Player Matchup

Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
BobLoblaw720
Nike
Level 68
God Stats
8W - 8L
1,886 SR
Queue Stats
310W - 392L
1,363 Elo+
Solo
Zeus
Zeus
gripnrip23
Zeus
Level 10
God Stats
3W - 0L
1,782 SR
Queue Stats
3W - 2L
1,696 Elo+
Party 2
Team Averages
Level 66
1,723 SR
1,520 Elo+

VS

Team Averages
Level 18
1,449 SR
1,327 Elo+
Merlin
Merlin
 
Merlin
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
STEWIEWEED3000
Cerberus
Level 24
God Stats
9W - 11L
1,348 SR
Queue Stats
45W - 51L
1,239 Elo+
Party 1
Ra
Ra
dude009
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
9 / 1 / 11
10,472
873
16,359
8,627
2,983
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 3 / 14
9,060
755
7,076
12,255
12,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
9 / 0 / 12
9,847
821
14,224
5,227
1,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 8 / 3
7,261
605
8,801
10,394
3,633
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
12
1 / 3 / 2
7,655
638
4,353
20,249
15,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 11 / 2
7,333
611
1,406
10,630
3,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
22
Kills
3
4
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
11
14.5
L
Merlin
 
Merlin
1
8
3
0.31
W
4
3
14
3.67
L
Cerberus
1
3
2
0.67
L
1
11
2
0.18
W
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,659
Damage
14,560
26,109
Taken
41,273
17,326
Mitigated
22,768
7,195
Healing
7,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,359
7,223
780
2,720
8,627
2,983
914
4,663
3,964
0
52,425
L
Merlin
 
Merlin
8,801
773
0
215
10,394
3,633
0
3,287
7,107
19,805
0
W
7,076
958
0
1,210
12,255
12,383
618
5,636
6,619
0
24,463
L
Cerberus
4,353
0
283
6,060
20,249
15,328
0
7,819
12,430
25,817
0
L
1,406
161
428
227
10,630
3,807
192
3,118
7,512
19,773
0
W
14,224
710
0
2,485
5,227
1,960
687
4,261
966
38,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
22,249
150
Minions Killed
119
0
Camps Cleared
0
676,296
Distance Traveled
617,160
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,472
873
72
6
0
234,677
1
L
Merlin
7,261
605
26
2
0
188,528
0
W
Nike
9,060
755
34
3
0
231,031
2
L
Cerberus
7,655
638
56
5
0
257,733
1
L
Ra
7,333
611
37
3
0
170,899
0
W
Zeus
9,847
821
44
4
0
210,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role