Player Matchup

Sol
Sol
asneakyninja3
Sol
Level 129
God Stats
3W - 0L
1,567 SR
Queue Stats
66W - 47L
1,651 Elo+
Party 1
Cthulhu
Cthulhu
dakotapike15
Cthulhu
Level 104
God Stats
2W - 0L
1,824 SR
Queue Stats
27W - 15L
1,729 Elo+
Party 1
Medusa
Medusa
nlycan
Medusa
Level 77
God Stats
5W - 2L
1,640 SR
Queue Stats
88W - 62L
1,683 Elo+
Party 1
Tyr
Tyr
trevorpike
Tyr
Level 143
God Stats
4W - 4L
1,471 SR
Queue Stats
93W - 62L
1,697 Elo+
Party 1
Team Averages
Level 113
1,626 SR
1,690 Elo+

VS

Team Averages
Level 104
1,545 SR
1,362 Elo+
Sol
Sol
GodHian
Sol
Level 116
God Stats
0W - 1L
1,444 SR
Queue Stats
7W - 10L
1,296 Elo+
Solo
Ymir
Ymir
KilnBansheStyle
Ymir
Level 87
God Stats
49W - 40L
1,596 SR
Queue Stats
66W - 67L
1,560 Elo+
Solo
Ullr
Ullr
Smith 9 Wesson
Ullr
Level 128
God Stats
0W - 2L
1,587 SR
Queue Stats
10W - 6L
1,257 Elo+
Solo
Anubis
Anubis
xXMINTDADDY
Anubis
Level 83
God Stats
0W - 4L
1,553 SR
Queue Stats
1W - 4L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 4
11,162
859
13,842
8,738
2,557
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
dakotapike15
Cthulhu
15
1 / 0 / 10
10,918
840
8,873
10,759
9,073
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
nlycan
Medusa
17
8 / 2 / 4
11,804
908
8,790
7,260
2,780
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 1 / 7
12,139
934
12,599
12,550
11,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
0 / 6 / 0
9,293
715
5,381
13,034
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
0 / 3 / 1
9,056
697
4,173
13,703
10,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 5 / 1
9,901
762
4,954
13,771
5,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
15
2 / 9 / 0
9,667
744
4,612
12,457
5,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
23
Kills
3
3
Deaths
23
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
0
6
0
0
L
0
3
1
0.17
L
1
5
1
0.3
W
4
0
4
6
W
Cthulhu
dakotapike15
Cthulhu
1
0
10
6
W
Medusa
nlycan
Medusa
8
2
4
5
W
10
1
7
13.5
L
Anubis
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,104
Damage
19,120
39,307
Taken
52,965
25,663
Mitigated
26,773
10,578
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
5,381
1,558
0
4,222
13,034
5,178
0
4,283
8,603
44,281
3,952
L
4,173
175
0
500
13,703
10,793
0
6,196
7,210
24,965
0
L
4,954
1,177
563
1,545
13,771
5,088
0
7,579
5,965
0
29,958
W
13,842
6,379
0
4,498
8,738
2,557
4,270
2,576
6,162
49,286
0
W
Cthulhu
dakotapike15
Cthulhu
8,873
813
318
1,510
10,759
9,073
486
6,746
4,013
31,232
0
W
Medusa
nlycan
Medusa
8,790
3,816
0
400
7,260
2,780
4,679
2,614
4,646
0
48,171
W
12,599
1,189
0
3,852
12,550
11,253
576
2,423
10,127
0
32,753
L
Anubis
4,612
138
0
1,577
12,457
5,714
0
5,370
6,858
28,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,023
Gold Earned
37,917
252
Minions Killed
240
12
Camps Cleared
11
1,055,896
Distance Traveled
776,646
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,293
715
82
6
3
185,217
0
L
Ymir
9,056
697
45
3
4
243,764
4
L
Ullr
9,901
762
57
4
3
197,740
0
W
Sol
11,162
859
83
6
3
236,076
0
W
Cthulhu
10,918
840
49
4
1
283,402
5
W
Medusa
11,804
908
85
7
5
246,230
0
W
Tyr
12,139
934
35
3
3
290,188
2
L
Anubis
9,667
744
56
4
1
149,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role