Player Matchup

Kukulkan
Kukulkan
BUSxTIME
Kukulkan
Level 28
God Stats
50W - 39L
1,444 SR
Queue Stats
153W - 187L
1,359 Elo+
Party 2
Ymir
Ymir
Chaseypastor
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
Jnorbs
Artemis
Level 62
God Stats
10W - 7L
1,796 SR
Queue Stats
196W - 254L
1,376 Elo+
Party 2
Chaac
Chaac
Sekobi
Chaac
Level 41
God Stats
38W - 35L
1,446 SR
Queue Stats
93W - 143L
1,282 Elo+
Party 2
Fenrir
Fenrir
whiski4812
Fenrir
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 28L
1,421 Elo+
Solo
Team Averages
Level 29
1,537 SR
1,388 Elo+

VS

Team Averages
Level 19
1,383 SR
1,435 Elo+
Merlin
Merlin
AbathurMuzania
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,563 Elo+
Party 3
Gilgamesh
Gilgamesh
Auxitian
Gilgamesh
Level 28
God Stats
2W - 4L
1,279 SR
Queue Stats
25W - 30L
1,478 Elo+
Party 3
Cerberus
Cerberus
GoodBoi21
Cerberus
Level 25
God Stats
1W - 4L
1,153 SR
Queue Stats
85W - 98L
1,365 Elo+
Party 1
Rama
Rama
GumbyPro
Rama
Level 7
God Stats
2W - 7L
1,486 SR
Queue Stats
10W - 17L
1,270 Elo+
Party 1
King Arthur
King Arthur
Tarsus21
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BUSxTIME
Kukulkan
13
3 / 0 / 6
7,935
610
4,484
3,105
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 3 / 6
6,136
472
1,429
6,485
3,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Jnorbs
Artemis
13
6 / 2 / 0
7,324
563
8,857
6,564
1,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Sekobi
Chaac
13
4 / 3 / 2
7,582
583
4,793
9,944
5,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
whiski4812
Fenrir
12
4 / 2 / 3
7,762
597
1,788
7,275
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,751
442
4,387
5,818
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Auxitian
Gilgamesh
9
4 / 1 / 1
6,243
480
2,802
5,938
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
GoodBoi21
Cerberus
9
2 / 5 / 2
5,930
456
4,672
11,000
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
10
3 / 3 / 1
6,268
482
3,639
6,324
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Tarsus21
King Arthur
8
0 / 5 / 4
5,621
432
2,550
8,114
3,592
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
17
Kills
10
10
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Gilgamesh
Auxitian
Gilgamesh
4
1
1
4.5
W
Kukulkan
BUSxTIME
Kukulkan
3
0
6
6
W
0
3
6
1
L
Cerberus
GoodBoi21
Cerberus
2
5
2
0.6
L
Rama
3
3
1
1.17
W
Artemis
Jnorbs
Artemis
6
2
0
3
W
Chaac
Sekobi
Chaac
4
3
2
1.67
L
King Arthur
Tarsus21
King Arthur
0
5
4
0.4
W
Fenrir
whiski4812
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,351
Damage
18,050
33,373
Taken
37,194
14,519
Mitigated
15,667
11,299
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,387
802
0
855
5,818
1,998
0
1,895
3,923
22,100
0
L
Gilgamesh
Auxitian
Gilgamesh
2,802
852
0
2,594
5,938
2,012
0
341
5,597
0
26,721
W
Kukulkan
BUSxTIME
Kukulkan
4,484
367
0
872
3,105
909
404
1,232
1,847
43,767
0
W
1,429
651
0
353
6,485
3,729
26
1,452
4,839
6,469
0
L
Cerberus
GoodBoi21
Cerberus
4,672
470
0
1,601
11,000
3,364
369
1,779
9,221
20,841
0
L
Rama
3,639
2,846
0
153
6,324
4,701
162
498
5,826
0
22,645
W
Artemis
Jnorbs
Artemis
8,857
3,889
373
2,167
6,564
1,829
1,448
2,750
3,592
0
45,340
W
Chaac
Sekobi
Chaac
4,793
632
0
3,936
9,944
5,560
0
2,366
7,551
0
35,801
L
King Arthur
Tarsus21
King Arthur
2,550
1,027
0
1,196
8,114
3,592
428
1,400
6,714
0
12,210
W
Fenrir
whiski4812
Fenrir
1,788
340
0
3,598
7,275
2,492
0
815
6,401
0
38,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,739
Gold Earned
29,813
320
Minions Killed
216
0
Camps Cleared
0
1,224,897
Distance Traveled
1,093,802
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,751
442
36
3
0
226,023
0
L
Gilgamesh
6,243
480
50
4
0
211,232
0
W
Kukulkan
7,935
610
91
7
0
257,148
4
W
Ymir
6,136
472
15
1
0
205,354
2
L
Cerberus
5,930
456
60
5
0
250,245
1
L
Rama
6,268
482
46
4
0
205,696
0
W
Artemis
7,324
563
69
5
0
235,813
3
W
Chaac
7,582
583
73
6
0
258,922
3
L
King Arthur
5,621
432
24
2
0
200,606
1
W
Fenrir
7,762
597
72
6
0
267,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role