Player Matchup

Fenrir
Fenrir
Ghostyyx-
Fenrir
Level 28
God Stats
21W - 19L
1,483 SR
Queue Stats
127W - 94L
1,523 Elo+
Solo
Hun Batz
Hun Batz
GrzzedKing
Hun Batz
Level 29
God Stats
3W - 5L
1,514 SR
Queue Stats
127W - 106L
1,567 Elo+
Party 2
Zhong Kui
Zhong Kui
PancakeWinston
Zhong Kui
Level 17
God Stats
10W - 5L
1,766 SR
Queue Stats
54W - 58L
1,545 Elo+
Party 2
Ganesha
Ganesha
ShoogaBear
Ganesha
Level 27
God Stats
4W - 2L
1,508 SR
Queue Stats
113W - 108L
1,529 Elo+
Party 2
Eset
Eset
tommmbally
Eset
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,600 Elo+
Solo
Team Averages
Level 23
1,554 SR
1,553 Elo+

VS

Team Averages
Level 71
1,420 SR
1,458 Elo+
Fenrir
Fenrir
 
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ALKILLARED
Cerberus
Level 17
God Stats
8W - 11L
1,422 SR
Queue Stats
22W - 26L
1,430 Elo+
Party 1
Agni
Agni
AomiexVegeta
Agni
Level 160
God Stats
22W - 25L
1,449 SR
Queue Stats
275W - 300L
1,490 Elo+
Party 1
Chaac
Chaac
Kidx JoKeR q
Chaac
Level 142
God Stats
3W - 3L
1,299 SR
Queue Stats
225W - 258L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
SnaggyDeafie
Zhong Kui
Level 16
God Stats
6W - 7L
1,430 SR
Queue Stats
29W - 34L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ghostyyx-
Fenrir
16
8 / 1 / 10
10,378
1,153
9,999
9,185
8,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
GrzzedKing
Hun Batz
16
4 / 1 / 18
9,975
1,108
6,957
4,614
1,815
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
PancakeWinston
Zhong Kui
17
11 / 1 / 16
11,226
1,247
17,823
7,949
5,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
ShoogaBear
Ganesha
17
0 / 1 / 28
9,533
1,059
9,752
8,907
8,727
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 1 / 19
10,197
1,133
15,179
7,036
2,878
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

301

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 5 / 4
8,397
933
3,690
10,899
4,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
ALKILLARED
Cerberus
14
0 / 5 / 4
8,789
977
7,761
22,154
20,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 6 / 3
8,854
984
7,368
6,938
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 1
8,094
899
5,071
9,363
3,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
SnaggyDeafie
Zhong Kui
14
1 / 9 / 2
8,446
938
8,435
16,314
9,356
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
19
29
Kills
5
5
Deaths
29
91
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
4
0.6
L
Cerberus
ALKILLARED
Cerberus
0
5
4
0.4
L
2
6
3
0.58
W
Fenrir
Ghostyyx-
Fenrir
8
1
10
13
W
Hun Batz
GrzzedKing
Hun Batz
4
1
18
13
L
1
4
1
0.38
W
Zhong Kui
PancakeWinston
Zhong Kui
11
1
16
19
W
Ganesha
ShoogaBear
Ganesha
0
1
28
14
L
Zhong Kui
SnaggyDeafie
Zhong Kui
1
9
2
0.22
W
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,710
Damage
32,325
37,691
Taken
65,668
27,272
Mitigated
40,249
8,460
Healing
8,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,690
595
0
106
10,899
4,676
0
7,078
3,821
0
8,642
L
Cerberus
ALKILLARED
Cerberus
7,761
376
0
4,721
22,154
20,461
0
13,650
8,504
31,443
0
L
7,368
555
0
136
6,938
2,090
0
5,077
1,861
19,654
0
W
Fenrir
Ghostyyx-
Fenrir
9,999
3,883
0
1,642
9,185
8,123
0
5,208
3,782
0
18,699
W
Hun Batz
GrzzedKing
Hun Batz
6,957
1,962
0
659
4,614
1,815
0
2,634
1,856
0
24,017
L
5,071
882
0
889
9,363
3,666
0
6,015
3,348
0
21,527
W
Zhong Kui
PancakeWinston
Zhong Kui
17,823
3,110
25
1,803
7,949
5,729
0
4,525
3,344
32,169
0
W
Ganesha
ShoogaBear
Ganesha
9,752
695
730
535
8,907
8,727
0
4,885
3,912
26,282
0
L
Zhong Kui
SnaggyDeafie
Zhong Kui
8,435
2,404
0
2,318
16,314
9,356
0
10,934
5,380
15,565
0
W
15,179
1,797
1,648
1,418
7,036
2,878
0
5,673
1,233
32,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,309
Gold Earned
42,580
169
Minions Killed
172
10
Camps Cleared
2
892,849
Distance Traveled
675,858
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,397
933
7
1
2
156,448
0
L
Cerberus
8,789
977
75
8
0
166,592
1
L
Agni
8,854
984
36
4
0
112,937
0
W
Fenrir
10,378
1,153
28
3
3
182,122
0
W
Hun Batz
9,975
1,108
42
5
6
184,962
1
L
Chaac
8,094
899
38
4
0
117,986
0
W
Zhong Kui
11,226
1,247
46
5
1
172,952
1
W
Ganesha
9,533
1,059
0
0
0
177,448
0
L
Zhong Kui
8,446
938
16
2
0
121,895
0
W
Eset
10,197
1,133
53
6
0
175,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role