Player Matchup

Gilgamesh
Gilgamesh
ClinicallyFried
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,567 Elo+
Solo
Yemoja
Yemoja
OOGLABOOGLA
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,649 Elo+
Party 3
Scylla
Scylla
PatientRevival
Scylla
Level 12
God Stats
0W - 2L
1,283 SR
Queue Stats
31W - 20L
1,671 Elo+
Solo
Chronos
Chronos
kefstayandos
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,658 Elo+
Solo
Fenrir
Fenrir
plsmakethiswork
Fenrir
Level 7
God Stats
2W - 3L
1,816 SR
Queue Stats
11W - 8L
1,671 Elo+
Party 3
Team Averages
Level 14
1,520 SR
1,643 Elo+

VS

Team Averages
Level 17
1,729 SR
1,712 Elo+
Rama
Rama
BEEFYBOI26
Rama
Level 15
God Stats
10W - 1L
1,801 SR
Queue Stats
289W - 66L
1,897 Elo+
Party 2
Thor
Thor
WaterMeImaTree
Thor
Level 18
God Stats
3W - 1L
1,781 SR
Queue Stats
209W - 82L
1,807 Elo+
Party 2
Vulcan
Vulcan
WholeFoolMaui
Vulcan
Level 24
God Stats
9W - 9L
1,845 SR
Queue Stats
317W - 278L
1,640 Elo+
Party 1
Achilles
Achilles
YzooM
Achilles
Level 18
God Stats
5W - 1L
1,716 SR
Queue Stats
54W - 37L
1,603 Elo+
Party 1
Ares
Ares
xMattwoo
Ares
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
182W - 145L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ClinicallyFried
Gilgamesh
12
2 / 2 / 2
7,354
525
4,501
10,294
7,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
9
2 / 3 / 5
6,102
436
5,251
11,140
6,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 4
6,796
485
4,898
7,459
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
kefstayandos
Chronos
10
0 / 7 / 2
6,331
452
4,813
11,240
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 5 / 2
6,250
446
6,525
12,301
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 3
10,467
748
16,394
10,904
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 4
8,058
576
7,492
8,289
8,240
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 3
6,981
499
6,655
5,425
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
YzooM
Achilles
11
2 / 3 / 5
7,010
501
4,090
9,065
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
3 / 2 / 9
7,465
533
4,244
10,784
8,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
8
Kills
20
20
Deaths
8
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
1
3
12.5
L
Gilgamesh
ClinicallyFried
Gilgamesh
2
2
2
1.5
L
Yemoja
2
3
5
1.5
L
2
3
4
1.33
W
3
0
4
5
W
1
2
3
1.25
W
Achilles
YzooM
Achilles
2
3
5
1.5
L
Chronos
kefstayandos
Chronos
0
7
2
0.14
L
2
5
2
0.6
W
Ares
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,988
Damage
38,875
52,434
Taken
44,467
24,123
Mitigated
26,694
10,525
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,394
12,188
0
5,652
10,904
4,131
1,591
5,207
5,591
0
91,781
L
Gilgamesh
ClinicallyFried
Gilgamesh
4,501
730
0
1,492
10,294
7,121
153
687
9,577
4,695
20,543
L
Yemoja
5,251
2,335
2,272
1,348
11,140
6,971
0
3,692
7,290
15,452
0
L
4,898
301
0
933
7,459
2,421
86
2,340
4,833
36,686
0
W
7,492
1,627
0
3,605
8,289
8,240
352
1,998
6,143
0
44,065
W
6,655
1,560
0
850
5,425
1,957
0
1,822
3,513
39,180
0
W
Achilles
YzooM
Achilles
4,090
915
0
1,896
9,065
4,098
128
1,599
7,281
0
41,092
L
Chronos
kefstayandos
Chronos
4,813
2,878
0
2,049
11,240
2,683
0
1,037
10,203
37,002
0
L
6,525
1,482
0
2,431
12,301
4,927
54
2,623
9,431
0
31,267
W
Ares
4,244
267
0
2,126
10,784
8,268
96
4,387
6,161
12,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
39,981
281
Minions Killed
413
0
Camps Cleared
0
1,258,408
Distance Traveled
1,321,605
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,467
748
165
12
0
237,961
1
L
Gilgamesh
7,354
525
51
4
0
268,369
0
L
Yemoja
6,102
436
19
1
0
238,589
2
L
Scylla
6,796
485
87
6
0
238,292
3
W
Thor
8,058
576
93
7
0
260,670
3
W
Vulcan
6,981
499
71
5
0
285,395
5
W
Achilles
7,010
501
73
5
0
295,652
3
L
Chronos
6,331
452
72
5
0
233,529
0
L
Fenrir
6,250
446
52
4
0
279,629
0
W
Ares
7,465
533
11
1
0
241,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role