Player Matchup

Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold III
Acccelerated
Artio
Gold III
Level 111
God Stats
11W - 7L
1,683 SR
Queue Stats
138W - 145L
1,516 MMR
Solo
Bacchus
Bacchus
Bronze III
Jaren801
Bacchus
Bronze III
Level 31
God Stats
0W - 1L
1,633 SR
Queue Stats
19W - 30L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold V
OBEY_NATE
Tiamat
Gold V
Level 124
God Stats
20W - 23L
1,652 SR
Queue Stats
233W - 229L
1,569 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
TheSupportGod
Ah Muzen Cab
Gold II
Level 72
God Stats
3W - 2L
1,656 SR
Queue Stats
149W - 161L
1,557 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 75
1,625 SR
1,528 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,683 SR
1,528 MMR
Ao Kuang
Ao Kuang
Gold I
FRAMMdeASTORA
Ao Kuang
Gold I
Level 157
God Stats
3W - 2L
1,775 SR
Queue Stats
357W - 364L
1,504 MMR
Solo
Chernobog
Chernobog
Gold I
Henry3G
Chernobog
Gold I
Level 144
God Stats
3W - 1L
1,788 SR
Queue Stats
304W - 298L
1,494 MMR
Solo
Sol
Sol
Gold III
MC LOVIN W CHEZ
Sol
Gold III
Level 148
God Stats
34W - 31L
1,514 SR
Queue Stats
194W - 197L
1,535 MMR
Solo
Nu Wa
Nu Wa
Platinum V
SrAlfred93
Nu Wa
Platinum V
Level 148
God Stats
33W - 34L
1,590 SR
Queue Stats
675W - 679L
1,568 MMR
Solo
Ares
Ares
Gold III
nervios_1
Ares
Gold III
Level 136
God Stats
7W - 5L
1,747 SR
Queue Stats
103W - 97L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
0 / 5 / 3
8,303
395
1,298
12,969
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 5 / 0
8,263
393
8,690
19,616
10,511
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Jaren801
Bacchus
13
3 / 2 / 4
8,901
424
5,449
14,753
20,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
OBEY_NATE
Tiamat
17
3 / 4 / 4
11,111
529
9,204
14,297
8,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
TheSupportGod
Ah Muzen Cab
16
5 / 8 / 2
9,747
464
14,611
18,286
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Morgan Le FayLokiGilgameshDanzaburouTsukuyomi

VS

Bans
AthenaArachneApolloKaliCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FRAMMdeASTORA
Ao Kuang
19
11 / 2 / 6
13,431
640
15,597
19,263
10,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
Henry3G
Chernobog
17
0 / 4 / 9
11,783
561
6,029
12,165
5,161
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 0 / 4
13,821
658
13,053
14,455
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
20
8 / 1 / 7
14,602
695
18,492
8,425
3,747
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
16
2 / 4 / 10
11,529
549
7,659
20,737
22,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
11
Kills
24
24
Deaths
11
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
5
3
0.3
L
0
5
0
0
W
Ao Kuang
FRAMMdeASTORA
Ao Kuang
11
2
6
7
W
Chernobog
Henry3G
Chernobog
0
4
9
1.13
L
Bacchus
Jaren801
Bacchus
3
2
4
2.5
W
3
0
4
5
L
Tiamat
OBEY_NATE
Tiamat
3
4
4
1.25
W
Nu Wa
8
1
7
11.5
L
Ah Muzen Cab
TheSupportGod
Ah Muzen Cab
5
8
2
0.75
W
Ares
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,252
Damage
60,830
79,921
Taken
75,045
49,654
Mitigated
46,338
21,734
Healing
32,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,298
106
0
4,488
12,969
4,365
0
7,250
5,549
0
47,357
L
8,690
539
15
7,724
19,616
10,511
0
15,005
4,430
46,329
0
W
Ao Kuang
FRAMMdeASTORA
Ao Kuang
15,597
3,934
0
10,284
19,263
10,314
703
4,308
14,955
96,348
16,994
W
Chernobog
Henry3G
Chernobog
6,029
3,182
0
4,237
12,165
5,161
3,957
2,173
9,992
0
85,289
L
Bacchus
Jaren801
Bacchus
5,449
169
0
1,212
14,753
20,368
90
9,343
5,222
9,846
0
W
13,053
5,803
0
11,492
14,455
4,918
8,496
8,145
6,310
97,104
0
L
Tiamat
OBEY_NATE
Tiamat
9,204
603
0
3,222
14,297
8,165
0
11,582
2,418
83,677
0
W
Nu Wa
18,492
1,918
0
2,409
8,425
3,747
1,972
2,115
6,310
126,229
0
L
Ah Muzen Cab
TheSupportGod
Ah Muzen Cab
14,611
6,239
0
5,073
18,286
6,245
496
9,831
8,304
0
82,071
W
Ares
7,659
178
0
4,200
20,737
22,198
98
6,676
14,061
32,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,325
Gold Earned
65,166
501
Minions Killed
761
0
Camps Cleared
0
1,936,183
Distance Traveled
2,041,297
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,303
395
89
4
0
452,976
7
L
Artio
8,263
393
78
4
0
349,155
0
W
Ao Kuang
13,431
640
125
6
0
436,811
0
W
Chernobog
11,783
561
177
8
0
408,097
4
L
Bacchus
8,901
424
12
1
0
422,993
4
W
Sol
13,821
658
191
9
0
360,765
2
L
Tiamat
11,111
529
169
8
0
392,770
3
W
Nu Wa
14,602
695
225
11
0
430,193
0
L
Ah Muzen Cab
9,747
464
153
7
0
318,289
6
W
Ares
11,529
549
43
2
0
405,431
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role