Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
BenzyFisty
Ao Kuang
Level 61
God Stats
10W - 11L
1,460 SR
Queue Stats
158W - 183L
1,402 Elo+
Party 4
Odin
Odin
WarmandCreamy
Odin
Level 155
God Stats
3W - 0L
1,410 SR
Queue Stats
80W - 113L
1,386 Elo+
Solo
Anhur
Anhur
anthonyfufu
Anhur
Level 66
God Stats
24W - 21L
1,514 SR
Queue Stats
282W - 333L
1,380 Elo+
Party 4
Team Averages
Level 100
1,477 SR
1,434 Elo+

VS

Team Averages
Level 92
1,517 SR
1,430 Elo+
Agni
Agni
AlbinoDakrai
Agni
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,469 Elo+
Party 2
Susano
Susano
EnriqueFolker17
Susano
Level 119
God Stats
17W - 23L
1,415 SR
Queue Stats
931W - 1,101L
1,377 Elo+
Party 1
Bellona
Bellona
Galagun117
Bellona
Level 86
God Stats
12W - 6L
1,660 SR
Queue Stats
62W - 59L
1,402 Elo+
Party 2
Arachne
Arachne
Invictodejinetes
Arachne
Level 87
God Stats
15W - 19L
1,432 SR
Queue Stats
687W - 862L
1,440 Elo+
Party 1
Achilles
Achilles
chronnos26
Achilles
Level 92
God Stats
16W - 17L
1,578 SR
Queue Stats
356W - 486L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 0 / 3
6,560
656
6,423
5,808
5,248
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
 
Janus
11
2 / 1 / 1
6,129
613
3,226
3,019
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
BenzyFisty
Ao Kuang
10
4 / 0 / 1
5,900
590
2,183
4,859
1,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 4
5,423
542
1,635
6,059
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 2 / 2
5,464
546
3,859
5,664
1,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,234
523
4,499
4,371
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 3
4,581
458
3,377
5,630
1,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
Galagun117
Bellona
9
0 / 4 / 0
5,083
508
2,179
8,014
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 2 / 2
5,166
517
1,341
7,373
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
chronnos26
Achilles
8
2 / 3 / 2
5,068
507
4,617
6,572
5,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
5
5
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
3
4.5
W
Janus
 
Janus
2
1
1
2.5
L
1
2
0
0.5
W
Ao Kuang
BenzyFisty
Ao Kuang
4
0
1
4.5
L
1
3
3
0.83
L
Bellona
Galagun117
Bellona
0
4
0
0
L
1
2
2
1
W
1
2
4
1.5
W
2
2
2
1.5
L
Achilles
chronnos26
Achilles
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,326
Damage
16,013
25,409
Taken
31,960
13,409
Mitigated
15,740
6,095
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,423
1,044
0
2,603
5,808
5,248
0
813
4,911
35,338
0
W
Janus
 
Janus
3,226
403
0
493
3,019
814
255
1,753
1,051
37,021
0
L
4,499
388
0
750
4,371
1,379
0
2,680
1,691
22,823
0
W
Ao Kuang
BenzyFisty
Ao Kuang
2,183
316
0
592
4,859
1,348
179
1,444
3,225
27,387
0
L
3,377
386
0
734
5,630
1,084
0
528
5,102
0
12,059
L
Bellona
Galagun117
Bellona
2,179
692
0
2,865
8,014
5,271
0
5,940
2,074
0
24,479
L
1,341
986
0
2,371
7,373
2,197
0
2,684
4,689
0
20,094
W
1,635
137
0
1,074
6,059
4,693
0
0
6,059
0
9,699
W
3,859
2,332
0
1,333
5,664
1,306
434
0
5,664
0
29,279
L
Achilles
chronnos26
Achilles
4,617
1,652
281
1,818
6,572
5,809
0
0
6,572
0
20,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,476
Gold Earned
25,132
307
Minions Killed
209
0
Camps Cleared
0
977,857
Distance Traveled
987,079
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,560
656
89
9
0
184,680
2
W
Janus
6,129
613
87
9
0
203,773
4
L
Agni
5,234
523
48
5
0
199,694
0
W
Ao Kuang
5,900
590
58
6
0
216,068
1
L
Susano
4,581
458
18
2
0
190,972
2
L
Bellona
5,083
508
62
6
0
200,056
2
L
Arachne
5,166
517
49
5
0
222,542
1
W
Odin
5,423
542
23
2
0
202,099
1
W
Anhur
5,464
546
50
5
0
171,237
2
L
Achilles
5,068
507
32
3
0
173,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role