Player Matchup

Artemis
Artemis
BrownBananaBoi
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
ConorGreenLFC
Sol
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 34L
1,376 Elo+
Party 3
Sun Wukong
Sun Wukong
DJPierd
Sun Wukong
Level 25
God Stats
5W - 5L
1,568 SR
Queue Stats
70W - 102L
1,276 Elo+
Solo
Yemoja
Yemoja
Pakla
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,460 Elo+
Solo
Hercules
Hercules
imnotasmurflolol
Hercules
Level 13
God Stats
1W - 1L
1,507 SR
Queue Stats
52W - 35L
1,628 Elo+
Party 3
Team Averages
Level 16
1,515 SR
1,448 Elo+

VS

Team Averages
Level 10
1,449 SR
1,433 Elo+
Morgan Le Fay
Morgan Le Fay
BornARainbow
Morgan Le Fay
Level 28
God Stats
5W - 4L
1,564 SR
Queue Stats
100W - 93L
1,478 Elo+
Solo
Yemoja
Yemoja
Pandipandouda
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
TheWashiz
Sun Wukong
Level 8
God Stats
1W - 1L
1,413 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 1
Medusa
Medusa
Washiz
Medusa
Level 8
God Stats
1W - 2L
1,271 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 1
Nemesis
Nemesis
XxQUEEN001xX
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 5
9,156
436
2,723
14,070
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 7 / 16
9,641
459
14,398
13,784
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
DJPierd
Sun Wukong
14
6 / 3 / 10
9,553
455
8,281
13,179
9,782
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
Pakla
Yemoja
14
1 / 2 / 14
9,423
449
8,458
9,886
8,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
22 / 1 / 9
13,895
662
20,920
16,699
11,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BornARainbow
Morgan Le Fay
15
11 / 9 / 1
10,394
495
18,379
15,217
5,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 6 / 4
9,729
463
7,296
15,485
12,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
TheWashiz
Sun Wukong
12
2 / 9 / 2
8,463
403
6,511
15,431
8,719
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Washiz
Medusa
16
4 / 5 / 4
10,051
479
12,300
15,653
5,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
XxQUEEN001xX
Nemesis
8
0 / 7 / 1
6,805
324
1,193
12,890
10,493
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
33
34
Kills
21
21
Deaths
36
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BornARainbow
Morgan Le Fay
11
9
1
1.28
W
1
8
5
0.44
W
4
7
16
1.71
W
Sun Wukong
DJPierd
Sun Wukong
6
3
10
3.67
W
Yemoja
Pakla
Yemoja
1
2
14
4
L
4
6
4
1
L
Sun Wukong
TheWashiz
Sun Wukong
2
9
2
0.33
L
Medusa
Washiz
Medusa
4
5
4
1.2
L
Nemesis
XxQUEEN001xX
Nemesis
0
7
1
0.07
W
22
1
9
26.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,780
Damage
45,679
67,618
Taken
74,676
38,943
Mitigated
43,180
18,867
Healing
10,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BornARainbow
Morgan Le Fay
18,379
1,195
0
1,210
15,217
5,911
126
5,819
8,981
55,459
0
W
2,723
1,539
0
1,101
14,070
4,910
2,526
5,317
8,753
0
34,513
W
14,398
3,408
862
5,656
13,784
4,626
1,674
6,656
7,128
39,012
0
W
Sun Wukong
DJPierd
Sun Wukong
8,281
991
0
2,766
13,179
9,782
843
4,306
8,873
0
37,503
W
Yemoja
Pakla
Yemoja
8,458
1,740
2,064
0
9,886
8,044
408
4,626
5,260
29,823
0
L
7,296
2,484
1,570
456
15,485
12,064
697
8,366
6,958
25,508
0
L
Sun Wukong
TheWashiz
Sun Wukong
6,511
2,000
0
721
15,431
8,719
994
3,441
11,914
0
32,636
L
Medusa
Washiz
Medusa
12,300
5,979
0
4,289
15,653
5,993
613
2,968
12,647
0
64,224
L
Nemesis
XxQUEEN001xX
Nemesis
1,193
213
0
2,022
12,890
10,493
0
1,488
11,320
0
26,188
W
20,920
7,696
0
6,418
16,699
11,581
0
4,770
11,929
0
104,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,668
Gold Earned
45,442
378
Minions Killed
294
0
Camps Cleared
0
1,952,568
Distance Traveled
1,650,192
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,394
495
60
3
0
369,367
4
W
Artemis
9,156
436
74
4
0
312,487
0
W
Sol
9,641
459
65
3
0
376,311
1
W
Sun Wukong
9,553
455
40
2
0
444,329
5
W
Yemoja
9,423
449
43
2
0
392,208
18
L
Yemoja
9,729
463
45
2
0
304,872
3
L
Sun Wukong
8,463
403
58
3
0
359,773
0
L
Medusa
10,051
479
91
4
0
338,466
4
L
Nemesis
6,805
324
40
2
0
277,714
4
W
Hercules
13,895
662
156
7
0
427,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role