419
L
Artemis
Bratixs
Artemis
5,449
1,860
0
6,406
12,106
4,353
1,140
2,171
9,935
0
70,514
L
Cerberus
Capt1776
Cerberus
4,951
229
0
3,749
15,104
15,144
0
6,984
8,120
55,655
0
W
Khepri
GHostwight
Khepri
4,750
770
0
1,776
11,043
11,637
173
3,874
7,169
20,975
0
W
Sylvanus
Gingrthekid
Sylvanus
9,496
2,458
2,262
6,584
12,973
6,497
876
5,237
7,633
57,426
0
L
Hel
6,379
204
1,470
2,535
12,556
4,527
162
7,528
5,028
49,202
0
L
Terra
5,349
745
1,127
3,523
13,784
11,773
136
5,562
8,222
25,228
0
L
Thanatos
Ra1kos
Thanatos
7,860
2,195
0
8,807
13,778
5,492
0
6,549
7,229
0
58,200
W
14,025
7,635
920
6,885
13,198
4,825
2,733
5,410
7,266
83,387
0
W
4,069
2,985
0
3,271
6,904
2,392
782
412
6,492
0
101,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,455
Gold Earned
44,821
527
Minions Killed
509
0
Camps Cleared
0
1,700,393
Distance Traveled
1,699,562
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,725
564
88
5
0
383,672
4
L
Artemis
8,706
458
111
6
0
309,546
3
L
Cerberus
9,213
485
150
8
0
336,222
2
W
Khepri
9,367
493
25
1
0
347,592
5
W
Sylvanus
10,889
573
103
5
0
296,206
6
L
Hel
8,265
435
97
5
0
295,708
4
L
Terra
9,003
474
42
2
0
395,709
5
L
Thanatos
9,634
507
109
6
0
362,377
1
W
Olorun
11,334
597
131
7
0
299,406
8
W
Izanami
11,140
586
180
9
0
373,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role